|
C3V and SoV Customs A place for C3V and SoV customs |
|
Thread Tools | Search this Thread | Display Modes |
|
#1
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
A few notes on some of those:
I played Arashara quite a bit and she is solid, but she only sporadically really shifts a battle. I'd put her at B. Ulfrid can be a total beast. I'd say A-, personally. Havech Eradicators are crazy solid if you use them mostly as melee, with only important ranged attacks. I'd say B+ for them. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#2
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
Just for fun I'll throw my hat into the ring as to how I feel about the new figures power rankings.
A- Vulcanmech Incendiborgs: They don't have any glaring weakness, although 4 move is slow there 10 threat range is passable for a range squad. with there special attack they can be successful in the squad heavy meta game. Redundant allows them to hold on to height or impotent chock points for the rest of your army. B+ Skeletons of Annellintia: There survivability with Reanimation and there mobility with Undead Legion means they have a shoot versus almost anyone, there reliance on there cheerleader and there weak stats means they could fall to armies a lot weaker then themselves. Ulfrid Hornwrangler: Good survivability and the potentially to dish out a lot of damage in one turn is the trade mark of the dwarfs heroes and Ulfrid is no exception. I feel he is a little weaker then the other dwarfs in axegrinders builds but being able to also fit into 4th mass builds earns him is rank Arashara Goshiri: If you allow your opponent to get through 16 or sometimes 20 Romans or Greeks to attack her then your playing them wrong, although she still fears assassin figures like Phantom Knights or Airborne Elites. Her value is lowered if your not playing with glyphs, but a 50 50 shoot each turn of potentially turning any game around can't be undervalued, her 4 attack comes in handy more then one might think. B Havech Eradicators: They can deal a lot of damage very fast, to the opponent or yourself. If you have to play them prominently as a melee squad then your basically playing with the horned skulls but for 15 more points, and those occasionally ranged attacks can backfire to often for them to be ranked higher. Though They really can shine in the hands of skilled player who know how to use them. Myrddin: the only figure that I have not played multiple games with so his rank is more theory scapeing the anything. With his low defense and potentially high variance self wounding special power he can perform poorly quite easily, his solid special attack and game changing power counter balance that earning him a average B. Martial La Hire: A nice stand alone hero that will usually kill around his points unless the dice are particularly hot or cold. B- Deathstrike Thrall: They will rarely kill there points, but they do allow the Preyboods to kill there points worth and beyond more often. Versus hero heavy armies they can be lethal, it's a shame that the meta game is squad heavy. Skull Demon: Helps push the Deathknights closer to competitiveness, they still are fairly fragile especially with the Deathknights having a difficult time screening for them like other higher men melee squads can do for there Cheerleader. C+ Command Courier: Although fun in causal games, a large point investment for order marker flexibility with a vulnerability to special attacks does not cut it for me. Elaria the Pale: Another fun figure in casual games that helps out some underused figures, her susceptibility to heroes and lack of multiple attacks per order maker hurts her more then her other powers help her. Last edited by infectedsloth; August 31st, 2012 at 03:35 PM. |
#3
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
Well met!
Based on the very little experience playing, and a bit more considering during army building, my impressions (bold below): Quote:
|
#4
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
Based on my experiences in play testing I would rate them as following:
Martial La Hire: solid B. Probably the best cleanup melee figure in the game for his points, but no bonding or other synergy to speak of. Myrrdin: a C+/B- in tournament play, where his abilities may be difficult to use consistently from game to game. Havech Eradicators: a B or B+ in tournament play. They have the potential to fare much better in casual play, where one game with great luck is all they need. Vulcanmech Incendiborgs: B+ or A-. They're slow, so it can be difficult for them to get height, but when they do it's a sight to behold. Paired with Raelin and a good screen, they could be highly effective. Thankfully, they're no Q9. Command Courier: C+/B-. These guys give a bump to some great figures that rarely see tournament play, and they can last a surprisingly long time in the end game with a bit of luck. Unfortunately, OM flexibility is not the most valuable asset in most tournament-worthy armies. Skull Demon: C+/B-. The Skull Demons make the Death Knights into a more competitive build against melee armies, but unfortunately they still have no answer for the range that dominates the tournament scene. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#5
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
Havech Eradicators rock! At Islandscape July 21st, Gurei-Ornery, a Maryland player, won it all with Havech Eradicators x3, Tulbakra, and Marro Warriors, going 5-0, with a point total of over 1300! After this showing, they should be either an A- or B+. And they also give Tulbakra a huge boost, because you want to use them as meele whenever possible.
Casters of Valhalla: THE Competitive HeroScape Podcast!
|
#6
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
Quote:
They're perfect for reverse the whip because players who haphazardly shoot from range will find this strategy to be their undoing. Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#7
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
Quote:
Casters of Valhalla: THE Competitive HeroScape Podcast!
|
#8
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
Although I haven't used her, I'm not quite sure Arashara deserves a B+, much less any B grade at all. She really doesn't seem like she can do enough to earn her points. If she were ranged, then I might change my tune, but as is all you can do with her turn is chance a Shifting Sands roll and a melee attack of 4. Her being pretty frail also means that using her attack might be an effective way of blowing two-fifths of a standard army. I'm not saying that she's a waste of points (I'm sure than in a Roman build, she'll be used to get your soldiers turtling very easily even after some wounds have been put on them), but I would think that more soldiers would be better. Or at least more durable Warlords.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#9
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
Great post, infectedsloth.
I have a preliminary draft of updated rankings done, but if there any other testers who want to chime in, please do so. |
#10
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
I will now post the rankings that I feel are fair:
A- Vulcanmech Incendiborgs B+ Havech Eradicators Ulfrid Hornwrangler Skeletons of something starting with A B Myrdin Arashara Goshiri B- Martial La Hire Deathstrike Thrall Skull Demon C+ Command Courrier Elaria the Pale Casters of Valhalla: THE Competitive HeroScape Podcast!
|
#12
|
||||
|
||||
Re: C3V/SoV-inclusive Power Rankings
Finally updating... sorry for the delay.
Arashara Goshiri: A ton of points to sink into such a frail figure, but if you keep her safe, Shifting Sands can be positively game-changing. B+ Command Courier: Very nice filler for a Vydar army, providing a meat shield, Order Marker flexibility, and a decent cleanup force. B Deathstrike Thrall: Their powerful self-sacrifice attack synergizes nicely with Nicky and the Preybloods. But it does, you know, kill them. C+ Elaria the Pale: Even if her cheerleading abilities are tricky to use, she is tough to take down in cleanup. B+ Havech Eradicators: Great stats justify the price. Generally, you're better off taking a melee attack if you can find one, but the risky ranged attack gives you valuable tactical flexibility. B+ Martial La Hire: Strong stats for a low price, but tough to get into position before endgame. B Myrddin: Effective either as a special attacker with the 4th, or as a booster for high-leverage d20 powers. B Priscus: the adjacency requirement prevents him from being truly effective as a low-cost replacement for Spartacus, but he remains a solid gladiator hero that brings a much-needed special attack. B Skeletons of Annellintia: Devastating with a hot d20, but can require subtle play to take advantage of the animation mechanic. B+ Skull Demons: Obnoxiously hard to kill for common squads. Effective either as a standalone hero or as a booster for the Death Knights, who can really use the extra attack. B+. Ulfrid Hornwrangler: A strong frontline hero with a powerful special attack that can be used to assassinate a key hero or clear a key space. And even if it backfires, at least your Axegrinders are fast. A- Vulcanmech Incendiborgs: If they can work their way to high ground before their markers are gone, they will often dominate the game. A- I guess the only ones where I'm really breaking from the consensus are the Command Courier and the Skull Demon. The CC is hardly gamebreaking, but a defensive power, and free extra moves, is a nice little package. Throwing a few couriers in with Skahen makes for lots of movement synergy. And the Skull Demon is just really nice at shoring up the front line in a Valkrill army. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Classic Heroscape Power Rankings | spider_poison | Competitive Armies Discussion | 4661 | December 8th, 2018 12:30 AM |
Power Rankings for Other Formats | Elginb | Competitive Armies Discussion | 2 | August 15th, 2011 06:09 PM |
Power Rankings - Another Scaper's Opinion | killercactus | Competitive Armies Discussion | 202 | February 22nd, 2010 02:17 PM |
Revising the Power Rankings | Messenger | Competitive Armies Discussion | 33 | May 16th, 2009 11:07 PM |