|
AotV Customs A place for Arena of the Valkyrie Customs |
|
Thread Tools | Search this Thread | Display Modes |
#325
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
That's a lot of points! Thanks for the test. Of course some units will perform better than others at different player counts (and other formats/scenarios) so it's not too worrying. Especially because it wasn't just a free-for-all where he'd probably have a giant target on his back. I definitely agree 6 Move felt better, and have also been thinking 210-ish on the points. Hopefully it doesn't take too many more tests to build a consensus.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#326
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
Yeah, I suspect that this format is really where Ozuul will shine. I'm okay with him being a heavy hitter there, but 190 feels low for that ceiling. Hopefully I'll be able to run some more 3+ player games with him in the near future so that we can more accurately pin down a good balance between each extreme.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#327
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
@Captain Stupendous actually suggested this a while back, with a more complex version of the card, but what does everyone think of combining the powers here into a single Special Attack?
Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#328
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
Combining them makes sense, and if it fits on the card I don't see much reason not go this way. Brings a nice one power card to the set and makes it a bit cleaner. Don't think you'd need to adjust his point cost to incorporate this either.
|
#329
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
I don't think that collapsing the two powers into one actually simplifies the card very much, since they're still two distinct effects in practice. This also makes it a bit easier to miss some of the important clauses like non-adjacency or taking falling damage, I think.
I do generally have a gripe with cards that try to fit too much into a single power to conserve space, though, to be fair. In my eyes, the segmentation of powers into well-defined units makes them easier to remember and get correct, especially for newer players who won't necessarily care about the number of powers per card. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#330
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
To be clear, having one power vs two or trying to save space are much less important to me than the fact that they're so heavily thematically linked that we're already using one to force the other.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#331
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
While I understand the idea behind condensing the powers, I personally feel we would be better off continuing as we were (partially so we don't have to go through a whole redesign here). Plus, choosing whether or not we want to use the pull effect is part of the joy of using this guy. "Do I want to risk absorbing one of my units into this mass of doom in exchange for hitting an extra enemy figure or do I simply want to smack a guy with 6 dice or two guys with 4?" By condensing the two powers we take that question away from the players, and maybe give folks unfamiliar with the card the opportunity to use him wrong as there are already a fair bit of qualifiers and rules-lawyering stuff in the Gravity Pull aspect already.
His testing is already going well from what I can tell, let's continue from there. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#332
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
I agree with flameslayer here. We have the space to keep the powers separate, and I think that it's more intuitive that way and a bit easier on the eyes than condensing everything into one power.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#333
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
At this point, I think this is the way I'm leaning as well.
|
#334
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
Keeping the options open is a good point. Continuing forward as-is!
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#335
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
The following is a fairly minor point, but it's a topic I've always wondered about yet never brought up, so I guess today is the day.
Just now I noticed Ozuul's height of 10, compared to my physical Ruiner figure which is 11 elevations high. This dredges up my old internal question: what do we measure to? The crown of the head, the head's center of mass, the eyes, the physical top of the sculpt, the highest point that's part of the figure's body or falls in a hit zone, or something else? It seems reasonable to call my Ruiner's head-crown a 10, and his shoulder an 11. To choose between those numbers, I looked at the Dumutef Guard as a canon figure with comparable proportions. Like the Ruiner, it has a hunchback, its shoulder is raised above its head, and it's basically all "naked meat" with no external weapons, armor, etc. The top of the Guard's head rises 6 levels; its shoulders rise 7, which agrees with its army card. So I went with the Ruiner's 11-high shoulder. Is there some other standard that I should use, or maybe some exceptions to apply to certain kinds of sculpts? Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#336
|
||||
|
||||
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
In this case it was copied from the "official" AotP Eldrazi Ruiner card. Unfortunately, even human/humanoid figures weren't totally consistent officially, either. I guess tend to think of height as the physical "top" of the figure, which in this case I suppose would be the 11 you measured to. Of course, as noted, depending on a figure's pose and where is head is, that may seem somewhat arbitrary. I don't have strong feelings either way on this one, especially since it'll likely never matter in gameplay except in the most extreme of circumstances. (On a related note, it doesn't look like the AotP ruins even have official heights.)
Anyone else have an opinion? Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
[AotV] Pre-Brainstorming Thread | flameslayer93 | AotV Customs | 205 | March 26th, 2022 07:55 PM |
The Case for a Valhalla Customs Master Set | Astroking112 | AotV Customs | 73 | May 24th, 2019 01:53 PM |
The Book of Eldrazi Ruiner | TREX | Official Units and Spell Cards | 18 | June 11th, 2017 01:16 PM |
Eldrazi Ruiner Scenario Rule Question | Monochrome_Night | Official Rules and FAQs | 10 | March 20th, 2017 07:44 AM |
Eldrazi for heroscape! | VoidScaper | AotP Blender | 1 | September 30th, 2015 08:16 PM |