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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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Competitive Heroscape is not dominated by A+
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I do think we've reached the point where 3+ squads of knights or heavies with their best bonding heroes can't be considered anything other than an absolute top-notch build. Sure, it's melee, but five or six attacks a turn is no joke. (And those armies have dumbed-down, girly OM management, too. ) Quote:
I don't take offense. Looking back on it, I did stick with Rae/Q9 for a little too long on the local scene (three tournaments). I could have challenged myself to try more stuff - although I had a couple amazing games at that third tournament against some really strong armies. After that I worked the TKN/Phantom Knight combo, and the firestorm, and all sorts of weird stuff at the draft tournament. I'm gonna keep expanding my roster of figures played - the draft tournaments are great for that. I don't regret playing what I played at the GenCon main event one bit, though. I picked what I thought was the strongest possible army for the format, and I'll do the same next year, too. Last edited by dok; May 7th, 2011 at 10:05 PM. |
#2
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Re: Horned Skull Brutes Pre-Release Discussion Thread
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I don't follow what you play outside of Gencon, though dok does list his armies played and i've noticed hes very fond of Rae-Rae(Something like 12/14 events) I can't say much difference myself, the last two tournaments i've played in I had 4th mass/Niefhelm and Greenscales/Niefhelm/Rae-Rae. I'd like to see more tournaments that ban A units or more General War events, these offer different perspectives on how the game is played. Perhaps we should start a thread discussing this instead of hijacking this thread? Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. Last edited by Kinseth; October 30th, 2010 at 05:10 PM. |
#3
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Re: Horned Skull Brutes Pre-Release Discussion Thread
deleted and re-posted in the HSB thread.
Last edited by dok; November 1st, 2010 at 08:49 PM. |
#4
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Re: Horned Skull Brutes Pre-Release Discussion Thread
From what I recall, the knights were not really considered a tier 1 army until Matthias played them and advocated for them repeatedly for a very long time and with great effort. He's probably the main they became considered a tier 1 army in the first place (in the current metagame - not when they first came out), so saying that he only plays tier 1 armies seems a bit unfair to me.
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#5
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Re: Horned Skull Brutes Pre-Release Discussion Thread
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Matthias definitely deserves the lion's share of the credit for getting the Gilbert+Knights combo established as a serious tournament threat. (Others like Menchi and matrixrenegade have shown that it's not all about Gilbert by using the finn/krav combo). But at this point, denying that it's a tier 1 build would be ludicrous. Five people played knights at the GenCon main event, and all of them went 3-2 or better. People are more intimidated by the prospect of playing knights - there's still some people out there who think playing a primarily melee army is scary (boo! happy Halloween!). But when played well, the knights are a force. While we're at it, Matthias also deserves a good chunk of the credit for proving the worth of the Grimnak/Heavy Grut combo, although others (most notably Mantrainchoochoo, and also Broinlaw down in Texas) also get some credit there. But again, the point is made. (Grimnak+Gruts went 9-1 on day 1. If wave 6 gets rereleased, expect those numbers to go up.) (I also think the learning curve on playing rats well, at least against special attackers, is a bit steeper than advertised. 12 people played rats at the main event, and they averaged under 2 wins each. The only people 3-2 or better were myself, Mantrain, and damja, who only played 1 squad.) Last edited by dok; October 31st, 2010 at 11:48 AM. Reason: 22 wins, not players. |
#6
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Re: Horned Skull Brutes Pre-Release Discussion Thread
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#7
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Re: Horned Skull Brutes Pre-Release Discussion Thread
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When I first joined the site, Arrow Gruts were flat A's, and Grimnak was a B-. I really don't want to have that much power over what people actually play. It's more observational than anything, and designed to generate discussion. |
#8
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Re: Horned Skull Brutes Pre-Release Discussion Thread
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That said, I don't think there's any question that the evolution in map design has helps the knights considerably. We don't really need to do a thorough analysis to recognize that the use of effective LoS blockers, roads, and more easily contestable high ground has drastically increased in the last 3 years. Quote:
HSBs+Cutters will definitely be hard to play. What's still unclear is how powerful they will be when played well. I think the answer is quite powerful, alhough they will have some bad matchups. Quote:
The designers did not intend for figures to get banned. The designers did intend for players to draft figures from a common pool before games. Rather than try the non-prescribed solution, why not try the prescribed one? It works really well. |
#9
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Re: Horned Skull Brutes Pre-Release Discussion Thread
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Many games have Banned pieces once they realize mistakes have been made. Its easy to take Magic the Gathering for instance, which has banned numerous cards in the past due to them being too powerful. You can read an article here where it discusses the idea behind banning a magic card http://www.wizards.com/Magic/Magazin...com/daily/rb59 But anyways It was only a suggestion that there be more tournaments with A type figures banned to encourage other figures to be played. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#10
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Re: Horned Skull Brutes Pre-Release Discussion Thread
Banning is the reason why myself and many people I know stopped playing M:TG and Yugioh competitively. There are no mistakes in this game. There was never any official competitive rules set. This was originally a kid's game with no competitive plans in mind. As Dok, KC, myself and others have been advocating for, it is time to bring the draft to the forefront. This is the design of the game and better brings what the designers had in mind to the table.
Guess I'm getting back into Scape |
#11
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Re: Horned Skull Brutes Pre-Release Discussion Thread
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My point is that, if you're concerned about lots of figures not being played and/or a few dominant figures showing up over and over again, there's many solutions available, including but not limited to:
Of these, I think the first is the worst solution, because all you're doing is creating a new metagame where something else is the dominant choice, and therefore worthy of being banned. While banning has a place if one figure is drastically out of scale with the others, the whack-a-mole problem I'm describing here does exist. The second and third there are both creative solutions that can do the job, but both require a lot of work, and both mean we're ignoring the text on the cards. The fourth and fifth solutions both work within the game system to solve the problem. Personally I really like army construction and the tournament-style 1v1 kill 'em all game, so I prefer pooled draft formats to scenarios. |
#12
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Re: Horned Skull Brutes Pre-Release Discussion Thread
1. dok 5-0 - Deathreavers x3, Fen Hydra, Major Q9, Raelin RotV
2. Tiny Timmy 5-0 - Grimnak, Heavy Gruts x4, Marro Warrors, Nerak the Glacian Swog Rider 3. Jexik 5-0 - Greenscale Warriors x4, Nilfheim, Raelin the Kyrie Warrior RotV 4. EternalThanos86 4-1 - Greenscale Warriors x4, Raelin the Kyrie Warrior RotV, Zelrig 5. Chris M 4-1 - 10th Reg x4, Airborne Elite, Marcus Decimus Gallus 6. Matthias Maccabeus 4-1 - Airborne Elite, Knights of Weston x4, Sir Gilbert 7. dragonmaster384 4-1 - Greenscale Warriors x2, Nilfheim, Zelrig, Isamu, Otonashi 8. scaper_dude 4-1 - Grimnak, Heavy Gruts x4, Raelin the Kyrie Warrior RotV 9. Pickle4192 4-1 - 4th Massachusetts Line x4, Braxas 10. Fishtako 4-1 - Major Q9, Marro Dividers x5, Raelin RotV 11. ManTrainChoochoo 4-1 - Deathreavers x2, Kaemon Awa, Major Q9, Marro Warriors, Raelin RotV 12. RoninValentina 4-1 - Fen Hydra, Finn the Viking Champion, Knights of Weston x3, Krav Maga Agents 13. killercactus 4-1 - Major Q9, Raelin the Kyrie Warrior RotV, Venoc Vipers x6 14. Menchi 3-2 - Alastair MacDirk, Finn the Viking Champioin, Knights of Weston x3, Krav Maga Agents 15. R˙chean 3-2 - 10th Regiment of Foot x3, Roman Legos x2, Marcus, Raelin RotV 16. wdgrant 3-2 - Fen Hydra, Marro Stingers x5, Raelin RotV 9/16 armies of the top 16 gencon finishes had Raelin in them. Ill take an example of a magic card called Skullcap, and what the designers said about it. Skullclamp was banned in Standard, frankly, because it was everywhere. Every competitive deck either had four in the main deck, had four in the sideboard, or was built to try and defend against it. And there were a lot more successful decks in the first two categories than in the third. Such representation is completely unhealthy for the format. Your deck has to either have Skullclamps, or have Skullclamp in its crosshairs—a definitive case of a card “warping the metagame.” Look, for example, at the Top 8 decks from Ohio Valley Regionals. Or at those from the more recent German Nationals. Combined, those 16 decks contained 58 out of a possible 64 Skullclamps. Never in my memory have I ever seen a card show up in those numbers. This is the kind of thought process that goes in when they decide to ban a magic card, and believe that since the tournament scenes for Heroscape have been picking up. That they should monitor it the same way. over 50% of the top 16 armies had Raelin in them, how many of them were designed to make sure they could defeat her also? Keeping the meta-game fresh and making sure there are many different types of armies is important. I don't know if we are there, but it is a concern of mine when you discuss Raelin. As for what to do, don't know if we need to do anything right now, the format is getting larger and larger with each expansion. And there are many new figures introduced that could really wreak havoc on the meta-game since last years Gencon championship. Possible 2 more expansions by then? Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
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