|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#5113
|
||||
|
||||
Re: The Pre-SoV Workshop
If you don't like opponent's being able to "disable" the charge by moving closer, you could just follow the wording of First Assault from Valguard and say he can only use it on a figure he wasn't engaged with at the start of the turn.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#5114
|
|||
|
|||
Re: The Pre-SoV Workshop
Mhm, I don't *hate* that idea, but I think it makes more thematic sense to have him use the Templar's wording than Valguard's overall - I think other than the case where they can get a figure exactly 3 spaces away from him it captures pretty much the rest of the elements that make sense in terms of theme and mechanics, whereas with Valguard's he can move up one space and still get the benefit of Hussite Charge. It also increases his power level a lot giving him easier access to the 5-dice Charge special (it's strong, but intended to be limited by ease-of-use to some degree). The "if he moved through X unique/different spaces this turn" is likely the ideal solution if rules can handle it, but I don't know if they can.
|
#5115
|
||||
|
||||
Re: The Pre-SoV Workshop
Is there a reason why Kafnirra is Wild, and why Guardian Totem works on Wild figures? I understand that the synergy is so that she can bond with MacDirks/Dreadguls and have Guardian Totem work, but thematically it doesn't make a ton of sense to me. If she is Wild, some sort of self-sacrificial and noble power feels very out of place. If she's not Wild, it's weird that Guardian Totem would work on other Wild figures.
Also, the actual ability is a fun mechanic but ultimately useless for the MacDirks, right? Let's say I've got a squad of 4th Mass with WTF on height looking at a squad of MacDirks with Kafnirra adjacent to all of them. If Kafnirra isn't there, I'm going to average about 1.4 wounds (4v2s on MacDirks). That means with my 4 shots I'm dealing on average 5-6 wounds, and killing on average 3 of the four MacDirks. Now, with Kafnirra, she could soak up those 5-6 wounds, preserving the squad but killing her and doing more damage worth of points. This evens out a little better for the Dreadguls, who have the same defense as Kafnirra, but there are only three in a squad, so you have to choose more between killing a squad figure or wounding Kafnirra. You get the full benefit of shooting a hero figure (all extra skulls have the potential for wounds) with the full benefit of shooting a weak defense figure. It seems the optimal strategy would be to wound Kafnirra when I roll only one more skull than you roll shields, and to let the squad figure die if I roll three skulls and you blank. However, my odds to kill are so good against the MacDirks that I might wipe all of them anyway, with the potential to at least severely wound Kafnirra and cripple a MacDirk squad in one turn. This is an extreme example with the 4th Mass damage output being pretty unparalleled, but the theme and the mechanics of Guardian Totem just don't make sense to me. One way to make this ability useful is to have it so that one wound placed on Kafnirra ignores all wounds on an adjacent Wild figure, but then balance is a problem and it still doesn't address the theme issue. Also, I much prefer the power name "Winds of Poland" to "Wiatry Z Polska" for Jan. There's not any(?) precedent for other languages in the power names. While it's nice to pay the "source material" tribute, it looks very out of place of the card, and having it so that 99.9% of Heroscape players don't know what it means really sucks the theme from the ability. Gladiator power names in ancient roman? Samurai power names in Japanese? Soulborg power names in binary? At a certain point, the historical part needs to be dialed back to have a clean a readable card from a gameplay perspective. Besides, this community has enough pronunciation issues as is, myself included. But I quite like the name "Winds of Poland" as it strikes a very patriotic sense of wonder. |
#5116
|
|||
|
|||
Re: The Pre-SoV Workshop
Quote:
I think you are correct for Jan, that was too cute. I'll swap it over to the translated version yeah, good idea and thanks for the comments! Last edited by Shadowking; March 30th, 2023 at 05:45 PM. |
#5117
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Nerak defensive aura seems to work from him emboldening the orcs to fight with renewed ferocity, much like Grimnak and Tornak, if his short biography is considered. It's not that I dislike the idea of a nature guardian totem. I just don't understand why it would apply to MacDirks and Dreadguls, who are not part of Ullar's armies and have a personality not suited to it. There are 40 "Wild" units in VC scape; Jotun is the only one from Ullar. You could argue that VC expands the boundaries of classic scape, but the theme still just doesn't sit right. On the other hand, I quite like the idea of her protecting Ullar squad figures. Guardian Totem feels right at home there. Changing her personality to something like "Protector" also gives her very interesting synergy with Greenscales and Zogross. Tons of options as cleanup or as a jumping off point for Monks or Armocs. Pushes the Ashra as an extremely viable screen option. Gives the Protectors that edge they need. That feels like it gives her much more tactical depth, rather than she just bonds and you keep the squad close until they die or she dies. That changes the way she plays quite drastically. But she would have a consistent and unique theme. That is just one suggestion; there are many ways to achieve that. But the SoV takes theme into consideration more than maybe any other factor, and I think (unlike your other potential submissions which have quite strong themes) Kafnirra does not meet those standards in her current form. |
#5118
|
|||
|
|||
Re: The Pre-SoV Workshop
Quote:
But yes, I do overall agree her theme is a bit weaker than the rest. I'm fairly confident something in this space can line up to make sense, but this might not be be it 100%; for example, D&D has a Barbarian bear totem specialization basically designed to be a tank by soaking damage but still uses its thematic rage mechanics etc to do so, which was the sort of theme I was trying to evoke here. I actually think she would fit under Jandar alright as well (since Macdirks, Alastair, the Tarn, and the Viking Champions already do) or even Einar, and wouldn't be opposed to moving her to one of those if I change some of the theme elements to better suit. The more Ullar-focused version you mentioned does sound interesting and I can look into that if it doesn't work out, but I'm sure there's some theme/power naming tweaks I can explore here to get it into a better spot first. It could maybe be like themed around "Glory in Death" or "To Die a Warrior's Death" or something like this, where she's soaking the damage since she doesn't want to be seen as cowardly to let other warriors die around her? Or something like "Marked/Bound for Valhalla", with a similar concept behind it. But yeah, more than open to suggestions on her theme etc from anyone. |
#5119
|
|||
|
|||
Re: The Pre-SoV Workshop
OK, I've also done a deeper dive into the Wild personality units and this appears to be how they are roughly categorized in terms of what their "Wild" tag is trying to convey exactly/in detail:
1. Merciless: Braxas Black Wyrmling (because of Braxas) Deathstalkers A bunch of Marro units Drow Chainfighter (I guess? This one is weird, might be more in the "berserker"-type category since it's a person wildly flinging around a chain as a weapon) Sudema 2. Savage: Bramcephys A whole mess of Orc units The two Ogre units Pel the Hill Giant 3. A sort of berserker/"just attacking into the fray without care" kinda deal: Guilty McCreech Jotun MacDirk Warriors Tarn Viking Warriors Dreadguls & Valguard Wastewalker Gage 4. Primal creatures: Dzu-teh Fyorlag Spiders Kafnirra fits nicely into working with stuff in the last two categories I think, less so with the first two. Since "Wild Human" units manages to tag everything thematically appropriate to her general overall concept as a wildlander/rugged "barbarian" type of hero (Macdirks, Tarn, Dreadguls) with the possible exception of Jotun - who already has 7 life and doesn't need the soaking anyway - and the Dzu-teh and Spiders (which would be a nice gain but are def. not core to her theme or mechanics) this could be a better avenue towards helping her thematically. It only tags Guilty and Wastewalker Gage as units that are "off-brand" (and neither pair with her particularly well other than "this hero is also in my Dreadgul army and she might want to soak a wound for them sometimes"). Thusly, rather than a nature-based guardian totem, relocating her under Einar or Jandar and going for more of a "clan-based guardian totem" feel could work, kinda positioning her as a leader of a group of these sorts of wild Human groupings (which also makes a lot of sense in what I concepted her to be) - Tarn, Macdirks and Dreadguls at least in my mind are all pretty similar units in terms of theme to each other, and are all tagged under this Wild personality trait. EDIT: Jandar probably makes more sense than Einar there I think, since he has both the Tarn and Macdirks and also all the other Human Champions as a cross-section of her various attributes, so perhaps like this (I also *just* realized when looking at this card that every version of her has had the "attacking non-adjacent enemy figure" text in the 1st ability, and I never actually played her like that, it works on all attacks including from adjacent enemies - I think I just took the wording from somewhere else when putting together the render and it was a copy error not a gameplay error - I fixed that now here too): Last edited by Shadowking; March 30th, 2023 at 08:49 PM. |
#5120
|
||||
|
||||
Re: The Pre-SoV Workshop
@Shadowking
, despite this thread being a Workshop, it is not made for workshopping a bunch of units. It is to solicit feedback on units that are close to SoV submission to get comments before making that leap. People do this workshopping in your own thread.
|
#5121
|
|||
|
|||
Re: The Pre-SoV Workshop
Quote:
|
#5122
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
|
#5123
|
||||
|
||||
Re: The Pre-SoV Workshop
Yes, please move the conversation to your thread. You can quote-post all the posts for them to bring the context over to there.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#5124
|
|||
|
|||
Re: The Pre-SoV Workshop
Quote:
Quote:
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |