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Official Units Discussion of official HeroScape units |
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#1
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The Book of Werewolf Lord
The Book of the Werewolf Lord
Warriors of Eberron - Collection D2 (12) - "Veterans of the Last War" Character Bio: The Werewolves have arrived. A howl echoes across the room. You look up, as a feral hunter races towards you, ready to devour your allies. As he lashes out and catches you with his teeth the wound immediately begins to burn. The taint travels through your bloodstream as you shiver with the awareness that something feels off, and the moon looks rather bright tonight… _________________________________________________________________ -Rulings and Clarifications- Q: How do Uncommon Heroes work?_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - KHOSUMET THE DARKLORD : Relentless AssaultSynergy Benefits Offered: N/AC3V and SoV Custom Synergies
Spoiler Alert!
-Strategy, Tactics and Tips- TBA_________________________________________________________________ -Heroscapers Community Contributions- Werewolf Lord pre-release discussion threadPower Ranking and Master Index TBAUnit Strategy Review TBA Last edited by lefton4ya; May 21st, 2021 at 06:10 PM. Reason: VC synergy added |
#2
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Re: The Book of the Werewolf Lord
Open call: I browsed the Discussion threads before posting the Books, but if I missed any major clarifications, please let me know and I will add them in. And, as always, feel free to point out anything else I might have missed. Thanks.
~Spite |
#4
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Re: The Book of the Werewolf Lord
I just posed these questions for one of the clarifications in Kurrok's Book:
1) Is a hybrid hero still considered the "same" as its non-hybrid counterpart? 2) Can you take "temporary control" of a hero if one already exists in your army? As soon as I have satisfactory answers to these, I will update the Clarifications. Thanks. ~Spite |
#6
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Re: The Book of the Werewolf Lord
Done and Done. Thank you for your help, guys. Except you, xraine. You're the person I'm blaming for my title so I don't have to blame myself.
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#7
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Re: The Book of the Werewolf Lord
You're welcome.
Guess I'm getting back into Scape |
#8
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Re: The Book of the Werewolf Lord
Played a bit with these guys already. Depending on who they hit it can get kinda crazy, but luckily an OM is required to activate the Moon Frenzy, otherwise the Badru would turn him into a mess! Being an uncommon hero it may be a decent strategy to use 2, and some badru, rush like crazy, and have the Lord pass out as many lycanthropy markers as he can before going down. Your remaining Lord can take whole turns running in circles (or better yet, away) getting the occasional Moon Frenzy to do damage for him. Haven't tried it yet but it could be fun
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#9
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Re: The Book of the Werewolf Lord
I can't wait to get my hands on this fella.
Running with the Wolves of Badru, he ups their value significantly (in my opinion). Possible armies: WL 140 WoB x3 240 380 Nakita Agents 120 500 / 14 (assuming the WL is a double space figure) Early on the order markers go on the WoB. Hopefully, the WL inflicts a wound on one or two heroes, and retreats to the relative safety of the spread out NA, 4 - 5 spaces apart. He keeps moving from NA to NA and rolling for Moon Frenzy, one order marker a turn. Ranged figures trying to kill him must bypass Smoke Powder and melee figures must avoid the Engagement Strike. WL 140 WoB x3 240 380 Torin 120 500 / 13 (assuming the WL is a double space figure) Torin's Evil Eye only helps out the WoB... but that is enough to make this army one of serious synergy. Battleaxe makes him a tank against squads sent to kill the WL. Order marker 2 on Torin and 1 & 3 on the WoB early to keep them grouped. Can the WL survive long enough to use Moon Frenzy in this build, though? No range (apart from pounce) either. Potentially useful 120 point heroes that can substitute in for the NAs in this build include: - Raelin 2.0 (+1 defense could be handy, as could whirlwind) - Mogrimm Forgehammer (order marker 3 on him for Commander's Strike & Combat Leader, could create a diversion also) - Grimnak (Chomp could come in handy, could create a diversion) - Fen Hydra (could create a diversion, and is a tank) CRC Oh, and an afterthought: WL 140 WoB x2 160 300 Raelin 1.0 80 380 Torin 120 500 / 11 (assuming the WL is a double space figure) Raelin helps everyone out, and makes Evil Eye more dangerous for ranged normal attacks against Torin & the WoBs. Can Raelin hide behind Torin, also? Still no range... Last edited by CapnRedChops; August 10th, 2010 at 11:22 AM. |
#10
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Re: The Book of the Werewolf Lord
Im thinking Raelin 2.0 for this army just because this army will be on the move (or hunt)
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#11
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Re: The Book of the Werewolf Lord
Quote:
Werewolf Lord 140 Badru x2 300 Airborne Elite 410 Krav Maga 510, 15 spaces ~AE provide the diversion, but a timely drop is essential. If the drop fails, the agents can provide the same thing. Werewolf Lord 140 Badru x2 300 Rats x 2 380 Fen Hydra 500, 18 spaces ~Rats clog everything up, allowing the WL to make a hasty retreat after spreading the disease. The Hydra is the shock troop to help with tough melee threats. Werewolf Lord 140 Badru x2 300 Phantom Knights x3 510, 17 spaces ~The Pk's lock up ranged threats and then use stealth flying/disengage to assist the darklord. WL x2 280 Badru x2 440 Raelin 520, 11 spaces ~I could see Raelin helping with a 2-WL build. The Badru and 1 lord go out to infect as much as possible. When they fall, you use OMs on your second darklord to control the lycans. Raelin is there essentially to help the second darklord (although she can provide some measure of protection to the wolf horde in transit)...But this build sure does not leave much offensively, especially if you fail to infect anything. My Custom Miscellany | Tourney Results Online HS - Master Figure Template | HS Online app | Online Play Instructions Last edited by Filthy the Clown; August 10th, 2010 at 11:55 AM. |
#12
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Re: The Book of the Werewolf Lord
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