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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#13
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Re: Justice League Dark Brainstorming
I would be cool with it if Chimp was like the second figure after HQ to have it but he is not.
Like japes said, they are really annoying to play against and I would prefer to at least try to find another direction. |
#14
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Re: Justice League Dark Brainstorming
Honestly for Detective Chimp, I don’t know if he needs a defensive power...or the sword. From what you’re saying, the sword is a pretty new addition, and the mini doesn’t have one. In my opinion it’s not iconic to the character yet.
I see him more as a support character who can hold his own for a bit, rather than somebody who’s going to be out there fighting on the front lines. |
#15
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Re: Justice League Dark Brainstorming
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#16
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Re: Justice League Dark Brainstorming
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If any of you have an idea as to a different power set to give him pls volunteer |
#17
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Re: Justice League Dark Brainstorming
What if at the start of the game, certain enemy figures are designated as suspects and he gets some sort of reward for "investigating" the suspects. Maybe even a Poirot-style once per game "big reveal."
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#18
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Re: Justice League Dark Brainstorming
DEADMAN
BOSTON BRAND UNDEAD UNIQUE HERO ACROBAT CURIOUS MEDIUM 5 LIFE 4 MOVE 6 RANGE 1 ATTACK 4 DEFENSE 5 POINTS 175? INTANGIBILITY Deadman can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. Deadman cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight. SPECTRAL POSSESSION 13 After revealing an Order Marker on this card and instead of moving, you may choose a Unique Hero adjacent to Deadman and roll the 20-sided die. If you roll 13 or higher, place Deadman on that Unique Hero's card. You control that Unique Hero while Deadman is on its card. After revealing an Order Marker on this card, instead of taking a turn with Deadman, you may take a turn with that figure. At the end of the round or when the chosen figure is destroyed while Deadman is on its card, place Deadman on a space adjacent to the space currently or previously occupied by that figure. POSSESSED ACROBATICS After a figure you control with Deadman on its card rolls attack or defense dice, you may move that figure 1 space for each blank rolled. Figures moved with Spectral Acrobatics will not take any leaving engagement attacks. FLYING Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! Last edited by Scapemage; February 15th, 2019 at 01:20 PM. |
#19
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Re: Justice League Dark Brainstorming
Just a quick take on Nightmare Nurse:
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#20
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Re: Justice League Dark Brainstorming
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#21
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Re: Justice League Dark Brainstorming
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#22
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Re: Justice League Dark Brainstorming
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THE HEALER FROM HELL Nightmare Nurse starts the game with the Spells of Healing Energy. She may cast this spell as if she had the Magical Defense special power. She may use this spell up to 2 times each turn. After Nightmare Nurse uses the spell of Healing Energy do not discard this spell. Or something like that. I don't know that character at all so I'm just throwing something out there. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#23
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Re: Justice League Dark Brainstorming
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Speaking of Detective Chimp, what about this for a power? Quote:
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#24
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Re: Justice League Dark Brainstorming
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