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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Groot
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Resources and Rulings
Last edited by MrNobody; April 19th, 2024 at 09:43 AM. Reason: Karat edit w/ damage type |
#2
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Re: Groot (Design Phase)
Welcome to C3G 2.0's first public design! We wanted to give everybody out there an idea of how C3G designs are run today.
This is intended to be a new Groot design, not a translation of the original C3G one. Meaning that design could still pop up in some form or another in the future! I still need to figure out class and some of the keyword/symbol stuff. Royal I could really take or leave - the Monarch of Planet X stuff isn't really relevant to modern (AKA post-DnA) Groot...he technically still is one afaik but I could definitely see leaving that tag for other incarnations of the character. Fire Weakness makes sense, but I want to make sure it's correct. I also am wondering if it'd be healthy to set his Range number and the ranges on Entangle and Ragtag Protector to 3, so they all match. That may also involve adding a d20 roll or something to Entangle, but that seems fine by me. |
#3
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Re: Groot (Design Phase)
Awesome design! Royal seems skippable as a keyword, and I like the idea of 3 range across the board, but I also think it's not too big a deal. 2s and 5s are common for his card.
For class, would something like defender or guardian work? |
#4
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Re: Groot (Design Phase)
I'm thinking something like this could be cool, for example.
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I'd probably go for Protector? |
#5
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Re: Groot (Design Phase)
Giving Rocket high ground is pretty neat. I'm fine with leaving Royal off here.
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#6
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Re: Groot (Design Phase)
I like it!
I have no strong opinion on all the ranges matching. Ragtag Protector definitely benefits from having a larger range - range 3 is pretty tight for a protection power. The Guardians already have some 5-space auras in Star Lord & Martinex, so range 5 is easy to remember in faction at least. Either way, Entangling Roots stopping Flying is cool mechanically. |
#7
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Re: Groot (Design Phase)
He's not doing "royalish" things here so I'd probably leave it off as well.
The entangling seems cool. Do we want to restrict him to exclusively Rocket or other Small figures too? fine either way just figured I'd mention it. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#8
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Re: Groot (Design Phase)
Yeah, I'm on board with cutting Royal. Fire Weakness makes sense to me. Good call on the Nature keyword. That could have some interesting uses.
No strong opinion on class. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#9
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Re: Groot (Design Phase)
Nature keyword is pretty awesome to include here. I agree that royal might not be a super necessary fit but fire weakness definitely is. Maybe the class should be protector because of what's going on in the card already?
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#10
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Re: Groot (Design Phase)
Cool design. Could see him and Rocket matching classes. Some sort of Pirate/Outlaw/Scoundrel ish class could work for both of them. I dig the entangling power. With so many fliers in the game its nice to see a little bit of a counter. To make it a tad more of a counter you could do something like roll a damage die against a flier he pulls down, too. Encourages walking around him.
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#11
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Re: Groot (Design Phase)
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Would be good to have vs. Flame On 4, with the fire weakness here. |
#12
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Re: Groot (Design Phase)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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