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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


 
 
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Old January 19th, 2024, 01:17 PM
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Re: Help With Wurdz

Quote:
Originally Posted by SkyWhale View Post
It's a bit unconventional, but I like the way it gets around the excess shield issue! Calling your opponent "the attacker" may not be standard phrasing, but this ought to at least make the intent clear.

May also want to add whether or not this movement triggers Leaving Engagement Attacks.
Right, right, the Blade Dancers include that line, and so should this. Meanwhile, we don't know if any of this workshopping is even welcome. But just in case:
Parry and Strike
When rolling defense dice for a normal attack from an adjacent figure, if Duelist A rolls 2 or more shields, Duelist A takes no damage and you may place Duelist A on any other space adjacent to the attacking figure. If you do, and you rolled more shields than the adjacent figure rolled skulls, the attacking figure receives 1 wound. Duelist A does not take any leaving engagement attacks when using Parry and Strike.
Ok. As usual, I started with a simple idea, and rational and helpful feedback from clever people has made it something complicated. That's ok! It's how it should be. Thank you, Skywhale. @Iron Clubber , is this helpful at all? Thank you for sharing your cool idea. I hope I have not mangled it too much with my feedback. Let me know if you would prefer to workshop something closer to your original idea, though I am fond of where this conversation led us.

The designs of the Age of Annihilation, and their ACES compatibility with VC
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