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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
That is really too bad. I dig the healing power quite a bit as the Lava Resistant figures don't get much use out of that power in my games, so this would be a nice little boost for them. However it does nothing at all for the majority of the figures since they don't have Lava Resistance, making the DO not very interactive as a one power card. The second power gives it more game play possibilities, which is always good IMO. Don't want to go through the work of making a bunch of Fire DO's just so they sit in a box unused.
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Re: Public Design Post
Not saying mine is better but there were some aspects of my write-up from a while ago that I thought were cool. If you're interested in incorporating or cannibalizing anything from mine you're welcome to do so!
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Re: Public Design Post
You could add healing into Wildfire.
Perhaps when a blank is rolled all adjacent Lava Resistant figures heal a wound instead of 'nothing happens' WILD FIRE If a figure without the Lava Resistant special power ends its movement within two spaces of Fire, roll one combat die. If a skull is rolled, choose a(another?) player to choose a space adjacent to the figure and place another Fire on the chosen space. After a Fire is placed, all adjacent figures receive one wound or if the figure has the Fire Weakness special power, it receives two wounds. If a shield is rolled, destroy this Fire. If a blank is rolled, remove one wound from all adjacent Lava Resistant figures. EDIT: Very cool Margloth. I always appreciate your input. You have a gift for creative powers. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
Combining them is not a bad idea. Then the healing is not automatic, I was a bit concerned about having the wild fire spread out into 4 or 5 separate fires and then watching a lava resistant figure heal 4 or 5 times. Having them only heal on a blank helps keep the healing in check. Might consider switching it so shields result in healing and blanks result in the fire burning out, then the fire won't burn out on it's own as often and figures will have to attack the fire if they want to get rid of it. Just a thought, would need some play testing to see just how it worked out.
On the Space Suit IM, I like the idea of him taking off into orbit quite a bit. Just how does your opponent win the game if the only figure left is IM and he is in orbit attacking you? Might need to limit the orbital bombardment so that he has to reenter in order to win the game. |
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Re: Public Design Post
Cool tweak for Fire.
If IM is in Orbit and is your last figure, you lose. Same if he is your last figure, going into Orbit means you lose. Same as Shadow Thief and Dimensiometer. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
The ability to attack anywhere on the battlefield is pretty nasty - I think only Mongul can do this at the moment. Being able to do it every turn is unprecedented. Having that attack inflict double skulls if any figure has LoS is nasty. Having the attacking figure be untouchable and unkillable while inflicting those wounds is pure evil.
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Re: Public Design Post
Agreed. I'd like to see something like that significantly more limited. Like he can only use it once per game, or after he uses it, he's destroyed.
T-Spinny - loving the Wildfire rewrite! I definitely think we should go with that. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
Here is another take on it.
WILD FIRE When a figure ends its movement adjacent to one or more Fire Destructible Objects, the player that controls the figure must roll one combat die. If a skull is rolled, choose an opponent, that player must immediately place a new Fire Destructible Object adjacent to the figure that moved. After the Fire is placed, all figures adjacent to the newly placed Fire without the Lava Resistant Special Power receive one wound. Then figures with the Fire Weakness special power receive one additional wound. If a shield is rolled, choose one adjacent figure with the Lava Resistance Special Power and remove a wound from that card. If a blank is rolled, remove one of the adjacent Fire Destructible Objects from the board. Last edited by Yodaking; June 12th, 2013 at 06:18 PM. |
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Re: Public Design Post
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I really, really want to see Fire happen, {cue happy Battletech memories}. EDIT: Nice YK. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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