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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#4657
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Re: Heroscape Power Rankings: Complete?
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When it comes to most of the D&D units, I probably didn't get enough time with them at a competitive level to understand them; Eltahale is a good example and a great cleanup unit, and this 1x or 2x Mezzo spiciness is something new, but also something that probably wouldn't have appeared in the 24-hex, non Reverse the Whip era. Even though I'm lurking again a bit, I'm hesitant to make a ton of changes here because A) I hardly play enough to have more informed decisions than many of you B) It takes a bit of time C) I think it might provide an interesting snapshot of that time period and playing style. The biggest thing I've noticed when I have come back is the map changes. Smaller foot prints and "bridge" shaped maps rather than "valley" maps with the height largely in the middle has been a huge boon for melee armies, and why I begrudging accept all of your 4th = 10th claims. |
#4658
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Re: Heroscape Power Rankings: Complete?
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Again, I'm fine if this list stays the same, especially with Orc's work on a new power ranking list. It is a loooooooot of work to compile this, so thank you for that and thanks for responding |
#4659
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Re: Heroscape Power Rankings: Complete?
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#4660
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Re: Classic Heroscape Power Rankings
I know I said I wouldn't really make changes, but I decided to make a couple:
Blade Gruts and Arrow Gruts: Up from B to B+. It just didn't seem right to have them a whole grade below Venocs. Atlaga, Minions of Utgar, Sentinels of Jandar: Down from A- to B. Squads this expensive are rarely worth it, no matter how good their stats are. Fire elemental down to B+ from A-. If the A's represent what to expect in tournaments, it doesn't make sense to see Kurrok and co. up there. I plan to keep most of the other discrepancies OEAO's list has with mine though. Last edited by Jexik; December 5th, 2018 at 06:08 PM. |
#4661
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Re: Classic Heroscape Power Rankings
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#4662
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Re: Classic Heroscape Power Rankings
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I agree with Atlaga, but disagree with the two kyries. The two kyries are too strong for B; A- could be too high, but below B+ is too low in my opinion. They're strong squads, and if you compensate for cookie cutter swarms with the rest of your army then they'll shine. Q9+Minionsx2 is quite strong (probably sentinels too), and Sentinels+4th is hella strong (and the less-seen Minions+10th). Them + PKs I like too. I can concede A- might be too high but I really can't see them lower than B+. Especially if we're starting to lean towards lower hex/figure counts where common hordes are smaller. But yeah Atlaga lower I def agree with. He's a deadly tool, but only ~1/4 of games his bolt will strike, and will it always be in a game where the thing he kills is very high in points? Fire Elemental lower I agree with, your reasoning makes sense. I'm always very wary about that army anyways; Kurrok dying is such a flaw. Also I can see it stuggling on a lot of SotM maps, which is 1/3 to 1/2 of map pools usually. |
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