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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Poison Ivy (Pamela Isley)
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Resources and Rulings • The suggested figure for this unit is a Heroclix figure: Batman #034 / Poison Ivy • See this card's wiki page for synergies and strategies! Credits • Legacy design: Arkham • Card art: Arkham • Comic creators: Robert Kanigher, Carmine Infantino, Sheldon Moldoff Updates • N/A Last edited by IAmBatman; February 2nd, 2024 at 05:25 PM. |
#2
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Re: Poison Ivy (Pamela Isley)
1.0 design
•Personality potentially changing (not sure what to go with there) •Toxic Love wounds and heals in the same turn, rather than either. No grass terrain requirement due to making grass. •Mother Nature now makes a small area of nature terrain around Ivy, to help provide the movement buff on maps that aren't grass heavy. •Add to Birds of Prey faction. Arkham, plant, and science keywords. |
#3
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Re: Poison Ivy (Pamela Isley)
Happy to go with what Arkham wants here, have essentially just thrown all the discussed ideas together. Have no preference on whether to keep the terrain making or not, though I do think it'll help make that part of the power see more use.
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#4
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Re: Poison Ivy (Pamela Isley) - Design
Hmm, pretty decent buffs, will be interesting to see how that feels in practice.
Plant Animation may need some wording TLC, I think it lacked a little clarity in 1.0 on if you could target the same figure multiple times if it was near multiple trees. (I've always played it as not being able to.) Do we feel like most Ivies want the Science keyword? She's one where I could definitely see specific versions having it, but I'm not sure it's a "baseline" thing for her? (As in she absolutely has the skills, but I don't think most incarnations of the character are science-ing very hard.) |
#5
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Re: Poison Ivy (Pamela Isley) - Design
Yeah the Toxic Love change is what Ark wants. The terrain making is what I suggested. Not something I'm desperate to keep but if people like it I'll leave it in.
Plant Animation could probably just have a "once" inbetween d20 and for to cover that right? I've always played that power the same way you have. I could see dropping Science. Not sure what version would have it, but it's worth noting she does than get the boosts from Fitzsimmons if we add it here. |
#6
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Re: Poison Ivy (Pamela Isley) - Design
Yeah, I also only rolled once when a figure was inside the aura to 2 different trees. Had the same question about the science keyword as well.
I'm in favor of the nature aura concept, will make her play more evenly if she can heal no matter what kind of board she's on. It would mean she always gets +2 move though right? So maybe drop the move number on her card down to 4, for a total of 6 move. I think I prefer just leaving the d20 ability being a tactical decision, heal or attack. What was the thinking about making both happen on one d20 roll? |
#7
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Re: Poison Ivy (Pamela Isley) - Design
I thought she was maybe a hair over costed, so rather than drop points, letting her do both hurt and heal with that roll. Requires adjacency. Can be picked apart at range. If someone's up in her face, most likely she's not living very long. But if those who have also played her feel otherwise on that tweak, it's not something I'm adamant on.
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#8
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Re: Poison Ivy (Pamela Isley) - Design
Don't have the experience with her to say she's over or under costed. I just like the decision making aspect of it from a game play perspective.
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#9
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Re: Poison Ivy (Pamela Isley) - Design
My experience with Ivy in 1.0 was that she felt like she had potential, but she struggled to have good builds to fit into? She calls out a specific subset of figures (ostensibly non-SS, non-Flying peeps) but then also has the Nature callouts, which are fairly map-dependent. Obviously factional stuff will help with that, especially once we have some BoP framework.
I think the changes here are neat, just significant. Notably, the terrain speed boost still pretty niche on maps that have no grass whatsoever, but it's still a boost from 1.0. If I were to pitch some more intensive changes, I might go with something like this? Quote:
(Pretty shameless little Bat Ally Harley tie-in there too, where she gets an extra chance to trigger her bomb.) |
#10
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Re: Poison Ivy (Pamela Isley) - Design
From a game play perspective I like the aura idea so she’s less map dependent and it similar to what we’ve done on other figures in the past such as JL Aquaman
I enjoyed her in 1.0 so if she was overcosted it wasn’t glaring to me but she definitely wasn’t undercosted I know that. I’d say we are still in sanity test range I’d guess. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#11
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Re: Poison Ivy (Pamela Isley) - Design
Make sure to post links to these in the main.
As long as one Ivy has the Science keyword, I'm OK if both don't. She's been shown as more metahuman controlling plants at times and more as "master botanist" at others. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: Poison Ivy (Pamela Isley) - Design
I'm down to sanity test whatever we settle on here. Just would prefer not to go into full testing. I've not really played her but on paper I feel either letting Toxic Love do both options, or her making terrain, is probably enough? I lean more towards terrain making as Toxic Love being a "choose 1" feels a bit more dynamic, and makes her stand out a bit more from other plant based characters who all also have auto wounding be there thing.
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I guess it just depends which Ivy right now, if any, feel like the science one. |
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