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Official Units Discussion of official HeroScape units |
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#13
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Re: The Book of Armoc Vipers
Whoops...Heh heh...I'm a HeroClix player at heart, and Heroclix was started a little while before 'Scape came out, so whoops...
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#14
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Re: The Book of Armoc Vipers
I use these guys as a cleanup unit with Mittens in this army:
Venocs x6 Armocs x2 Mittens It's more of a "fun" army, but it actually does quite well depending on your frenzy rolls. It's also a great themed army. |
#15
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Re: The Book of Armoc Vipers
Best bonding option including SoV? I was thinking Azurite Warlord. I think with an odd point value, they were made for each other. I dunno, but maybe. Thoughts?
If you're not rolling for Stinger Drain, you're not living. |
#16
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Re: The Book of Armoc Vipers
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Azurite Warlord, Venoc Warlord (or Zogross Hardscale), Armoc Vipers x4 |
#17
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Re: The Book of Armoc Vipers
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If you're not rolling for Stinger Drain, you're not living. |
#18
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Re: The Book of Armoc Vipers
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#19
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Re: The Book of Armoc Vipers
Armoc Vipers
C3V and SoV Custom Synergies
Spoiler Alert!
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#20
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Re: The Book of Armoc Vipers
Another wildly under appreciated unit. Possibly one of the scariest bonding squads out there (to me personally), with the exception of the greenscales. I would rate these guys as high as the knights of weston. Their bonding options are limited even with customs, and they sacrifice the strength/numbers of other bonders for speed to keep up with their warlord, but they shine in lots of scenarios. I also disagree that they are not point efficient. For about 20 points/figure, they run roughly alongside knights, heavies, and macdirks in point value per figure.
The venoc warlord is a powerful hero in his own right. Throw in a 3/3 squd that moves as ridiculously fast as he does, and a turn on the vipers can cause your opponent a lot of problems. The thing about most bonding squads is that they are pretty predictable. Just slow steamroll the map, keep your stuff together, try to avoid explosions, etc. Units like Alastair can keep your opponent on their toes, but for the most part knights/heavies/glads/etc play basically the same every time. Armocs don’t need any of that. They can spread out, fly across the map, grab glyphs, hit head on, whatever. They are just FAST, and unpredictable for a bonding squad of their stats These are my favorite vipers, although I do like the venocs and EoV |
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