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Dungeons & Dragons Customs Hey the title says it all


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Old March 4th, 2014, 05:03 AM
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Re: The Monster Manual Project

SKELETAL CYCLOPS
1: It's a Cyclops; what other cyclops exist already in Heroscape?
Torin: Boosted attack against smaller figures; Evil Eye Protection; 4/4
Gurei-Oni (Cyclopean Ogre): Evil Eye Defense; multi-special attack; 4/4
1b: What do Cyclops do to differentiate themselves from other units?
Cyclops are large figures. What sets them apart from giants is their singular eye. One would assume special powers originate in theme from that eye. After looking at the official "tribe", we find four commons: Attack value, Defense value, a special attack/attack power that punishes smaller enemies/squads, and a (defensive) Eye-related special power; honorable mention: similar personalities in Tormenting/Terrifying.
2: It's a Skeleton; what other Skeleton exist already in Heroscape?
Nothing really: Death Knights Of Valkril are more themed to following orders and wielding wicked weaponry, ala knights/soldiers, than anything skeleton related.
2b: What do Skeletons do to differentiate themselves from other units? Think of "skeleton" as an intentional modifier:
Skeletons are Undead. Undead are scary and demoralizing and aren't alive and thus associated with a kind of relentlessness, an immortality. Zombies infect and convert. Skeletons reform, reanimate, and easily animate via the help of necromancy.
Skeletons commonly defend better against weapons that aren't blunt, and suffer greater to blunt weapons.
Skeletons are often considered a weaker enemy, that shatters.
3: What can we pull from the source material?

This version of Skeletal Cyclops is a tough-guy that uses his Eye defensively. When he does, he moves the figures away from him and weakens them for the round. Unlike his live counterparts, this guy's eye mainly affects figures that are close.


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Last edited by Confred; March 4th, 2014 at 02:49 PM.
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