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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#25
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Re: Guerilla unit
That is the defenition of the yoyo strategy.
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#26
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Re: Guerilla unit
Quote:
And what is the definition of that word? Your curiosity will be the death of you....
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#27
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Re: Guerilla unit
Wouldn't that take two turns to complete making it not a yo-yo?
He shoots... and the airborne elite drop just in time to save the goal! |
#28
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Re: Guerilla unit
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There name implies that they are guerilla units, doesn't it? They can be extremely effective if you continually move them, especially with the Natika Agents. Also, the Mohicans will most likely be a guerilla unit also. Most Native American tactics revolve around using thier terrain to thier advantage. I'm not trying to be biased, though. Read The Wilderness Empire and The Frontiersman, both based on real events. MegaSilver |
#29
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Re: Guerilla unit
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OM1, move the G-nators and attack. OM2, move the Nakitas into range and attack, then move the G-nators back into adjacency for Smoke Powder... Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#30
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Re: Guerilla unit
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Brandon "There's right and there's wrong: you do one and you're living. You do the other and you may be walking around, but you're as dead as a beaver hat." John Wayne in The Alamo |
#31
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Re: Guerilla unit
Quote:
He shoots... and the airborne elite drop just in time to save the goal! |
#32
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Re: Guerilla unit
oops double post
He shoots... and the airborne elite drop just in time to save the goal! |
#33
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Re: Guerilla unit
My vote would be on cyprien because of stealth flying, 8 move, 2 attacks per turn, and life drain which makes cyprien tough to defeat. Just fly in, do some damage to an important opponent's figure, and fly out and feast on some squads.
Also, Q9 can easily take control of any situation just by waltzing in there and crushing your opponent (well not really, strategy is required). AE are also great at guerilla warfare because of there drop ability and 8 range. "The greatest advice ever given to me was don't be an idiot. Before I do anything, I always think, would an idiot do this? If they would, I don't do it." ~Dwight, The Office |
#34
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Re: Guerilla unit
When I think of a guerrilla unit, I think of the following characteristics:
- surprise attack - attack in any location to disrupt the other army - cheap and expendable With these characteristics, I think the Rechets are the best guerilla unit. They can hit hard and at a good distance. They are cheap and you won't be that disappointed when they are destroyed. Their downside is that they are unreliable. The Airborne Elite come close to meeting my guerilla characteristics. Carr (with ghost walk and disengage) comes close too. The Kozuke Samurai would be another possible choice. These other units are more expensive and don't fit as well into my definition. |
#35
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Re: Guerilla unit
Shaolin Monks with their assault.Is a guerilla unit , then using stealth leap to get out of there and only costing 80 points.
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#36
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Re: Guerilla unit
Hey 4 Winds! I sent you a PM. Check your inbox.
Have fun and stay busy - Luke 19:13 The Orange Mailman |
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