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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
Good stuff, Viegon! 1A is probably the most elegant mechanically, but turning him Tiny feels off thematically, making me lean more towards 2A.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
I like 1A as well, but I think 2B covers the most material, and makes the most sense. But it isn't nearly as pretty as 1A. Also, I think he should be able to avoid powers that aren't adjacent, and maybe not size specific (don't you think he should be able to escape from Doom's Elaborate Pit Trap?)
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Re: Public Design Post
Maybe something along these lines (based on 2B but a bit broader, so as to affect things like Elaborate Pit Trap, Gravitational Grasp & Auto Chain Gun)?
WORLD'S GREATEST ESCAPE ARTIST While moving with Mister Miracle, all opponent's figures are negated until the end of his move. Mister Miracle may move through all figures, will not take any leaving engagement attacks, and his Move number cannot be reduced by any special power. Mister Miracle may not be moved by any special power on an Army Card unless the player controlling Mister Miracle allows him to be moved. |
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Re: Public Design Post
Perhaps we should also give him vanish?
Jesus said to him, "I am the way, and the truth, and the life; no one comes to the Father but through Me." - John 14:6 |
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Re: Public Design Post
Meh, I don't think he needs it, unless Darkraptor wants to drop his defense a bunch. It sort of fits the "escape artist" mold, but I think it's too much IMHO
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Re: Public Design Post
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For Mister Miracle, instead of looking at it as him shrinking, I look at as him having the attributes of a tiny figure; his escaping skills are on the same level as figures that can shrink, he can achieve the same things. All that said, I have no particular attachment to that version of the power, I just prefer it's elegance. Quote:
No matter what there will be odd interactions, I just don't think that can be used to justify any one of the versions. Quote:
I have to agree with Smithy here. While Vanish would work, I don't think it's needed, and if it was used his stats would have to come down drastically. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
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Re: Public Design Post
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Re: Public Design Post
I agree with Smithy - if this guy can escape a Magnetic Throw, he should be able to escape a Gravitational Grasp (also, the line about his movement never being reduced automatically negates Vertigo Projection anyway). I've found Graviton to be seriously irritating in some of my games, so it would be nice to see a guy who can bypass some of his powers.
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Re: Public Design Post
I let out a groan anytime Graviton graces our game map. Unless I have Ghost Rider. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
Never played with graviton, but I can imagine he would be a pain.
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Re: Public Design Post
Quote:
Did you see the first episodes of Avengers: Earth's Mightiest Heroes? He plays exactly like that. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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