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  #3325  
Old September 28th, 2010, 09:18 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by spiteofthedice View Post
Quote:
Originally Posted by nate the dawg View Post
Quote:
Originally Posted by xraine69 View Post
They said he has only one power and it is a new mechanic.
Huh. Guess I missed that somewhere in the last 3,300 posts!
So did I. I'm a little sad at the idea of a Warforged unit without WARFORGED RESOLVE. I know its uncreative of me, but I love that ability as a thematic toughness.

Oh well, I guess I'll just have to be content with new awesome.
There are knight heroes without Coward's Reward and Samurai heroes without counterstrike...

Don't be sad.

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  #3326  
Old September 28th, 2010, 09:35 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by spiteofthedice View Post
...so as long as the new Warforged isn't DW7K, everything should be fine.
What? No love for the 7000? I'm actually considering taking him to a 550pt, heroes only tourney the week before NHSD. So what if he's never actually worked out for me!

On topic, if Siege doesn't have Warforged Resolve, we can probably expect him to be pretty thick. Maybe 6+ life, with 5 defense? Or maybe it's a defensive power combined with a high normal attack. Conversely, if he's only got the one power, I'm inclined to think that it's an offensive power (maybe special attack) that incorporates a new mechanic.

I remember a custom Wolverine that one of my friends made a few years back.
Quote:
When Wolverine destroys an opponent's sm/med figure with Berserker Rage Special Attack, you may immediately move Wolverine to any adjacent empty space and attack with Berserker Rage Special Attack again.
I'm not saying that there aren't all kinds of gray areas involved in a power like this one, but when I think of a 'juggernaut', the first thing that comes to mind is a big, menacing guy whose way you don't want to be in.



Yes, I know that last sentence ended in a prepositional phrase...I'm feeling lazy today...so sue me!
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  #3327  
Old September 28th, 2010, 09:59 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

I like that Wolverine custom, but I doubt that's Siege's mechanic. Hopefully tomorrow will fly by so I can read the preview ASAP.
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  #3328  
Old September 28th, 2010, 10:00 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by nate the dawg View Post
Quote:
Originally Posted by spiteofthedice View Post
...so as long as the new Warforged isn't DW7K, everything should be fine.
What? No love for the 7000? I'm actually considering taking him to a 550pt, heroes only tourney the week before NHSD. So what if he's never actually worked out for me!

On topic, if Siege doesn't have Warforged Resolve, we can probably expect him to be pretty thick. Maybe 6+ life, with 5 defense? Or maybe it's a defensive power combined with a high normal attack. Conversely, if he's only got the one power, I'm inclined to think that it's an offensive power (maybe special attack) that incorporates a new mechanic.

I remember a custom Wolverine that one of my friends made a few years back.
Quote:
When Wolverine destroys an opponent's sm/med figure with Berserker Rage Special Attack, you may immediately move Wolverine to any adjacent empty space and attack with Berserker Rage Special Attack again.
I'm not saying that there aren't all kinds of gray areas involved in a power like this one, but when I think of a 'juggernaut', the first thing that comes to mind is a big, menacing guy whose way you don't want to be in.



Yes, I know that last sentence ended in a prepositional phrase...I'm feeling lazy today...so sue me!
Interesting....... (now to build a counter dw7000 army.....)
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  #3329  
Old September 28th, 2010, 10:13 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by killergoat72 View Post
Interesting....... (now to build a counter dw7000 army.....)
Deadeye Dan, Black Wyrmlings, Splash Damage, the list goes on and on.

There's several ways to nullify Defense or use DW7K's skills against him.

As to the Wolverine Custom...That isn't a new mechanic in the slightest. Just some different ones put together into a cool power.

My customs.
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AotV - Colliding the minis of AotP with the world of HS.

Last edited by flameslayer93; September 28th, 2010 at 10:13 PM. Reason: forgot a dot.
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  #3330  
Old September 28th, 2010, 10:30 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

I don't like how sometimes they change a class of a figure so it doesn't work with certain other group of figures.

Like Death Knights are not Knights, they are Death Knights. This kind of thing irks me.

But overall ive been happy with the design team overall.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #3331  
Old September 28th, 2010, 10:45 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by Kinseth View Post
I don't like how sometimes they change a class of a figure so it doesn't work with certain other group of figures.

Like Death Knights are not Knights, they are Death Knights. This kind of thing irks me.

But overall ive been happy with the design team overall.
Yeah, I see where you're coming from, but I think it's a necessary evil to avoid power creep (that or the units would have to be much more expensive to draft).

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  #3332  
Old September 28th, 2010, 10:50 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by DrAwsm View Post
I like that Wolverine custom, but I doubt that's Siege's mechanic. Hopefully tomorrow will fly by so I can read the preview ASAP.
Yeah, I'm in no way saying that I think Siege will have that sort of power; I was just giving an example of the kind of offensive special power that would make me get my figures out of the way.

@killergoat72
- Maybe I'm just giving a bit of intentional misinformation....or maybe not! We'll just have to wait and see...

Mwahahahahahaha!
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  #3333  
Old September 28th, 2010, 11:34 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Well the main reaosn is because Death Knights and Knights are not the same. That is why they are Death Knights.

Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon.
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  #3334  
Old September 28th, 2010, 11:38 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

I once made a custom with a juggernaut charge attack. The custom had a move of 6, range of 1 and an attack of 3. When the character attacked another figure, it would add the number of spaces between the start of its move and the the figure it attacked to its base attack.

Another possibility is that it can charge through existing figures, either destroying them or pushing them back.
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  #3335  
Old September 28th, 2010, 11:50 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by iceman3317 View Post
Well the main reaosn is because Death Knights and Knights are not the same. That is why they are Death Knights.
But Phantom Knights and Knights ARE the same???

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #3336  
Old September 29th, 2010, 12:01 AM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by Kinseth View Post
Quote:
Originally Posted by iceman3317 View Post
Well the main reaosn is because Death Knights and Knights are not the same. That is why they are Death Knights.
But Phantom Knights and Knights ARE the same???
A knight was a member of the warrior class of the Middle Ages in Europe who followed a code of law called "chivalry".

A death knight is a mighty warrior animated as an undead creature by the gods of death, evil deities, demon lords, or other malevolent forces.

Guess I'm getting back into Scape
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