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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #15925  
Old March 26th, 2015, 04:30 PM
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Re: Public Design Post

Yeah I was looking at the figure and it seemed like the easiest solution. I don't know if they will ever make a figure.

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  #15926  
Old March 26th, 2015, 05:00 PM
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Re: Public Design Post

[MENTION=40514]japes[/MENTION] No problem I just added something in.

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  #15927  
Old March 26th, 2015, 05:08 PM
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Re: Public Design Post

I think this sounds better.

FLASH BANG ARROW
If Artemis is not engaged and a figure you control that is within 5 clear sight spaces of Artemis is targeted for a normal non-adjacent attack, roll the 20-sided die. If you roll 15 or higher the targeted figure has no visible hit zones for the remainder of the attacking figure's turn and may immediately move up to 3 spaces. During this move, the targeted figure will not take any leaving engagement attacks.

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  #15928  
Old March 26th, 2015, 05:10 PM
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Re: Public Design Post

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Originally Posted by bsbush7690 View Post
I think this sounds better.

FLASH BANG ARROW
If Artemis is not engaged and a figure you control that is within 5 clear sight spaces of Artemis is targeted for a normal non-adjacent attack, roll the 20-sided die. If you roll 15 or higher the targeted figure has no visible hit zones for the remainder of the attacking figure's turn and may immediately move up to 3 spaces. During this move, the targeted figure will not take any leaving engagement attacks.
Yeah it's essentially the smoke pellet utility glyph but a nice direction to make here a different archer.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #15929  
Old March 26th, 2015, 05:13 PM
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Re: Public Design Post

That's what I drew it from I wanted to give her a support/cover fire type ability since none of the other archers have anything like that, which is usually what ranged fighters are good at.

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  #15930  
Old March 27th, 2015, 09:06 AM
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Re: Public Design Post

Quote:
Originally Posted by bsbush7690 View Post
I think this sounds better.

FLASH BANG ARROW
If Artemis is not engaged and a figure you control that is within 5 clear sight spaces of Artemis is targeted for a normal non-adjacent attack, roll the 20-sided die. If you roll 15 or higher the targeted figure has no visible hit zones for the remainder of the attacking figure's turn and may immediately move up to 3 spaces. During this move, the targeted figure will not take any leaving engagement attacks.
I love the direction with this power, but wouldn't it make more sense thematically if she shot the flash bang at the attacker to prevent their attack?

Either way, that's a really cool Artemis write-up.

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  #15931  
Old March 27th, 2015, 09:16 AM
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Re: Public Design Post

The general theme is have a distraction for the defending figure to run away. It's not a damage dealing attack so as long as it's in the general vicinity, much like the smoke pellet.

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  #15932  
Old March 27th, 2015, 09:27 AM
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Re: Public Design Post

Quote:
Originally Posted by Viegon View Post
Quote:
Originally Posted by bsbush7690 View Post
I think this sounds better.

FLASH BANG ARROW
If Artemis is not engaged and a figure you control that is within 5 clear sight spaces of Artemis is targeted for a normal non-adjacent attack, roll the 20-sided die. If you roll 15 or higher the targeted figure has no visible hit zones for the remainder of the attacking figure's turn and may immediately move up to 3 spaces. During this move, the targeted figure will not take any leaving engagement attacks.
I love the direction with this power, but wouldn't it make more sense thematically if she shot the flash bang at the attacker to prevent their attack?

Either way, that's a really cool Artemis write-up.


Perhaps this


FLASH BANG ARROW
If Artemis is not engaged and an enemy figure within 6 clear sight spaces targets a non adjacent figure with a normal attack, roll the 20-sided die. If you roll 15 or higher all figures attacked by the targeted figure have no visible hit zones for the remainder of the chosen figure's turn and you may move one figure you control within 6 clear sight spaces of Artemis up to 3 spaces. During this move, the moved figure will not take any leaving engagement attacks.

Of course, if you change it, it makes the wording for the movement ability a bit clunky, bu theme wise, it makes more sense.

However, if you were to simply change the name to Smoke-Screen Arrow, you're power would work just fine. (although, I think making it a flashbang would provide a little bit of a unique touch to her design)

Also: I don't know the character outside of the animated series, is she actually a comic character? I sorta think that she isn't, I couldn't really find anything online on a quick google search.

EDIT Ya she definitely isn't in any comics, she is used as a loose parallel to Arrowette or Tigress (according to comic vine) so that could be a problem
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  #15933  
Old March 27th, 2015, 09:34 AM
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Re: Public Design Post

Well she is a real comic character but has been more if a villain overall, she fought against the JSA and a member of the Injustice League and also assumed the identity of Tigress much like in the show when she went undercover.

And also I don't have a problem changing it to a smoke screen arrow, it's basically the same power anyways. And a flash bang might have a more damaging effect like hearing loss, vision loss, possible physical damage due to proximity.

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  #15934  
Old March 27th, 2015, 09:40 AM
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Re: Public Design Post

Pre-DC's New 52, Artemis Crock was a villain who most notably had run-ins with Stargirl, Hawkgirl, and the JSA. In the Young Justice cartoon, she was a hero, a member of Young Justice along with Robin, Miss Martian, Aqualad, Superboy, and others. Post New 52, she was one of the captives of N.O.W.H.E.R.E. kept in the Colony, who was subsequently murdered by fellow captive, Fist Point.

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  #15935  
Old March 27th, 2015, 09:41 AM
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Re: Public Design Post

Quote:
Originally Posted by bsbush7690 View Post
Well she is a real comic character but has been more if a villain overall, she fought against the JSA and a member of the Injustice League and also assumed the identity of Tigress much like in the show when she went undercover.

And also I don't have a problem changing it to a smoke screen arrow, it's basically the same power anyways. And a flash bang might have a more damaging effect like hearing loss, vision loss, possible physical damage due to proximity.
Ya, actually prefer the theme of a flashbang more (simply because it hasn't been used before) and there are a lot of ways you could do it (maybe take some ideas from Dr Light's power). However, there is a precedent for smoke bombs and smoke grenades already.

Your card is more geared towards her TV appearance (which is completely different than the comics). But thats not my decision to make, just wanted to make sure you realized.
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  #15936  
Old March 27th, 2015, 09:46 AM
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Re: Public Design Post

Quote:
Originally Posted by Smithy Winfred View Post
Ya, actually prefer the theme of a flashbang more (simply because it hasn't been used before) and there are a lot of ways you could do it (maybe take some ideas from Dr Light's power). However, there is a precedent for smoke bombs and smoke grenades already.
Your card is more geared towards her TV appearance (which is completely different than the comics). But thats not my decision to make, just wanted to make sure you realized.
Oh I know, that was the point of it to add her in with the rest of the people that are recognized by the show. I am still working on a Aqua Lad (Cal).

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