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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#73
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Re: Wave 9 - Specials Too Complex??
Nice list, kenjib! I was thinking of figuring this up myself. You just saved me a lot of time.
One Game to rule them all, One Game to find them, One Game to bring them all and in their wallets bind them In the Land of Valhalla where the Valkyrie lie. |
#74
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Re: Wave 9 - Specials Too Complex??
I can't think of them off the top of my head, but there are the cards that combine Ghost Walk and Disengage into Phantom Walk. All the old schoolers in the house might think of them as 3 (or 4?) power cards.
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#75
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Re: Wave 9 - Specials Too Complex??
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I was just wondering if there were any army cards with 4 abilities on it the other day. Now I know Sonya is the only one, thanks Kenjib. |
#76
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Re: Wave 9 - Specials Too Complex??
Notice too that some of the abilities are sort of non-abilities. The Divider's second "ability" limits them from using the Hive's rebirth ability. On the dwarves you have climb x2, which is technically an ability, but in reality just makes them able to get around the board like a normal unit.
Probably the figures most surprisingly loaded with abilities, to me, are the mohichans. It seems a lot for 70 pt squad figures. But I suppose their base stats offset the power of three abilities. The same could be said for repulsors, but again their base states and their focus on soulborgs seems to keep their three abilities from being OP. I like TBR and Brave Arrow having so many abilities. This seems to fit a hero, IMO. Good trades: Hogg, Grimfang, Onacara, Sleightofhand, 'Scaper94, orec, Snappleman, R˙chean, lefton4ya, odbo255 |
#77
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Re: Wave 9 - Specials Too Complex??
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As for the discussion, I think that if they can fit the powers in the limited space of the left side of a card, it can't be that complex. And I don't see what "MetaKnight's game" has to do with extra powers in HeroScape . . . maybe something about tournament variations . . . |
#78
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Re: Wave 9 - Specials Too Complex??
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Going back to the topic, I'd say that all of the new abilities I've seen on the Wave 9 cards so far *are* complex, and nudge at the edge of "too complex" - if only because they force the players to try and remember an awful lot of stuff when these figures are in play. But at the end of the day I'd rather have "almost too complicated" than "definitely too simple", because it makes the game richer in tactics and options, and gives the units more flavour. I've been disappointed time and again with previous waves when the official figures didn't match up to the pre-release speculation here on HS - and this was always down to cards being too simple or special powers too bland or too few, for units that I thought deserved more based on the units' names. Q - "Are you one of those people who does The Times crossword puzzle in 10 minutes?" A - "I have NEVER taken 10 minutes!" Last edited by RichardD; May 31st, 2009 at 04:01 AM. |
#79
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Re: Wave 9 - Specials Too Complex??
I agree with RichardD. The basic game is not fun. I tried to teach my father how to play with the Basic Game, and he got bored and has never wished to give it another chance. It's the powers that give units all of the flavor, differentiation, and synergy that help make Heroscape what it is.
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#80
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Re: Wave 9 - Specials Too Complex??
I've updated my stats with the rest of the wave 9 units.
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#81
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Re: Wave 9 - Specials Too Complex??
Might I suggest re-posting your amazing stats analysis in another thread so that it could be referenced easier?
I have the feeling that this thread will become buried as we all get accustomed to wave 9 and I would hate for these interesting stats to be "lost". I'm not sure if the "definitive list of lists" should reference it or if there is another summary thread somewhere that would be a better home... I was EyeOfSauron back in the day. Now I'm Mythic. |
#82
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Re: Wave 9 - Specials Too Complex??
Well, my three year old thinks the basic game is awesome. The more dice she rolls the happier she is.
I felt that the new wave is extremely technical, especially compared to former units. low to average stats with a slew of special abilities, a lot of them having certain conditions present in order to be performed. "If you have all of you order markers on gladiators, and at least one of those is on this card, and it is your birthday, and your opponent's name is Doug, you automatically win initiative." That was fun. |
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