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This is a neater way of storing my playtests for my customs that I want other people to be able to see. I mostly intend on posting about units that I'd like to submit to the SoV.
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1. Shinda + Archers vs. Tor-Kul-Na

Posted April 27th, 2019 at 07:05 PM by Astroking112
Updated April 29th, 2019 at 12:17 AM by Astroking112 (Added a link to the map used.)
Shards by Dignan
Glyph: Lodin

Astro: 3x Tagawa Samurai Archers, 3x Shinda Samurai
Guest: Tor-Kul-Na, 3x Marrden Nagrubs

Game Summary:
Tor-Kul-Na initially brushed off the arrows as the archers claimed height and backed away from Trample Stomp, but got greedy and overextended into my starting zone while the following Nagrubs were picked off from behind.

He managed to Trample Stomp three archers (one in the first round, then two in my starting zone because I couldn't spread out enough in time), but each one was replaced by a Shinda Samurai. He would wipe them out with an attack afterwards, but still be locked down for the round because my opponent didn't want to disengage (once, a Shinda Samurai even managed to deal 1 wound to TKN through Counter Strike).

Once TKN was pinned down in my starting zone, my archers were able to whittle him down from height and pick off any straggling Nagrubs that attempted to make it through the map to him. He fell shortly afterward.

[Note: we made the call that the Shinda Samurai can replace a Trample Stomp figure, which interrupts his move. If this is the wrong call, then this game would've gone far differently, as with it this army essentially becomes a great counter to TKN and the Nagrubs.]

Surviving Figures:
6x Tagawa Samurai Archers
~130 Points

Usefulness of Abilities
Honor Beyond Death made the TSA actually feel good to use. I've never been a fan of them since I started playing them more frequently for Masha Shingai tests, but this time they actually had a lot of bite against melee--perhaps too much. Counter Strike was rarely used, but did deal a wound to TKN after he whiffed an attack.

They did an amazing job of holding down TKN to let the TSA stand a chance against him from height. They actually reminded me a little of the Gladiatrons and Blastatrons, albeit with a lot of differences and a lot less efficiency. Definitely a fun unit to use.

Additional Comments
My opponent felt like they were really good, but he argued that the match-up heavily favored them because of my ruling when I asked if he thought they were too powerful, and the fact that they are Uncommon makes them difficult to use beyond just acting as guards.

I felt like 3 Shinda Samurai was too much for me to take here, although that might be because TKN was the only threat against my archers and struggled to kill more than 2 per round.
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