May 27th, 2021, 08:13 PM
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"our design team knows what it's doing"
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Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
Quote:
Originally Posted by AMIS
Really...you folks still use the cardboard for AoTV?
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Yep. This project is supposed to give you a Master Set in and of itself, and to have a Master Set you need to have terrain. The cardboard provides the foundation of full-sized maps. Which will also include scenarios, of course.
Quote:
Originally Posted by AMIS
Possibly: When you land on the hex, roll a d20, on a 1-10 the figure must stop movement, on 11-20 the figure may move through.
Any figure on a quicksand hex at the end of a round must have a friendly figure stopped adjacent to the 'stuck' figure to begin another movement phase.
At the end of a round (turn? - always get those two mixed up - the end of the full 3 order markers) all figures on quicksand hexes roll one die to see if they are suffocating.
Just a thought...wording needs massaged.
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As previously mentioned, this kind of thing is simply doing way too much. That's more rules than any other terrain, on top of the goal of AotV trying to stay relatively simple. Which would apply to any terrain rules we come up with as well.
(See also: 3D hexes =/= quicksand. Maybe we should change the thread title,
@lefton4ya
?)
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