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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #23389  
Old January 19th, 2021, 12:32 PM
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Re: Public Design Workshop

Love what you have going on here redstang. This is just my two cents.
Quote:
GROUND POUND
Before moving Jax, you may choose the space Jax occupies or a space within 3 spaces of Jax. move all figures adjacent to Jaxthe chosen space by placing them each on an empty space within 1 space of their original placement. A figure moved by Ground Pound never takes leaving engagement attacks. A non-flying figure moved lower by Ground Pound can receive any falling damage that may apply. If the chosen space is not the space Jax currently occupies, You may roll an unblockable attack die against all figures moved by Ground Pound. the figure or destructible object occupying it.

BRUTAL BIONIC ARM DOUBLE ATTACK
When Jax attacks with an adjacent normal attack, he may attack one additional time. After each adjacent normal attack with Jax, if he inflicted one or more wounds on the defending figure and that figure has only one Life remaining, roll an unblockable attack die against that figure.
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  #23390  
Old January 19th, 2021, 12:32 PM
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Re: Public Design Workshop

The second power needs to be slightly different text-wise if we want to call it Bionic Arm Double Attack, since it's already an existing power on Daredevil.
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  #23391  
Old January 20th, 2021, 01:48 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Dr. Jekyll View Post
Love what you have going on here redstang. This is just my two cents.
Quote:
GROUND POUND
Before moving Jax, you may choose the space Jax occupies or a space within 3 spaces of Jax. move all figures adjacent to Jaxthe chosen space by placing them each on an empty space within 1 space of their original placement. A figure moved by Ground Pound never takes leaving engagement attacks. A non-flying figure moved lower by Ground Pound can receive any falling damage that may apply. If the chosen space is not the space Jax currently occupies, You may roll an unblockable attack die against all figures moved by Ground Pound. the figure or destructible object occupying it.

BRUTAL BIONIC ARM DOUBLE ATTACK
When Jax attacks with an adjacent normal attack, he may attack one additional time. After each adjacent normal attack with Jax, if he inflicted one or more wounds on the defending figure and that figure has only one Life remaining, roll an unblockable attack die against that figure.

Okay! Now I understand the need for the name change. Didn't know Daredevil (II) had the same power. I think I've only ever played against him once, so it wasn't ringing any bells.
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  #23392  
Old January 20th, 2021, 01:51 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Dr. Jekyll View Post
Love what you have going on here redstang. This is just my two cents.
Quote:
GROUND POUND
Before moving Jax, you may choose the space Jax occupies or a space within 3 spaces of Jax. move all figures adjacent to Jaxthe chosen space by placing them each on an empty space within 1 space of their original placement. A figure moved by Ground Pound never takes leaving engagement attacks. A non-flying figure moved lower by Ground Pound can receive any falling damage that may apply. If the chosen space is not the space Jax currently occupies, You may roll an unblockable attack die against all figures moved by Ground Pound. the figure or destructible object occupying it.

BRUTAL BIONIC ARM DOUBLE ATTACK
When Jax attacks with an adjacent normal attack, he may attack one additional time. After each adjacent normal attack with Jax, if he inflicted one or more wounds on the defending figure and that figure has only one Life remaining, roll an unblockable attack die against that figure.



Also, your proposed changes to Ground Pound, are closer to what I had written up for the original design and are in contrast to Arkham's proposed changes. Which way should I go?
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  #23393  
Old January 20th, 2021, 02:07 PM
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post
Also, your proposed changes to Ground Pound, are closer to what I had written up for the original design and are in contrast to Arkham's proposed changes. Which way should I go?
These are just suggestions, you do what you feel is best. This is your baby, and you should ultimately be happy with the end result. Brainstorming a design can be a little stressful/frustrating. Believe me, I have been there.
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  #23394  
Old January 20th, 2021, 02:26 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Splash View Post
Here's my attempt at Hooded Justice. Not sure if I've quite done him justice, still feels like something's missing or something. Would appreciate any suggestions.
Quote:
NAME = HOODED JUSTICE
SECRET IDENTITY = UNKNOWN

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = VIGILANTE
PERSONALITY = VENGEFUL

SIZE/HEIGHT = Medium 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 140?


“BEWARE OF THE CYCLOPS”
If Hooded Justice is adjacent to at least one Terrorist or Mastermind add 1 to his normal attack and subtract 1 from his defense. If he is engaged with a Mastermind, he cannot attack any other figure.

CRIMINAL INTIMIDATION
Criminal figures roll 1 fewer defense die against Hooded Justice's normal attack.

BRUTAL CONVICTIONS
When Hooded Justice destroys an opponent's figure with his normal attack, he may attack again. Hooded Justice may continue attacking with his normal attack until he does not destroy a figure.
You got to get yourself a link in the OP.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #23395  
Old January 20th, 2021, 03:36 PM
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Re: Public Design Workshop

C3G WORKSHOPPED DESIGNS

MARVEL COMICS
- Avengers/Invaders -
Blazing Skull
Blue Marvel
Captain America (WWII/Invaders)
Hulk (Amadeus Cho)
HYDRA Infiltrator

- Black Panther/Wakanda -
Black Panther (Azzuri)
Man-Ape (M'Baku)

- Camp Hammond -
Armory /no figure/
Gauntlet /no figure/

- C-List Villains -
Attuma
Crimson Dynamo (Dmitri Bukharin)
Jack O'Lantern
Zzzax

- Creature Features -
Army Ant Swarm (generic)

- Crime Lords/Criminals -
Bullseye (II)
Jigsaw
Speed Demon
Titania

- Heroes For Hire/Marvel Knights -
Colleen Wing
Misty Knight

- Serpent Society -
Anaconda
Asp
Black Mamba
Bushmaster
Cobra
Constrictor
Cottonmouth
Sidewinder

- Supernatural -
Death
Vampire Baron
Vampire's Familiar /no figure/
Wong (MCU) /no figure/

- X-Men/Mutants/Alpha Flight/etc. -
Decimation (Spell)
Honey Badger
Logan/Wolverine {w/MrNobody} (On motorcycle) /mod/
Mimic
Prodigy (David Alleyne)
Snowbird
Unus the Untouchable
Vanisher
Wolverine (bone claws)


DC COMICS
- Batstuff -
Bat-Man (Gotham By Gaslight)
Glyph of Utility: Localized EMP {w/IAmBatman} (Glyph)
Phantasm

- Lanterns -
Green Canary /no figure/
Green Construct (Wall)

- Minor Baddies -
Cluemaster /no figure/
Mercy Graves
Plasmus
The Turtle

- Teen Titans -
Beast Boy (II)
Beast Boy (Constrictor) /repaint/
Beast Boy (Eagle) /separate/
Beast Boy (Gorilla) /separate/
Beast Boy (Wolf) /repaint/
Cyborg (Titan - II)
Silas Stone /no figure/

- Wonder Woman -
Doctor Poison
Equipment Glyph: Energizer Gas Pellets
Gas Glyph: Laughing Gas
Gas Glyph: Maru Toxin
Gas Glyph: Mustard Gas


- Watchmen -
Hooded Justice


INDIE/MISC.
Deep Cover Agent

- Bustibles -
Interdimensional Rift (DO)
Shipping Container {w/tcglkn} (DO)

- Food -
Pizza Delivery (Glyph)
Scooby Snacks (Glyph)

- G.I. Joe -
Storm Shadow /mod/

- Hellboy and the B.P.R.D. -
Plague of Frogs (Spell)
Grigori Rasputin

- Horror -
Candyman
The Thing (Story Card)

- Mortal Kombat -
Kano {w/Karat} - Paint guide (included in the link)
Quan Chi {w/Karat} /no figure/
Sonya Blade /repaint/

- The League of Extraordinary Gentlemen -
Allan Quatermain
Captain Nemo
Dorian Gray
Dr. Jekyll and Mr. Hyde
Mina Murray
Nemo's Crew

The Nautilus VDO

...

- Assassin's Creed -
Adéwalé /no figure/
Altaïr Ibn-La'Ahad - Paint guide (included in the link)
Aya (Amunet) /no figure/
Bayek /no figure/
Edward Kenway /no figure/
Eivor Varinsdottir /paint/
Evie Frye /no figure/
Ezio Auditore da Firenze
Jacob Frye /no figure/
Kassandra /paint/
Ratonhnhaké:ton (Connor) - Paint guide (included in the link)

- Jurassic Park -
Robert Muldoon /paint/
The Rex/Roberta /paint/
The Velociraptors/InGen Raptor /paint/

- The Matrix -
Neo

- Yu-Gi-Oh! -
Blue-Eyes Ultimate Dragon
Blue-Eyes White Dragon
Dark Magician
Dark Magician Girl
Magician of Black Chaos

CASH ON HAND

C3G WISHLIST
Spoiler Alert!

Last edited by Splash; April 25th, 2023 at 07:24 PM. Reason: New design!
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  #23396  
Old January 20th, 2021, 03:38 PM
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Re: Public Design Workshop

You're linked! Thanks.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #23397  
Old January 20th, 2021, 04:00 PM
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Re: Public Design Workshop

Hey all, here's the last of the City of Heroes guys. Positron is made to be the "DPS" of the group. This is the design of the three that I'm the least confident on, so very open to ideas or suggestions.

FREEDOM PHALANX COORDINATION - I want Manticore to be able to attack after a Statesman or Manticore turn, but I couldn't really figure out a great way for it besides directly calling them out. I want the trio to work best together though, so I'm ok with it since he can still operate without them.

The other two powers are mostly keeping the radiation theme from Radioactive Man.

Spoiler Alert!
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  #23398  
Old January 21st, 2021, 02:07 AM
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Dr. Jekyll Dr. Jekyll is offline
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Re: Public Design Workshop

Quote:
Originally Posted by FreshFoods View Post
Hey all, here's the last of the City of Heroes guys. Positron is made to be the "DPS" of the group. This is the design of the three that I'm the least confident on, so very open to ideas or suggestions.

FREEDOM PHALANX COORDINATION - I want Manticore to be able to attack after a Statesman or Manticore turn, but I couldn't really figure out a great way for it besides directly calling them out. I want the trio to work best together though, so I'm ok with it since he can still operate without them.

The other two powers are mostly keeping the radiation theme from Radioactive Man.

Spoiler Alert!
Just a suggestion, why not give them all the same ability and word it something like this, so they can all work together and you can kinda choose your next move.

Quote:
FREEDOM PHALANX COORDINATION
After revealing an Order Marker and taking a turn with a figure you control that has this special ability, you may immediately take a turn with Positron. During this turn, Positron may only attack, and you may not take any additional turns with other figures you control.
Quote:
FREEDOM PHALANX COORDINATION
After revealing an Order Marker and taking a turn with a figure you control that has this special ability, you may immediately take a turn with Statesmen. During this turn, Statesmen may only attack, and you may not take any additional turns with other figures you control.
Quote:
FREEDOM PHALANX COORDINATION
After revealing an Order Marker and taking a turn with a figure you control that has this special ability, you may immediately take a turn with Manticore. During this turn, Manticore may only attack, and you may not take any additional turns with other figures you control.
Like I said, just a suggestion. Seems like a cool little trio move
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  #23399  
Old January 21st, 2021, 02:12 AM
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Re: Public Design Workshop

That is pretty cool.
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  #23400  
Old January 21st, 2021, 11:56 AM
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Re: Public Design Workshop

I really dig that Jekyll. I think you've ironed out the last thing keeping me from getting these guys started!
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