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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #97  
Old December 6th, 2017, 05:08 PM
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Re: The Book of Nitro (Initial Playtest Phase)

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Originally Posted by Tornado View Post
For the boost to his normal attack, you could require one or more markers to get the extra dice. Or make his base attack 3 and add 1 per marker. That would give him some good pop while waiting for the chance to blow.
Yeah, rather than straight up giving him 5 attack, I like this idea - loads more strategic here - if the Markers are giving you something good already, then you have to think about going all in for the explosion.

And, yeah - if this guy's feeling like Deathwalker 7,000 right now, as Tornado said, that's bad. I feel like this guy probably ought to be C3G's Brimstone, not C3G's DW7K


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  #98  
Old December 6th, 2017, 05:23 PM
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Re: The Book of Nitro (Initial Playtest Phase)

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Originally Posted by Lazy Orang View Post
Quote:
Originally Posted by Tornado View Post
For the boost to his normal attack, you could require one or more markers to get the extra dice. Or make his base attack 3 and add 1 per marker. That would give him some good pop while waiting for the chance to blow.
Yeah, rather than straight up giving him 5 attack, I like this idea - loads more strategic here - if the Markers are giving you something good already, then you have to think about going all in for the explosion.

And, yeah - if this guy's feeling like Deathwalker 7,000 right now, as Tornado said, that's bad. I feel like this guy probably ought to be C3G's Brimstone, not C3G's DW7K
Oh, I get it now, like a trade-off. So the markers add 1 to his normal attack each, or 1 auto skull for his SA each? Seeing as he has to wait until the end of the round to get an MGH marker, I could see 4 normal attack and +1 for every marker. I really like the idea here but im not sure how to incorporate it. I don't want the card to have too much going on.
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  #99  
Old December 6th, 2017, 05:35 PM
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Re: The Book of Nitro (Initial Playtest Phase)

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Originally Posted by L0B5T3R View Post
Quote:
Originally Posted by Lazy Orang View Post
Quote:
Originally Posted by Tornado View Post
For the boost to his normal attack, you could require one or more markers to get the extra dice. Or make his base attack 3 and add 1 per marker. That would give him some good pop while waiting for the chance to blow.
Yeah, rather than straight up giving him 5 attack, I like this idea - loads more strategic here - if the Markers are giving you something good already, then you have to think about going all in for the explosion.

And, yeah - if this guy's feeling like Deathwalker 7,000 right now, as Tornado said, that's bad. I feel like this guy probably ought to be C3G's Brimstone, not C3G's DW7K
Oh, I get it now, like a trade-off. So the markers add 1 to his normal attack each, or 1 auto skull for his SA each? Seeing as he has to wait until the end of the round to get an MGH marker, I could see 4 normal attack and +1 for every marker. I really like the idea here but im not sure how to incorporate it. I don't want the card to have too much going on.
MUTANT GROWTH HORMONES 2
At the end of the round, you may reveal an "X" Order Marker on this card to add one MGH marker on each Army Card you control with the Mutant Growth Hormone X special power up to a max of 2. Add one to Nitro's Attack for each MGH marker on this card.

Incorporated.


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  #100  
Old December 6th, 2017, 05:38 PM
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Re: The Book of Nitro (Initial Playtest Phase)

Has Nitro ever not exploded because it was going to interfere with his punching power? That doesn't really jive with Nitro as I understand him. Barring some theme I'm not aware of, I'd keep his attack static instead of arbitrarily complicating the mechanics.
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  #101  
Old December 6th, 2017, 06:11 PM
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Re: The Book of Nitro (Initial Playtest Phase)

That's my concern with Nitro now...seems like we are treating him like a mainline character and making him really complicated while complaining that he's a one trick pony...well he IS a one trick pony.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #102  
Old December 6th, 2017, 06:20 PM
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Re: The Book of Nitro (Initial Playtest Phase)

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Originally Posted by japes View Post
That's my concern with Nitro now...seems like we are treating him like a mainline character and making him really complicated while complaining that he's a one trick pony...well he IS a one trick pony.
I agree that exploding and then being a gas is his shtick. I like the SP where it is but I think the auto skulls per marker is a little more unique and has more bang for the buck you waited 2 rounds for.
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  #103  
Old December 7th, 2017, 02:20 PM
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Re: The Book of Nitro (Initial Playtest Phase)

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Originally Posted by L0B5T3R View Post
What if MGH 2 just triggered at the end of a round, without the need to reveal an X?
Any comments on this? Its from a page back so I wanted to make sure it didn't get lost.

Also I'm bored at work and trying to think of what could make Nitro more draftable. What if we made Reconstitute a little less of a negative? Something like: After using his SA, Nitro cannot e attacked from range yada yada or take tirns yada yada until an OM is revealed on this card. That way he would have a little defensive edge but he could get back in the action when he wants.
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  #104  
Old December 7th, 2017, 02:39 PM
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Re: The Book of Nitro (Initial Playtest Phase)

Just recall that the MGH was written with the intent that it could be reused on other cards, so any changes to it will effect other future cards as well.

I also think more life is the route I would go if you wanted him to last longer in the game after he blows up and/or make it so you are more willing to risk him in combat prior to blowing himself up.
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  #105  
Old December 7th, 2017, 08:47 PM
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Re: The Book of Nitro (Initial Playtest Phase)

More life sounds good to me, I was just trying to work Reconstitute as less of a negative.
Plus the MGH not requiring an X doesn't seem too different. I can only think of maybe Patriot, or early Hank Mcoy getting an MGH power.
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  #106  
Old December 8th, 2017, 12:12 AM
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Re: The Book of Nitro (Initial Playtest Phase)

Yeah, upping his Life seems like a reasonable change to make.

I'm cool either way on MGH using the X. I don't think it's ever going to be a widely-used power, but taking out the "X" mechanic makes it a little easier to use elsewhere, if anything.
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  #107  
Old December 8th, 2017, 07:14 PM
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Re: The Book of Nitro (Initial Playtest Phase)

SP updated to 5 life, I will remove the XOM requirement from MGH 2 so he plays better with Waller.

Edit* is that okay? To change the SP while @Yodaking is still in the middle of his initial?
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  #108  
Old December 9th, 2017, 12:49 AM
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Re: The Book of Nitro (Initial Playtest Phase)

That is why I put the initial on hold, to see if changes would be made or if we were going to move forward as is with a significant price drop. Once we have decided on what needs to be tested, I'll start working on the next couple of tests.
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