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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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Re: Astro's Custom Units [Update 4/10/21: Aquilla Yokai Spid
Thanks for the feedback, TAF! It's greatly appreciated as always.
Quote:
The speed could probably decrease to 6, though. The idea behind 7 was to pay homage to the Fyorlag Spiders and offer an alternative to Nure Onna for achieving 7 move (which is very useful for Seimei's Shapeshift to develop each position further before switching back). I am a bit concerned about Predator Bonding driving Ogumo's price, though, especially since getting her back onto the battlefield is much easier with free turns of 7 move. Perhaps dropping it to 6 won't hurt the Yokai too much while keeping the Spiders a bit more in check? Using her as a general screen for a ranged army is also definitely interesting. It does take basically wasting an OM each round to set up (the 4 range helps a bit, but you probably have better ranged attacks waiting if you're relying on that strategy), but it has decent potential to be frustrating for the opponent, especially if Raelin is backing up Ogumo. Of course, Seimei eases these OM requirements a good deal, but he also doesn't come cheaply. Quote:
I think that a big part of whether "forcing" an opponent within range of Ogumo to engage one of your figures is tenable or not depends on how easily she falls down herself or how well she pairs with stuff like Rats. Raelin could potentially safely back Ogumo, but melee figures can limit their engagements and most ranged figures can simply stick to their spot and shoot from a distance. I feel like it shouldn't work, but I've been struggling to come up with concrete areas where it definitely won't. It's a super weird design either way for sure. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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