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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#13
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Re: Top Ten most Efficient Common Squads
Since everyone seems to disagree (mostly) I'll add my honorable mentions.
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#14
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Re: Top Ten most Efficient Common Squads
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If you're a fan of the 4th, cool, I'm just giving my opinion that the Ash are the best/most cost effective points wise. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#15
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Re: Top Ten most Efficient Common Squads
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We play to have fun, so who cares, right? Also, about Kato, that's partially incorrect. I can have as many squads as I want, but yes, I can only take a turn with up to 1 squad of Harq. and/or 1 squad of Yari. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#16
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Re: Top Ten most Efficient Common Squads
Quote:
~Aldin, defensively He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#17
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Heh
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~Dysole, finding that definitions lead to clarity My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#18
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Re: Top Ten most Efficient Common Squads
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Rule? Where did you get the idea it's a rule? Yes, it's the most common start zone limit, but now start zone limits vary between hexes and figures, and can range from 16-24. |
#19
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Re: Top Ten most Efficient Common Squads
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A start zone severely limits play experience, IMO. Just Not a fan of it. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#20
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Re: Heh
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~Owlman, wondering why people can't just let it go that the 4th didn't make my list. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#21
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Re: Top Ten most Efficient Common Squads
Most likely because the Mass are the most used and not fun squad to play against IMO, right after rats.
Zombies rule! Not really but they are my favorite, though they have been slaughtered every time I bring them to Gen Con. They did do well in a local 'random, reverse the whip' event. They went undefeated, I lost to them twice. That tournament featured maps with a lot of road and the the ones without, had the Move Glyph. High speed Zombies are brutal. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#22
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Re: Top Ten most Efficient Common Squads
Quote:
And I honestly never have had to go up against multiple squads of 4th Mass, but I still don't get why they're super un-fun. They have 2 defense, and I always draft Isuma, so... Seriously, this one game, Isuma took down a full squad of Knights of Weston, put 4 wounds on Sir Denrick, took out a Minion of Utgar, and one Tarn Viking Warrior...! "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#23
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Re: Top Ten most Efficient Common Squads
Quote:
Deathreavers and 4th mass are two of the most effective, efficient common squads in the game. Years and years of competive tournament play has proven this over and over again. If your list was titled something like owlman's favorites or owlman's often overlooked or undervalued list or something like that, then maybe other posters wouldn't pick it apart. Besides, what did you think was going to happen? Did you expect no replies at all? Or perhaps just a bunch of "cool" and "your list is awesome!" replies? I appreciate your enthusiasm and passion for the game. But please understand, if you are going to post up top 10 lists with such absolute titles, the list will be highly scrutinized and picked apart. Last edited by Rÿchean; February 1st, 2015 at 04:45 PM. Reason: Corrected security to scrutiny |
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