C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
Army Test 1
Map: Conflict Chernobyl (no glyphs or special rules)
Units: Power Girl, Flash (Jay), Stargirl, Liberty Belle, Hourman (1,120 points) VS Cosmic Boy, Timber Wolf, Wildfire, Superboy (Kal-El) (1,130 points)
Spoiler Alert!
UNIT SUM-UP Damage: 2 wounds to Cosmic Boy, 1 wound to Superboy, 5 wounds to Timber Wolf. Power Usage/Effectiveness: Society Field Tactician: Triggered on 7 turns, moved 3 total OMs. Indomitable: Started unengaged 3 times, started engaged 5 times. JSA All-Stars: Used after a Mystery Man’s turn 3 turns, used after Power Girl’s turn 2 times.
GAME SUMMARY:
The Legionnaires moved in quick and started hitting the JSA before they get into position; Hourman took some wounds before he powered up while the JSA struggled to get any hits in. It looked like the Legionnaire’s had an easy win when they took down Jay in the second round, but Power Girl swung things when she finally rolled a successful attack, killing Cosmic Boy with an OM still on his card. The JSA from there start dealing steady wounds to the Legionnaires while Timber Wolf (who was getting most of the turns) repeatedly failed his attacks. Power Girl moved some OMs around and kept giving Stargirl a turn a round, which she used to keep Timber Wolf weakened with a Star Marker. Wildfire died to a Containment Suit Breach at the start of the third round, and Hourman (who had run out of his Hour of Power) followed shortly after. Power Girl and Stargirl team-up to take down Superboy, but Timber Wolf, who finally got a string of good attacks, managed to take down Liberty Belle before going down himself.
Round One: Army 2 wins Initiative.
ARMY 2: Timber Wolf and Cosmic Boy advance.
ARMY 1: Jesse and Rick advance.
ARMY 2: Timber Wolf and Cosmic Boy put 2 wounds on Hourman.
ARMY 1: Jay charges Cosmic Boy but is stopped by Magnetic Throw Defense; Stargirl carries forward Power Girl, then is activated by Power Girl to dazzle Cosmic Boy (she chooses not to attack).
ARMY 2: Wildfire and Wolf put 2 wounds on Hourman.
ARMY 1: Power Girl fails her attack (8 attack vs. 4 defense on Cosmic Boy!).
Round Two: Army 2 wins Initiative (Hourman powers-up and looks at OMs).
ARMY 2: Wolf fails; Cosmic Boy takes a disengagement wound to get away, then puts 1 wound on Stargirl.
ARMY 1: Jay swaps Stargirl and Jesse and positions himself; Stargirl uses Cosmic Rod Passenger to reposition Rick (Stargirl takes a disengagement wound in the process); Power Girl activates Jesse to put 2 wounds on Wildfire.
ARMY 2: Cosmic Boy and Superboy fail.
ARMY 1: Power Girl fails.
ARMY 2: Wildfire and Wolf put 1 wound on Jay.
ARMY 1: Power Girl moves OM to Jesse: Jesse and Rick put 2 wounds on Superboy.
Round Three: Army 1 wins Initiative (Wildfire is weakened by Containment Suit Breach; Rick looks at OMs).
ARMY 1: Jay moves OMs between Cosmic Boy and Wolf; Stargirl moves into Power Girl’s range with Cosmic Rod Passenger, then is activated by Power Girl to put 1 wound on Cosmic Boy and dazzle Wolf.
ARMY 2: Wolf kills Jay and puts 1 wound on Jesse.
ARMY 1: Power Girl kills Cosmic Boy.
ARMY 2: Turn lost on Cosmic Boy.
ARMY 1: Jesse and Rick put 3 wounds on Wildfire.
ARMY 2: Wolf is blocked by Protective Force Field X.
Round Four: Army 2 wins Initiative.
ARMY 2: Superboy is blocked by Protective Force Field X.
ARMY 1: Jesse and Rick fail.
ARMY 2: Wolf fails.
ARMY 1: Power Girl puts 1 wound on Superboy; Stargirl fails but dazzles Superboy.
ARMY 2: Wolf fails.
ARMY 1: Power Girl moves OM: Rick and Jesse put 1 wound on Superboy and 2 wounds on Wolf.
Round Five: Army 2 wins Initiative (Wildfire is destroyed by Containment Suit Breach).
ARMY 2: Superboy kills Hourman with Heat Vision but is then blocked by Protective Force Field X.
ARMY 1: Power Girl takes a disengagement wound but fails her attack (with 10 dice!); Stargirl kills Superboy and dazzles Wolf.
ARMY 2: Wolf fails.
ARMY 1: Power Girl puts 1 wound on Wolf.
ARMY 2: Wolf puts 2 wounds on Jesse.
ARMY 1: Power Girl puts 2 wounds on Wolf.
Round Six: Army 2 wins Initiative.
ARMY 2: Wolf kills Jesse.
ARMY 1: Power Girl kills Timber Wolf.
Army Test 2
Map: Conflict Chernobyl (no glyphs or special rules)
Units: Power Girl, Flash (Jay), Stargirl, Sandman (Wesley), Starman (Ted) (1,010 points) VS Nightwing, Raven, Starfire, Superboy (Kon-El), Red Robin (1,000 points)
Spoiler Alert!
UNIT SUM-UP Damage: 3 wounds to Superboy, all 4 wounds to Nightwing, 6 wounds to Starfire, 5 wounds to Raven. Power Usage/Effectiveness: Society Field Tactician: Triggered on 14 turns, moved 4 total OMs. Indomitable: Started unengaged 4 times, started engaged 8 times. JSA All-Stars: Used after a Mystery Man’s turn 4 turns, used after Power Girl’s turn 1 times.
GAME SUMMARY:
It took the full first round for both teams to get positioned. Initiative went to the JSA in the second round, which was very important for them; Sandman rushed in and dropped the Sleeping Gas, followed by Stargirl who carried Power Girl into engagement, wounded Superboy, and dazzled Nightwing. Nightwing used Titans Go! the following turn but the Sleeping Gas prevented Raven’s turn and subtracted Nightwing’s stats; however, Starfire got through and killed Sandman. The tipping point came when Starman successfully tossed a 2-hex next to Superboy, which Stargirl then immediately carried Jay to (the JSA would continue to hold this high ground for the rest of the game). Starfire was stuck engaged and couldn’t respond to the threat on her turn, which allowed Power Girl to fly in and get height on Superboy, killing him with her attack. The following round’s Titans Go! was a failure, and Starman and Stargirl teamed-up to double-dazzle Nightwing. Nightwing attempted to get away to safety, but Power Girl just took more disengagements and knocked him out with a single punch. Without Nightwing the Titans quickly fell apart; Starfire went down within a couple of turns, and even though the other two managed to last a couple of rounds, neither of them were able to deal much damage.
Round One: Army 2 wins Initiative (Starman chooses Cosmic Converter Belt and Red Robin goes with the Smoke Pellets).
ARMY 2: Superboy moves up.
ARMY 1: Starman moves up and fails with his rod.
ARMY 2: Red Robin positions.
ARMY 1: Jay positions.
ARMY 2: Nightwing, Starfire, and Raven fail.
ARMY 1: Power Girl and Stargirl fail.
Round Two: Army 1 wins Initiative.
ARMY 1: Sandman drops the Sleeping Gas; Stargirl carries Power Girl into engagement, and is then activated by Power Girl to pull Sandman back to safety, put 1 wound on Superboy via Titan Protector, and dazzle Nightwing.
ARMY 2: Titans Go!: Starfire kills Sandman, but Raven is stopped by the Sleeping Gas; Nightwing, with his stats subtracted by the Sleeping Gas, uses his SA but fails.
ARMY 1: Starman use the Rod to hit Superboy for 1 wound with a terrain piece, then after failing his attack dazzle Superboy; Stargirl then carries Jay over unto the new height to engage Superboy.
ARMY 2: Starfire fails.
ARMY 1: Power Girl takes 2 disengagement wounds to get height on Superboy and kill him.
ARMY 2: Nightwing puts 1 wound on Stargirl.
Round Three: Army 2 wins Initiative.
ARMY 2: Nightwing, Starfire, and Red Robin fail.
ARMY 1: Starman fails his Rod and attack, but dazzles Nightwing; Starfire dodges two disengagements to move next to Starman, then is activated by Power Girl to move with Starman,; she fails her attack but also dazzles Nightwing.
ARMY 2: Nightwing fails.
ARMY 1: Power Girl dodges a disengagement to kill Nightwing.
ARMY 2: Starfire takes a disengagement wound to put 1 wound on Stargirl.
ARMY 1: Power Girl puts 1 wound on Starfire.
Round Four: Army 1 wins Initiative.
ARMY 1: Power Girl moves OM: Jay swaps Starfire and Power Girl, but fails his attack; Stargirl (activated by Power Girl) fails her attack but dazzled Starfire.
ARMY 2: Raven takes the wounds from Starfire, then uses Soul Self to move one to Stargirl.
ARMY 1: Power Girl kills Starfire.
ARMY 2: Turn lost on Starfire.
ARMY 1: Power Girl puts 1 wound on Raven.
ARMY 2: Red Robin takes a disengagement wound but puts 3 wounds on Starman, knocking away the Belt.
Round Five: Army 1 wins Initiative.
ARMY 1: Power Girl moves OM: Jay swaps Stargirl with Raven, then picks up the Converter Belt and uses it on Raven; Stargirl fails her attack but dazzles Red Robin.
ARMY 2: Raven uses Soul Self to kill Stargirl.
ARMY 1: Power Girl puts 1 wound on Raven.
ARMY 2: Red Robin uses Attack Plan for his own attack but fails.
ARMY 1: Power Girl puts 1 wound on Raven.
ARMY 2: Turn used for Attack Plan.
Round Six: Army 1 wins Initiative.
ARMY 1: Power Girl moves OM: Jay swaps OMs on Raven and Red Robin, then puts 1 wound on Raven before dazzling Red Robin.
ARMY 2: Raven uses Soul Self to put 1 wound on Power Girl.
ARMY 1: Power Girl puts 1 wound on Raven.
ARMY 2: Red Robin fails.
ARMY 1: Power Girl kills Raven.
ARMY 2: Turn lost on Raven.
Round Seven: Army 2 wins Initiative.
ARMY 2: Red Robin fails.
ARMY 1: Power Girl fails.
ARMY 2: Red Robin fails.
ARMY 1: Power Girl is stopped by the Smoke Pellets.
ARMY 2: Turn used by Attack Plan.
ARMY 1: Power Girl fails.
Round Eight: Army 1 wins Initiative.
ARMY 1: Power Girl moves OM; Jay swaps Red Robin with Power Girl to get him lower, then kills him.
Power Girl with 3 wounds, Starman with 3 wounds, Jay unwounded.
Army Test 3
Map: Conflict Chernobyl (no glyphs or special rules)
Units: Power Girl, Superman (Kal-L), Quickbelle (1,050 points) VS Frankenstein, Hulk (C3G), Wendigo (1,050 points)
Spoiler Alert!
UNIT SUM-UP Damage: 2 wounds to Frankenstein, 4 wounds to Hulk. Power Usage/Effectiveness: Society Field Tactician: Triggered on 2 turns, moved 0 total OMs. Indomitable: Started unengaged 2 times, started engaged 1 time. JSA All-Stars: Used after a Mystery Man’s turn 1 turn, used after Power Girl’s turn 1 time.
GAME SUMMARY:
The teams clashed on the center height, with the JSA getting there first and holding the high ground for the most part. Both teams dealt out a couple wounds early, but then the game drastically swung when Power Girl and Quickbelle teamed-up in the second round to kill Hulk in a single turn before he became Rage boosted. Wendigo retaliated by taking down Power Girl at the beginning of the third round, but Superman (boosted by Society Fortitude) was unstoppable, killing both Frankenstein and Wendigo in the fourth round.
Round One: Army 1 wins Initiative.
ARMY 1: Power Girl moves up.
ARMY 2: Frank moves up.
ARMY 1: Superman and Quickbelle rush forward.
ARMY 2: Hulk fails.
ARMY 1: Power Girl puts 2 wounds on Frank.
ARMY 2: Frank and Wendigo fails.
Round Two: Army 2 wins Initiative.
ARMY 2: Frank and Wendigo put 1 wound on Power Girl.
ARMY 1: Power Girl takes a disengagement wound, then her and Quickbelle kill Hulk.
ARMY 2: Frank and Wendigo put 1 wound on Quickbelle.
ARMY 1: Superman puts 2 wounds on Wendigo.
ARMY 2: Wendigo puts 3 wounds on Power Girl.
ARMY 1: Quickbelle puts 2 wounds on Frank.
Round Three: Army 2 wins Initiative.
ARMY 2: Wendigo kills Power Girl, healing a wound and getting a second turn, which he fails his attack on.
ARMY 1: Superman puts 2 wounds on Wendigo.
ARMY 2: Wendigo puts 2 wounds on Superman.
ARMY 1: Superman puts 1 wound on Wendigo.
ARMY 2: Wendigo fails.
ARMY 1: Superman puts 2 wounds on Wendigo.
Round Four: Army 1 wins Initiative.
ARMY 1: Quickbelle kills Frank.
ARMY 2: Turn lost on Frank.
ARMY 1: Quickbelle kills Wendigo.
Army Test 4
Map: Conflict Chernobyl (no glyphs or special rules)
Units: Power Girl, Flash (Jay), Stargirl, Liberty Belle, Hourman (1,120 points) VS Mr. Fantastic, Invisible Woman, Human Torch (Johnny), Aurora, Northstar, Wasp (I) (1,125 points)
Spoiler Alert!
UNIT SUM-UP Damage: the wound to Wasp. Power Usage/Effectiveness: Society Field Tactician: Triggered on 1 turn, moved 1 total OM. Indomitable: Started unengaged 2 times, started engaged 1 time. JSA All-Stars: Used after a Mystery Man’s turn 1 turn, used after Power Girl’s turn 1 time.
GAME SUMMARY:
Both teams spent the first round getting positioned, and thanks to good rolls on Mr. Fantastic’s part, the Fan6 got into position quickly. Power Girl and Stargirl attempted to rush Invisible Woman but they only got in a couple of wounds before being locked down. Stargirl went down halfway through the second round, then both Hourman and Liberty Belle went down the following turn to a combination of Flame On 4 and Supernova SA. Light of Inner Peace kicked in the third round and prevented Power Girl from getting any OMs, and she then went down early in the fourth round with OMs still on her card. Jay managed to last three more rounds alone but only managed a couple of wounds.
Round One: Army 2 wins Initiative.
ARMY 2: Reed, Sue, and Wasp move up.
ARMY 1: Jesse and Rick advance.
ARMY 2: Reed and Torch move up.
ARMY 1: Jay moves into position while Stargirl carries Power Girl forward; Power Girl then activates Stargirl who dazzles Reed.
ARMY 2: Reed, Aurora, and Northstar put 1 wound on Stargirl.
ARMY 1: Power Girl fails.
Round Two: Army 1 wins Initiative (Hourman powers up).
ARMY 1: Power Girl kills Wasp and activates Stargirl who puts 1 wound on Sue and dazzles Reed.
ARMY 2: Reed, Sue, and Northstar put 1 wound on Power Girl, Stargirl, and Jay.
ARMY 1: Jesse and Rick put 1 wound on Sue.
ARMY 2: Reed and Sue fail but Torch uses Flame On 4 (taking 2 disengagement wounds) to kill Stargirl and wound Power Girl and Hourman.
ARMY 1: Jesse and Rick put 1 wound on Torch.
ARMY 2: Reed, Aurora, and Torch (using Flame On 4 and Supernova) kill both Hourman and Liberty Belle and put 1 wound on Power Girl.
Round Three: Army 2 wins Initiative (Light of Inner Peace prevents OMs from being placed on Power Girl).
ARMY 2: Reed fails his attack and Torch moves away from Power Girl (taking a disengagement wound) to prevent her from rearranging OMs).
ARMY 1: Jay puts 1 wound on Sue.
ARMY 2: Reed, Sue, Northstar, and Aurora all fail.
ARMY 1: Jay fails.
ARMY 2: Reed fails.
ARMY 1: Jay fails.
Round Four: Army 1 wins Initiative.
ARMY 1: Power Girl puts 1 wound on Sue.
ARMY 2: Reed, Sue, and Aurora kill Power Girl.
ARMY 1: Turn lost on Power Girl.
ARMY 2: Reed, Aurora, Northstar, and Sue put 1 wound on Jay.
ARMY 1: Jay fails.
ARMY 2: Reed fails.
Round Five: Army 2 wins Initiative.
ARMY 2: Reed, Aurora, and Northstar fail.
ARMY 1: Jay fails.
ARMY 2: Reed fails.
ARMY 1: Jay fails.
ARMY 2: Reed and Northstar fail.
ARMY 1: Jay puts 1 wound on Reed.
Round Six: Army 1 wins Initiative.
ARMY 1: Jay fails.
ARMY 2: Reed, Aurora, and Northstar put 1 wound on Jay.
ARMY 1: Jay fails.
ARMY 2: Reed, Aurora, and Northstar fail.
ARMY 1: Jay fails.
ARMY 2: Reed and Northstar.
Round Seven: Army 2 wins Initiative.
ARMY 2: Reed, Aurora, Northstar, and Torch fail.
ARMY 1: Jay fails.
ARMY 2: Reed and Northstar kill Jay.
Mr. Fantastic with 1 wound, Invisible Woman with 4 wounds, Human Torch depowered with 4 wounds, Aurora and Northstar unwounded.
Army Test 5
Map: Conflict Chernobyl (no glyphs or special rules)
Units: Power Girl, Superman (Kal-L), Quickbelle (1,050 points) VS Professor X, Angel, Dazzler, Blob, Cable, Whirlwind (1,040 points)
Spoiler Alert!
UNIT SUM-UP Damage: 3 wounds to Professor X. Power Usage/Effectiveness: Society Field Tactician: Triggered on 3 turns, moved 1 total OM. Indomitable: Started unengaged 2 times, started engaged 3 times. JSA All-Stars: Used after a Mystery Man’s turn 0 turns, used after Power Girl’s turn 3 times.
GAME SUMMARY:
The Justice Speedsters rushed out, but were quickly locked down by Blob. Power Girl managed to avoid getting stuck and went after Xavier, but due to a combination of Psychic Defense X and poor attack rolls, she only managed to do 3 wounds before being tossed by Whirlwind next to Blob. Power Girl managed to kill Blob, but went down herself the following turn. Quickbelle, now finally free, rushed in and finished Xavier off. Then ensued a three-round brawl between Quickbelle and the Mutants (Superman was still hanging around but he was wounded and it was too risky to put OMs on his card). Quickbelle managed to get rid of Dazzler and wound Cable, but both her and Superman went down in the end.
Round One: Army 2 wins Initiative.
ARMY 2: Xavier: Angel carries the Professor forward and Blob moves up.
ARMY 1: Quickbelle positions.
ARMY 2: Xavier: Blob and Dazzler lock-down and dazzle Quickbelle.
ARMY 1: Power Girl flies out and activate Quickbelle, who puts 2 wounds on Blob.
ARMY 2: Xavier: Angel carries Cable out, who then puts 2 wounds on Superman.
ARMY 1: Superman rushes in.
Round Two: Army 1 wins Initiative.
ARMY 1: Power Girl puts 3 wounds on Xavier and Quickbelle puts 1 wound on Blob.
ARMY 2: Xavier: Angel moves in Whirlwind and Cable fails.
ARMY 1: Power Girl is stopped by Psychic Defense X.
ARMY 2: Xavier: Dazzler and Whirlwind fail against Power Girl.
ARMY 1: Power Girl fails on Xavier.
ARMY 2: Xavier: Angel moves the Professor to safety while Whirlwind throws Power Girl next to Blob.
Round Three: Army 1 wins Initiative.
ARMY 1: Power Girl is stopped by Psychic Defense X.
ARMY 2: Xavier: Dazzler and Cable put 1 wound on Power Girl.
ARMY 1: Power Girl and Quickbelle kill Blob.
ARMY 2: Xavier: Cable and Whirlwind kill Power Girl.
ARMY 1: Quickbelle kills Xavier.
ARMY 2: Turn lost on Xavier
Round Four: Army 2 wins Initiative.
ARMY 2: Dazzler fails but dazzles Quickbelle.
ARMY 1: Quickbelle puts 1 wound on Dazzler.
ARMY 2: Whirlwind puts 1 wound on Superman.
ARMY 1: Quickbelle puts 1 wound on Cable.
ARMY 2: Cable puts 2 wounds on Superman.
ARMY 1: Quickbelle puts 2 wounds on Cable.
Round Five: Army 2 wins Initiative.
ARMY 2: Dazzler fails but dazzles Quickbelle.
ARMY 1: Quickbelle puts 1 wound on Dazzler.
ARMY 2: Whirlwind kills Superman and puts 1 wound on Liberty Belle.
ARMY 1: Quickbelle fails.
ARMY 2: Whirlwind puts 1 wound on Quickbelle.
ARMY 1: Quickbelle puts 1 wound on Dazzler.
Round Six: Army 1 wins Initiative.
ARMY 1: Quickbelle kills Dazzler.
ARMY 2: Cable puts 1 wound on Quickbelle.
ARMY 1: Quickbelle fails.
ARMY 2: Whirlwind kills Quickbelle.
Whirlwind unwounded, Angel unwounded, Cable with 3 wounds.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: I was getting concerned about her being too powerful after the first three games, but the last two games being losses makes me feel better about it. She’s definitely a very nice addition to the JSA, though her builds are limited right now due to the small number of Proteges we have currently. For now I think 380 is a good price for her, but if she continues to show strong we could either bump her up a little farther or bring her life down to 6.
GENERAL THOUGHTS ON THE TESTED UNIT: I’m very happy with how Power Girl plays. I was concerned her two leadership powers just wouldn’t be that useful, but the extra activation from JSA All-Stars is very useful and I was able to put Society Field Tactician to great use (though a couple of times I relied on it too heavily and suffered when Power Girl ended up unengaged). She definitely feels thematic, generally getting in your opponent’s face while still calling the shots for her team. The engagement aspects of both Indomitable and Society Field Tactician make for very interesting and thematic gameplay.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"