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#385
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Re: GenCon 2009 Heroscape Events
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If it's the former, then multiple reductions like this would really limit army builds. I'd expect to see lots of expensive heroes surrounded by cheap commons that are slowly stripped away. |
#386
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Re: GenCon 2009 Heroscape Events
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#387
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Re: GenCon 2009 Heroscape Events
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Lord of the Rings TMG Events -Gen Con 13 The North American Championship tournament- Saturday at 4 PM. NMN1342543 Battles of Middle Earth - Saturday at 10 AM. NMN1344930 |
#388
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Re: GenCon 2009 Heroscape Events
I thought the reinforcements was an excellent idea. It really changed the way we had to think about our initial army with consideration for day 2 including startzone spaces occupied on day 1 and which figs to leave off the table and wait for day 2 etc. Also, having the opportunity to do a little counterdrafting at the beginning of day 2 was a nice addition. Unfortunately I didn't make it to day 2 but even so it added a lot of depth to our discussions and army building leading up to the event.
Excellent job, and thanks again. HeroScape is back Baby! Whoo Hoo!!!
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#389
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Re: GenCon 2009 Heroscape Events
Reinforcements were a cool thing to mix it up. It makes a 500pt. tourney unique, for the Day 2 players (and in the plannings for everyone's armies).
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#390
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Re: GenCon 2009 Heroscape Events
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Props to Cornpuff for a brilliant counterdraft but it's annoying on my end that my opponent got to just pick any unit they wanted to specifically go against me even though that army would have never run repulsors otherwise. |
#391
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Re: GenCon 2009 Heroscape Events
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I would love to see this again in the future. HeroScape is back Baby! Whoo Hoo!!!
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#392
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Re: GenCon 2009 Heroscape Events
I didn't make it to day 2, but I do like the idea. For our "home" game nights (usually 3v3 teams) the drafting can take up to an hour with all the strategies within teams and the counter-drafts. The draft is a fun part of the game. I know it isn't practical to try to draft at tournaments, so we have the "pre-made" armies. But the reinforcements puts a little bit of the draft back into the tournament scene.
Also, the suggestion of a decreasing point army for each round sounds interesting. |
#393
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Re: GenCon 2009 Heroscape Events
Just because Rev is laughing about that level of strategy... here's an army for the point reduction tournament suggested above (assuming that, whatever you leave out for Round 2 has to stay out for Round 3):
Round 1: Marcus - 100 Ne-Gok-Sa - 190 Airborne Elite - 300 Roman Legoinnaires x4 - 500 Me-Burq-Sa - 550 Brave Arrow / Arkmer - 600, 25 hexes Round 2: Drop Brave Arrow / Arkmer Round 3: Drop Romans x1 Round 4: Drop MBS Round 5: Drop Romans x1 I think that army still looks pretty good at each round. If one could make it to Round 5 undefeated, I really like the chances for Marcus, NGS, AE, Romans x2 Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#394
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Re: GenCon 2009 Heroscape Events
I didn't want to start a new thread just for a simple question, so I res'd this one.
How many points were the 2008 and 2009 GenCon championships? Were they both 520? Thanks Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library "Heroscapers.com is not a charity site for the illiterate." -Gbob
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#395
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Re: GenCon 2009 Heroscape Events
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2007 - 500pt. 2008 - 520pt. 2009 - 500pt. +75pt./100pt./140pt. |
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