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Official Units Discussion of official HeroScape units |
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#37
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Re: The Book of Valguard
Quote:
Mimring>Krug. 'Nuff said. |
#38
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Re: The Book of Valguard
Tandros Kreel does not have a bonding squad, so in this aspect he does not fill the same role as Valguard.
If a chicken and a 1/2, can lay an egg and a 1/2 in a day and a 1/2, how long would it take a grasshopper with one wooden leg to kick all the seeds out of a cucumber? |
#39
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Re: The Book of Valguard
Over year long necro!
I think I may have found a way to bring this unused Viking to the table! I used him in a 700 point army consisting of Sacred Band and Roman Legos as well as the other two Einar warlords and some 10th. I used the Sacred band to prevent Valguard from being engaged as i closed in on the raelin and syvarris pod. I mistakenly moved Valguard outside of the protection of the Sacred Band and he was engaged by two bloodthirsty Tagawas. I swiftly left engagement taking luckily no wounds and moved the band up to engage the Samurai. I lost one Sacred band member but still was able to charge in on the next turn and take out a wounded Raelin. The band was finished by the Tagawas and Valguard retreated (leaving another engagement) to high ground. The 10th moved in and made swift work of the bothersome Fen Hydra (whom which Valguard last disengaged). The Romans moved in while Valguard stayed back and picked off the ordermarker-less Tagawas with his first assault. The Romans moved in and engaged Eltahale and Sonlen while Valguard worked his way around to get at Syvarris (who was engaged with the last remaining 10th). The Romans slew Sonlen and wounded Eltahale. Valguard moved in and finished the job and the game. So basically the strategy is keep Valguard unengaged while engaging enemy figures with the Band or Legos. AND DONT BE SCARED TO DISENGAGE! His seven lives make him very durable against a 50% chance of a wound. Valguard was able to kill 4 heroes (Raelin, Sonlen, Syvarris, and Eltahale) and two of the Tagawas. Very good for an under used expensive figures. ~GT55, go dreadguls! Last edited by GTigers55; July 19th, 2012 at 11:41 PM. |
#40
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Re: The Book of Valguard
And a common Dreadgul squad is in the pipes for C3V.....
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#41
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Re: The Book of Valguard
That would be nice! I made my own Dreadgul and Ulrick customs some time ago.
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#42
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Re: The Book of Valguard
Well met!
Has anyone played 200 Romans x 4 110 Valguard 100 Marcus 90 Ne-Gok-Sa 500, 19 spaces? |
#43
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Re: The Book of Valguard
Haven't played it but it sounds pretty good, for melee. If there was any good ranged units that army would be a field of dead Romans.
~GT55 |
#44
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Re: The Book of Valguard
Valguard
C3V and SoV Custom Synergies
Spoiler Alert!
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#45
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Re: The Book of Valguard
Won a multiplayer game tonight with Valguard as the last man standing. Would never have believed someone if they told me I'd pick let alone win with him but with dreadguls he's actually a solid choice. props to C3V making one of the most mediocre units and making them viable, though 2 attack once you're getting into an endgame slog can result in a weird ending to a game.
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#46
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Re: The Book of Valguard
I find the C rating a bit unwarranted, but maybe he just is worse than he looks.
7 life with 4 defense? That is very beefy for 110 points. Add in raelin or Kelda and it is going to take a lot to finally bring him down. Sure, he is easy to tie down to negate his high attack, but his charging attack is just icing on the cake. His real value comes from the value he has in luring your opponent's into a melee and being able to keep attention long enough that you can set up other strategies. Pair him with some romans, marcus, and 10th reg, and he can lead a vanguard of romans out to bring the fight where you want it, then use the distraction to quickly set up your 10th with marcus' movement bonus. When your opponent breaks through, they will (if played right), be fighting an uphill battle against a well positioned crossfire of 10th reg. If a few lucky stragglers manage to get dangerously close, send out reinforcements as a second wave of romans + Marcus to clean up the survivors. Or just bayonet charge the survivors, because that is more fun. |
#47
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Re: The Book of Valguard
The C rating may be slightly lower than what he deserves, maybe a C+? His stats are strong for the cost, on top of bonding with a fairly competitive squad. I think what’s dragging him down is that there are simply better warlords for the roman legions to employ as beatsticks. Ne-Gok-Sa is cheaper and can hurl Mindshackles out and Me-Burq-Sa is ranged. As a semi-range counter, you can even draft Venoc Warlord who has a high movement and decent bulk.
Now if we’re talking Greeks, this guy really comes into his own, but Romans are more prominent competitively. That might have more to do with the Sacred Band being a moderately expensive squad though ($$$-wise). I haven’t played him with Dreadguls from the C3V, but I imagine his use would be similar to the Venoc Warlord’s use in a Viper build. Still a helpful piece, boosting allies and being able to tank in end-game or as the situatiom requires in mid-game. @DoomCarrot Valguard has a good shot in a larger scale Podge Army. Probably wouldn’t go below 600 points for him though... My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; November 20th, 2017 at 11:37 PM. Reason: Now I want to play the Sacred Band... hmmm |
#48
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Re: The Book of Valguard
But see, ne-gok-sa is one of those figures that you don’t want to engage. Most opponents will fall back and only keep commons within 5 spaces of you, forcing you play on their terms. Valguard enourages the opponent to engage you, or risk getting repeatedly hammered with 6 attack dice. Therefore I feel a valguard vanguard has more ability to draw opponents out than a ne gon sa vangaurd
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