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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#325
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Re: Ixe's Custom Units
Thanks to everyone for commenting on Icthator! The feedback is always appreciated.
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#326
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Re: Ixe's Custom Units
Thanks again for all of the comments on Icthator. Here's another design for Ullar.
This is the Hill Giant Chieftain from D&D Miniatures - War Drums. NAME = Halgo GENERAL = Ullar PLANET = Feylund SPECIES = Giant CLASS = Warrior PERSONALITY = Wild SIZE = Large 7 (double based) UNIQUE HERO LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 5 DEFENSE = 3 POINTS = 130 BOUNCING BOULDER SPECIAL ATTACK Range Special. Attack 4. Choose 8 spaces in a straight line from Halgo. You may choose up to 3 figures on those spaces who are in line of sight to be affected by Bouncing Boulder Special Attack. Roll 4 attack dice once for all affected figures. Affected figures roll defense dice separately. When Jotun was nearly killed by barbarians on Feylund, he called to his "brothers," Halgo and Demicus. Halgo was one of Jotun's much smaller brothers, not possessing anywhere near his elder's size or strength. What he lacked in stature, however, he made up for with cunning and dexterity (for a giant, at least). While Halgo is certainly more than capable of smashing like any other giant, he truly excels at hurling bouncing boulders across the field. He is so skilled at flinging these chunks of rock that he can seemingly make them skip and bounce on their own accord, flipping over allies while crashing into enemies. While saying that he is a brother to Jotun is a bit of a stretch, I don't think that the title needs to be viewed so literally. Halgo may just be a fellow male giant and have earned that title, with us otherwise knowing little of the physiology and makeup of giant culture on Feylund. In a game, his true value is in bouncing boulders at range. While it does have the upside of being able to avoid ally figures, his maneuverability more than anything will likely limit the capacity of what he can do. Bonding with both the Dreadguls and the Death Chasers means he'll likely be able to find a home as a ranged special attacking hero if nothing else. As always, comments are greatly appreciated. Last edited by Ixe; March 10th, 2015 at 04:38 PM. |
#327
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Re: Ixe's Custom Units
I like Bouncing Boulder, that's a fun take on a "area" type attack. My initial reaction is that 5 Life seems low for a Giant -- I think the rest have at least 6 -- and Large also seems, well, small.
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#328
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However
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~Dysole, who does like THE BOULDER mechanism My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#329
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Re: Ixe's Custom Units
Thanks for the comments on Halgo! I dipped his defense and bumped his life since that does seem a bit more appropriate.
In the meanwhile, here is continuing my quest to round out cycles. These are the Scavengers of Acheron from Rackham Miniatures. NAME = Nightmare Riders of Droatha GENERAL = Valkrill PLANET = Feylund SPECIES = Undead CLASS = Savages PERSONALITY = Terrifying SIZE = Large 5 (double based) COMMON SQUAD LIFE = 1 (3 Figures) MOVE = 7 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 120 SHRIEKING CHARGE When attacking a small or medium figure with a Nightmare Rider of Droatha, if the defending figure was not adjacent to that Nightmare Rider at the start of the turn, subtract 2 from the defending figure's defense. EXPLODING CORPSE 15 When a Nightmare Rider of Droatha would be destroyed by a normal attack from an opponent's figure, before removing that Nightmare Rider, roll the 20-sided die for each adjacent figure. If you roll a 15 or higher, that figure receives 1 wound. The Nightmare Riders of Droatha are dreaded opponents, unleashing unholy shrieks as they charge into the heart of battle and drive their spears into frightened opponents. Worse still, the necromantic magic that binds them is extremely volatile, risking them to explode and decimate all that surround them. In keeping with my cavalry cycle, these guys are interesting, swingy, and ultimately not that great. They are used best charging into the heart of battle to rack up some early kills before menacing the opponent to strike and risk losing more figures still to an explosion. While that all sounds great, the charge benefit is about the equivalent of having 4 attack and you are otherwise spending a lot of points per figure on a sub-reliant explosion power that can hurt you, too (otherwise known as classic cavalry). I originally had the Exploding Corpse power trigger on leaving engagement attacks as well as a form of a disengagement but the rules don't quite support it without making the power pretty clunky. As always, comments are greatly appreciated! |
#330
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Re: Ixe's Custom Units (Undead Chevaliers)
Those undead horsemen are pretty cool. The debuff from Shrieking Charge should help them considerably against units who rely on their defense rolls to be useful, like Samurai. Even if they aren't great against a lot of things, they can still make for an excellent counterdraft on their own.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#331
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Re: Ixe's Custom Units
Thanks for the comment on the Nightmare Riders. They're a bit expensive for a counterdraft but I'm sure they can be plenty fun for a kitchen table game.
Moving on we have another hero for Einar. What if he summoned an Icarian to the battle? This Vioran Dekanti from Pathfinder Miniatures - Rise of the Runelords. NAME = Valena Rath GENERAL = Einar PLANET = Icaria SPECIES = Icarian CLASS = Guard PERSONALITY = Disciplined SIZE = Medium 5 UNIQUE HERO LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = 120 COMBAT CHALLENGE If an opponent's figure adjacent to Valena Rath attacks with a normal or special attack, it must attack a figure with the Combat Challenge Special Power. DRAGON DEFENDER After a Dragon you control rolls defense dice against a normal or special attack from an opponents figure, you may move Valena Rath up to 5 spaces. IRON RESOLVE When rolling defense dice against a special attack, Valena Rath always adds 1 automatic shield to whatever is rolled. Unlike the Nhah Scirh Cultists who hate dragonkind and train to kill them, many Icarians are faithful servants to their dragon overlords. Some, such as Valena Rath, are specially train to defend their masters against threats like the cultists or even rival dragons. As such, Valena stands ready to rush into battle at the first sign of distress and challenge any opponent to fight the golden defender before broaching further attacks on those in her charge. Like the Cultists, her Iron Resolve helps shield her against the breath of rival dragons (or even collateral from her own masters). In practice, she is a deathreaver-like hero for dragons that can prove a real thorn in the side for your opponent. While they will try to prioritize on attacking your dragons, she can quickly rush in and soak attacks against them. However, as a single figure, she is still limited in the area she can cover and can only draw so many attacks (while taking leaving engagement attacks for each time she moves away). She is supporting an updated version of Combat Challenge that does not break when used with Tandros Kreel (Tandros Kreel must be attacked when the two of them engage the same figure). I do worry about her in something like a wyrmling army where she will be moving all of the time, but the fact that she is a single figure is likely self-limiting. As always, comments are greatly appreciated. |
#332
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Re: Ixe's Custom Units
Valena Rath: I have always liked the idea of good Icarians, because they do exist in Heroscape lore. She seems good for keeping your Dragons safe as a Hero Screen (also a somewhat rare occurrence in Heroscape) who can keep the Nhah Schirh at bay. At first Iron Resolve seemed like a strange power to have, but combating collateral is a good idea (it's not easy being Zelrig's servant!).
My only issue lies with Dragon Defender. Say Q9 decides to shoot Zelrig 9 times for 1, or Kato's Command gets 8 Ashigaru to all attack the same dragon. Or perhaps the Marro Drones roll a 20 and all attack at once. Or even say a bunch of Vipers keep getting Frenzy to work. You could move Rath countless spaces in a single turn. Even just 2 Zettains shooting the same Dragon can move her 10 spaces. She could make it from the start zone all the way to Sonya in a single turn! I'd limit the power to activating only once per turn. Otherwise a cool custom--perhaps we could see more good Icarians in the future? ~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#333
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Re: Ixe's Custom Units
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I'm glad to hear that you like seeing a good Icarian. I'm sure I'll run out more of these blue-skinned people from time to time. Thanks again for commenting! |
#334
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Been Waiting For This
So if a figure is adjacent to Tandros Kreeloy Jenkins and Valena Rath what happens?
~Dysole, who hasn't been able to get a straight answer to this from anyone My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#335
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Re: Been Waiting For This
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With the modified power, Valena requires you to attack a figure with the Combat Challenge Special Power while Tandros Kreel requires you to attack a figure with his name. Since Tandros Kreel has the Combat Challenge Special Power, the only way to fulfill the requirements is to attack Tandros. If/when I release other figures with the modified Combat Challenge Special Power in the future and you are engaged with multiple of them, you can choose whichever of them you want to attack. |
#336
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Re: Ixe's Custom Units
I can't believe I missed the Nightmare riders. With some luck those guys can devastate crowded start zones or Legos.
I like how you round out what heroscape missed. Have you thought about Flag Bearers for Vakrill and Aquilla? |
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