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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#229
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
Well met!
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Not identical, true [re-reading powers], both attacking 2 figures, with Guided Missles Special Attack affecting all figures adjacent to the target, while Explosive Rounds Special Attack affects just one additional figure, but they are similar. |
#230
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
Undead Samurai is two of my favorite things in one. A couple things, though. Since Honor Beyond Death doesn't specify only previously destroyed Shinda can replace figures, doesn't that allow you to teleport a living Shinda across the board? Second, how would you keep track of which Shinda need to be destroyed at the end of the round due to Unstoppable?
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#231
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
Well met!
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#232
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
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I had actually been mulling that over more in the past couple of days, and I'm thinking that the clause admittedly wouldn't clutter the design too much. Your suggestion is actually verbatim my most recent draft on the card, which I was thinking about posting today. Quote:
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Mechanically, I think that the ability to reposition them without waiting for them to be destroyed is necessary for them to remain useful. Otherwise, you'd have to save them for much longer, since it's not worthwhile to move them individually when you have other options, and they can be outplayed by simply leaving them alive as the opponent. I don't think that Unstoppable will present too much of a memory issue. Samurai armies are generally light on figures already, and I can't see more than three of these guys being taken in the same army. I'd prefer a better way of keeping track, but knowing whether 1-3 figures have received a wound this round doesn't seem unreasonable to me. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#233
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
Teleporting seems weird to me, but if you have a thematic reason for it, go for it. Personally, I'd prefer as others have suggested none of them starting on the battlefield, but I know you also said you don't want to add the wording.
As far as keeping track of them... let's say there's a bunch of them adjacent to each other who get Exploded by an initiative-winning Deathwalker 9000. IMO, that's a headache before considering they may move and/or teleport over the next 5 turns. I love the idea of Undead Samurai taking the place if their fallen counterparts, though. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#234
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
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I actually came around on the wording, but I haven't had the time to update it yet. After reflecting on it the past two days and as @kolakoski mentioned, it's only an additional sentence, so the clutter isn't too bad. Quote:
I'll have to think more for whether there's a way to achieve the same effect without the memory mechanic. This is a design that I'm leaning towards submitting to SoV, so I can't use markers on the base, unfortunately. Worst case scenario, they can be made Uncommon but keep 1 Life for keeping track of Unstoppable. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#235
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
Is a Defy Death power out of the question?
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; April 21st, 2019 at 12:02 AM. Reason: Strictly for SoV reasons... |
#236
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
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As is I would see myself just taking turn after turn with Shinda Samurai because of Unstoppable and not really focus on my samurai strategically...basically you get 15 move and 9 dice a round to throw into your opponent (plus counter strike kills too) and they can't do anything about it. I think there's a good chance you'll kill more than 35pt. each go. It's slow, but it seems too good. Like, if you just sit in your start zone or near your start zone with Raelin and some samurai and continuously send Shinda out. Then respawn them all and do it again further down the road. I don't know, maybe it's not as strong as I'm thinking it is, but I fear it's too much. With Raelin+Kozuke+Izumi+Shindax7 you essentially get 13 Shindas and that's a lot of free dice to throw at your opponent, on top of your strategies and damage with Raelin/Kozuke/Izumi. Maybe the inefficiency of single turn single attack heroes makes the balance right, but I'm very wary of it. Regardless of how you balance it or tweak it (if you do), Honor by Death and Unstoppable coupled together makes a really really cool unit. Last edited by Cleon; April 21st, 2019 at 03:09 AM. |
#237
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
I've considered it with a low roll number. My fear is that they would actually become more frustrating to fight, as the opponent may have to risk Counterstrike multiple times just to have the damage ignored. I do think that this simpler approach would be better than just making the current design Uncommon again, though.
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I see your concern with taking them with Raelin, but I think that the single move of 5 and attack of 3 will really hold that army back. Counterstrike is their best chance to deal damage in that set-up, which is a little iffy even with Raelin boosting them to 5 defense, and if they're your main offensive force, then I can't see the player using Unstoppable to avoid leaving engagement attacks too often, since they still die at the end of the round. It'd be a fun army to try, but my first impression is that it won't be viable outside of some melee match-ups. I have decided to stop them from spawning on the battlefield, though, which should help address this a little bit. I don't particularly mind also dropping their move to 4 or a similar nerf, but I don't think that it'd come into play outside of clean-up in most Samurai builds and it makes the idea of making a Shinda-focused army pretty difficult. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#238
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
Perhaps Unstoppable would be better formatted as something akin to the Mezzodemon Warmongers’ Exoskeleton power? That would solve the memory problem.
I wish you high rolls, fair winds, and following seas. I am a proud member of Platyfly!, a sketch comedy YouTube channel dedicated to giving Platypi the Flying Special Power! |
#239
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
That's a possibility. It doesn't quite achieve the same effect as a guaranteed death at the end of the round does, but it could potentially be less frustrating than using a variation of Defy Death.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#240
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]
I finally got the chance to go ahead and make some alterations to the Shinda Samurai. They now start off of the battlefield and can't be teleported when alive anymore, along with becoming Uncommon so that Unstoppable doesn't have a memory mechanic. I also got the chance to play them against some Nagrubs and Tor-Kul-Na, and everything seemed to be working fairly well, so these are the changes that I'm proceeding with for the time being. Uncommon felt fine for them (although I never got to the point that I wanted to take turns with them). Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; April 27th, 2019 at 07:06 PM. Reason: Added a link to the playtest result. |
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