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Official Units Discussion of official HeroScape units |
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#49
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Re: The Book of the Wolves of Badru
so the wolfs can kill only units with one life point?
what will happend if a wolf attack drake who hat 5 lifes . the wolf hit but drake loose only on point is´the wolf dead now? or the karv agents is the wolf pounce a range attac , in that chase will work stealh dodge? |
#50
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Re: The Book of the Wolves of Badru
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2) The Krav Maga Agents' Stealth Dodge ability works against all attacks from non-adjacent figures and thus can be used against the Pounce Special Attack |
#51
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Re: The Book of the Wolves of Badru
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- In this case, the wolf would be dead. - Stealth Dodge works with any kind of attack. So, it works with Pounce (meaning if the Krav rolls 1 shield, the wolf is dead. I would call it Super Counterstrike ). L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#52
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Re: The Book of the Wolves of Badru
I'm not sure if it was mentioned, but these guys are the second hunter unit, Dund was the first.
Army possibility: Khosemet the Darklord: 75 Anubian Wolves x2: 150 Wolves of Badru x3: 240 Dumetef Guard: 25 Isamu: 10 total: 500 |
#53
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Re: The Book of the Wolves of Badru
The card is out and with those stats. and bonding 80 seems about right. 60 would had been too cheap and 100 too expensive. I won't know the feeling after playing them a few times, but they seem to be well priced with bonding and 3/3 base stats. Considering that a squad of Sacred Band is worth 50 and have 4 move, 3/3 (with disciplined army). These guys are only 3, but move faster, climb faster and have the Special attack with some range, 5 attack, etc. 80 seems just right right now. It's great to get more eye candy from WotC.
I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. |
#54
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Re: The Book of the Wolves of Badru
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#55
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Re: The Book of the Wolves of Badru
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Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#56
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Re: The Book of the Wolves of Badru
With a threat range of 9 (using the special attack) I'd say they can be great hero killers as well. Granted you'll probably lose at least two in the fray, but 15 attack dice (if you attack the same hero with each) is going to do some serious damage. An 80 point squad taking down (or severely weakening) a 120-150 point hero is definitely worth losing part or all of it in the right situation.
-insert signature here- |
#57
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Re: The Book of the Wolves of Badru
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell Last edited by Grungebob; April 24th, 2008 at 08:54 AM. |
#58
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Re: The Book of the Wolves of Badru
These guys will be great encircling other squads. It's a good melee squad (or pack) with range. Since you don't have to be engaged to attack (range), you can position them strategically to leave the doors open to attack an alternate unit just in case the first wolf in the pack is successful killing the priority intended target in a turn. A melee squad with range is what these guys are. Interesting. That's what I hoped the Red Coats would be with their bayonets.
I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. |
#59
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Re: The Book of the Wolves of Badru
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#60
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Re: The Book of the Wolves of Badru
Quote:
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |