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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1
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Re: C3G Requests for Reevaluation
Quote:
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#2
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Re: C3G Requests for Reevaluation
Depends on the concerns. We definitely do not want any bannings so we will adjust what needs to be adjusted to address the concerns.
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#3
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Re: C3G Requests for Reevaluation
Here are some data points to consider.
These are the defensive D20 special powers that relate to moving the figure to avoid a hit: Carnage, Symbiotic Senses, 13+ (works vs. all attacks) Catwoman, Stray, 13+ (works vs. all attacks) Daredevil, Radar Sense, 12+ (works vs. all attacks) Nightcrawler, Evade, 13+ (works vs. normal att. only) Spider-Man (Hasbro), Spider Sense, 11+ (works vs. all attacks) Spider-Man (C3G), Spider Sense, 9+ (works vs. all attacks) Vemon (Hasbro), Sider Sense, 14+ (works vs. all attacks) Venom (C3G), Symbiotic Senses, 13+ (works vs. all attacks) Similar defensive abilities that do not use the D20 but trigger often and result in bonus movement: Flash & Prof. Zoom, roll a blank (1/6) on base 4 defense (works vs. all attacks) HQ & Robin, roll a shield (1/4) on base 3 defense (works vs. all attacks) Kid Flash, roll a blank (1/6) on base 3 defense (works vs. all attacks) Speedball, roll a shield (1/3) on base 3 defense (works vs. all attacks) Figures that can improve the D20 roll: Brainiac 5, +/-1 for each unrevealed OM on his card Destiny, +1, +3 if Magneto makes him an Outcast Dr. Fate, +1 per unrevealed OM revealed on his card Sage, +/-1, clear sight required I left out Batroc, Puppet Master, and Ragdoll as they were not similar enough to really use as a comparison. Anything else I missed? One thing that I noticed is that Nightcrawler is the only one whose power does not work vs. special attacks. All the other D20 defensive powers work just as long as a skull was rolled for any reason. |
#4
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Re: C3G Requests for Reevaluation
Maybe changing to to avoid all attacks would fix him enough?
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#5
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Re: C3G Requests for Reevaluation
Off topic again - concerning Penguin, I don't think that his self importance power is really very themetic (isn't he something of a coward?) I think he could be changed in a very good way if you replace SI16 with a power that effects criminal figures (maybe like black mask's) It would make him a more effective Crime Lord, and it would bring him back to the realm of playability.
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#6
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Re: C3G Requests for Reevaluation
Penguin can be a frustrating figure to use as he screws up your own plans.
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#7
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Re: C3G Requests for Reevaluation
My first real playtest for PM at 140 points.
PM did SP a rediculously high amount of times....I played the losing team. This should not be the norm. I will post more play tests as I am able to do them.
Spoiler Alert!
Last edited by weebaer; May 29th, 2013 at 08:51 AM. |
#9
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Re: C3G Requests for Reevaluation
Wait... Thor 2?
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#10
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Re: C3G Requests for Reevaluation
Thor2, Cap2 and Hulk2 all only refer to player 2's figures (me).
Both teams had Thor, Cap Am (C3G), and Hulk (C3G). I was just using the numbers to help the reader know which team's figure was doing what. I probably should have used A and B. |
#11
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Re: C3G Requests for Reevaluation
Ohhhhh... That makes more sense.
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#12
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Re: C3G Requests for Reevaluation
So I've been thinking about where I'd want to see an updated Nightcrawler fall power wise. I think 160 points is a good place to target for him. He is not quite to the level of Emma Frost or Bishop at 170, but should be on even footing with Banshee at 160 and slightly better then Iceman at 150.
Now what D20# would get us better into that point range? I'm looking at the 160 point Spider-Man card and his D20# is down at 11+, however he would also have 1 more life, 1 more defense, & 1 more movement then our Nightcrawler. Then both have a SA that is pretty different in nature so they would be hard to compare. Both are SA or 3, but one involves moving and attacking adj. figures up to 3 times, the other one is a single ranged attack that lowers a figures defense by 1. Each SA has it's usefulness vs. a different type of opponents figures. Still the +1 def. & +1 life is fairly significant in terms of survivability and extending Nightcrawler's survivability is the reason for the update. So without changing the def. or life numbers I think Nightcrawler should have a slightly better D20 roll. Thus my suggestion would be that we update his evade power to fall into line with all the other powers of a similar nature and extend it to cover special attacks as well. Then lower the roll down to 10+ and test him out at 160 to see how he does. |
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