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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles |
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#49
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Re: Skyknight's Hirst art terrain thread....
Great work, Skynight! Amazing stuff here. I like how the dungeons are customizable, with interchangeable parts. It adds Heroscape's customization to the mix. Are those MK figs you are using in your pics?
Edit: Yay! First on p. 5! Smilyvillle is being taken over! IT'S THE ZOMBIE APOCALYPSE! Luckily, a resistance has been formed. Last edited by Bill Sykes; February 25th, 2009 at 11:44 AM. Reason: Yay! First! |
#51
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Re: Skyknight's Hirst art terrain thread....
Quote:
I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#52
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Re: Skyknight's Hirst art terrain thread....
Won't help. Having his address and actually finding his house are two entirely different things. Even with a GPS.
Jim Don't think of it as being outnumbered. Think of it as having a wide shot selection! Scaper of the Week #17 How to get to Skyknight's house: Drive to the red light, then call him. |
#53
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Re: Skyknight's Hirst art terrain thread....
I told you to take a left on the dirt road and a right at the cow farm
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#54
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Re: Skyknight's Hirst art terrain thread....
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I live on a cow farm dude... |
#55
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Re: Skyknight's Hirst art terrain thread....
Quote:
Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#56
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Re: Skyknight's Hirst art terrain thread....
No, sky raises dire wolves.
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#57
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Re: Skyknight's Hirst art terrain thread....
Quote:
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#58
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Re: Skyknight's Hirst art terrain thread....
To-may-to, to-mah-to. I've seen a picture of that thing. It has to feed on something.
Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#59
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Re: Skyknight's Hirst art terrain thread....
Quote:
Jim Don't think of it as being outnumbered. Think of it as having a wide shot selection! Scaper of the Week #17 How to get to Skyknight's house: Drive to the red light, then call him. |
#60
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Re: Skyknight's Hirst art terrain thread....
Quote:
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