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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#97
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I've moved from XSLT/XPath 1.0 to 2.0 for generating HTML pages on my site. With 2.0 comes the <xsl:for-each-group/> element which means -- Group Totals ! https://heroscape.glasq.com/tables/c...ers_006.html#T I'm still messing with this but it's mostly done. These changes are not yet in the Download. Last edited by GaryLASQ; April 4th, 2022 at 09:47 PM. |
#99
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I look forward to the site going back up. |
#100
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Hi Gary!
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there's any chance that linking some of your pictures in a forum causes this damage? <A scaried parduz> |
#101
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Parduz! Sleep is over-rated.
I doubt linking pics from my site to here is hurting the hard drive on the web server. I'm still waiting to hear from my brother on what the exact problem is. The good thing is I build the site locally on my laptop and I keep incremental backups at home as well. So even if the server's hard-drive is a total loss I can easily rebuild my HS site. BTW, I never did get that UI built for "HexScape". ------------------- EDIT: The site is alive again. |
#102
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When i have see the last Logrey post about LandScape, i took a decision: i give to him a "last chance" (i mean: i will wait a bit more) then i will eventually start to think at building my own editor, which obviously will take care of solidscape, hexscape and vistualscape file format. Meanwhile im working on the "graphic engine" of HCC. HexScape is a great thing. It just need a friendly face |
#103
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I'd love to be able to "feed" SolidScape or VirtualScape with a transformation of the XML info I've already built for all the Hasbro maps (and a few of my own maps). I'm still messing with optimizing the SVG I create for HS battlefields. I also want to incorporate Modular Map (MOP) rules into an XML format that can validate terrain-edge rules and calculate the total point value for a MOP based on my current formula. |
#104
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While we're talking about SVG:
1) just today i learn (while googling for something totally different) that exist a "thing" called XUL wich, if i've right understood) is a way to build XML UI for web-based/cross-OS... There's others also, with any sort of strange name (most containing a "X") for the (almost) same purpose. Do you know these things? 2) If i give you a CorelDraw / Vector picture of a HS card (built with several layers), can you convert it in a SVG? Making a web-based Card editor can be evntually a simpler exercise about UIs and SVG than a terrain editor |
#105
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http://www.mozilla.org/projects/xul/ Quote:
http://www.svgfactory.com/documentation.html |
#106
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Have you considered posting a link to House Mouse Games? Sandra seems to be a great asset to the community. |
#107
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I've also updated the Download, so online and offline are back in sync. |
#108
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Just another way your site rocks!!
My Maps. My Map Photos. Good Traders = Pwally a.k.a. uniqueheroscaper & Dochaun **Always looking for HS games in the Tampa and outlying area** |