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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old October 4th, 2014, 03:16 PM
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The Book of Yellow Lantern (Hank Henshaw)

The Book of Yellow Lantern (Hank Henshaw)

C3G DC SUPER SECRET EXCLUSIVE 78
FESTIVAL OF LIGHTS: FREAKY FRIDAY



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Origin set.
Its model number and name are #064, #065, and #066 / Cyborg Superman.

______________________________________________________________

Character Bio - Hank Henshaw is a brilliant scientist who, after blaming the loss of his wife on Superman, became the villain Cyborg Superman. Henshaw eventually made his way to Sector 3601, to Biot, the homeworld of the Manhunters, where he became their new Grandmaster. He gathered many Green Lanterns who were previously thought to be dead and used them as power sources for his new model of Manhunters, the Highmasters. However, Hal Jordan and Guy Gardner discovered his operation. Jordan and Arisia combined the might of their power rings with one of the Highmasters, destroying the organic portion of Henshaw's body and most of Biot.

Later, Henshaw and his Manhunters headed to Earth to assist the Sinestro Corps in their attack. En route, Henshaw stopped leading the Manhunters, which continued to their pre-programmed destinations. As he watched them go, he remembered everything that had happened to him; from their dreadful shuttle accident to his wife's suicide. He finished this journey of his mind by going to his wife's grave. He dug her corpse out and ripped it into two, shouting that all he wanted was not to be with her, but for his memories to fade. - DC Wikia
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Yellow Lantern allows Manhunters to move additional spaces and choose new targets for their Manhunting special power, with his Manhunter Grandmaster special power.
  • Yellow Lantern may destroy a Unique Android or Cyborg you control to heal with his Consciousness Transmission special power.
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-

Can you defeat a mind such as mine?
Riddler

Last edited by Arch-vile; February 20th, 2022 at 12:21 PM.
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  #2  
Old October 4th, 2014, 03:17 PM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

NAME = YELLOW LANTERN
SECRET IDENTITY = HANK HENSHAW

SPECIES = CYBORG
UNIQUENESS = UNIQUE HERO
CLASS = DESTROYER
PERSONALITY = NIHILIST

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 7
DEFENSE = 6

POINTS = 430


KRYPTONIAN DNA
This Yellow Lantern has the species of Kryptonian in addition to the species listed on this card. When this Yellow Lantern rolls defense dice against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

YELLOW POWER BLAST SPECIAL ATTACK
Range 4. Attack 3 + Special.
Start the game with 4 yellow Battery Markers on this card. Before attacking with this special attack, remove a yellow Battery Marker from this card. Roll 1 additional attack die for each yellow Battery Marker on this card.

MANHUNTER GRANDMASTER
When a Manhunter you control moves with the Manhunting special power, it may move one additional space. If the figure chosen for the Manhunting special power is destroyed, you may choose another figure.

CONSCIOUSNESS TRANSMISSION
Instead of moving, you may destroy a Unique Android or Cyborg figure you control within 6 clear sight spaces of this Yellow Lantern. Place this Yellow Lantern on the space that figure occupied and remove up to 2 Wound Markers from this card. This Yellow Lantern will not take leaving engagement attacks when moved by this special power.

SUPER STRENGTH

FLYING


Changes
Spoiler Alert!

Can you defeat a mind such as mine?
Riddler

Last edited by Scapemage; September 7th, 2018 at 08:53 AM. Reason: formatting and wording updates
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  #3  
Old October 4th, 2014, 04:00 PM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

You know I approve.

The only thing I could see changing is possibly upping his Life to 7. I think it'd be plenty thematic for him to come in around Superman I or II area.

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  #4  
Old October 4th, 2014, 04:02 PM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

+1 Life
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  #5  
Old October 4th, 2014, 04:47 PM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

Cool.

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  #6  
Old October 4th, 2014, 04:47 PM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

The "if possible" means he can still use Yellow Power Blast when he's out of markers.

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  #7  
Old October 4th, 2014, 08:43 PM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

Comic:
Spoiler Alert!


Background:
Spoiler Alert!


Figure:
Spoiler Alert!


to +1 Life.

That could be a concern, although... The text is already pretty wordy as is, and I'm pretty sure just from a Google image search he could replicate a 3 range 3 attack blast on his own. Then again, I don't know the character tremendously well. If I recall correctly, the above only just fits on a card.

Can you defeat a mind such as mine?
Riddler

Last edited by Arkham; March 3rd, 2018 at 01:05 AM.
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  #8  
Old October 5th, 2014, 12:16 AM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

What wordiness were you thinking of adding? If you don't want it to be possible to use without markers, just drop the "if possible".

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Old October 5th, 2014, 12:42 AM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

Bah, misunderstood, apologies. That change would be fine with me.

Can you defeat a mind such as mine?
Riddler
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Old October 5th, 2014, 01:36 AM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

There are places to trim text.

Quote:
Originally Posted by Flame Gryphon View Post
NAME = (YELLOW LANTERN)
SECRET IDENTITY = (HANK HENSHAW)

SPECIES = (CYBORG)
UNIQUENESS = (UNIQUE HERO)
CLASS = (DESTROYER)
PERSONALITY = (NIHILIST)

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 7
DEFENSE = 6

POINTS = ???


KRYPTONIAN DNA
This Yellow Lantern has the species of Kryptonian in addition to the species listed on this the card. When this Yellow Lantern rolls defense dice defends against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

YELLOW POWER BLAST SPECIAL ATTACK
Range 3 + Special. Attack 3 + Special.
Start the game with 4 yellow Battery Markers on this card. Before attacking with this special attack, you must first remove a yellow Battery Marker from this card, if possible. Add 1 to this special attack's Range and Attack numbers for each yellow Power Battery Marker on this card.

MANHUNTER GRANDMASTER
When a figure you control moves with the Manhunting special power, they it may move one additional space. If the figure chosen for Manhunting is destroyed, choose one additional figure for Manhunting for all Manhunters you control. If this Yellow Lantern receives enough wounds to be destroyed, first choose any Android figure on the battlefield and roll the 20-sided die. If you roll 16 or higher, destroy the chosen figure, remove all but 3 Wound Markers from this card, and place this Yellow Lantern on the space previously occupied by the chosen figure. This Yellow Lantern never takes leaving engagement attacks when moved by Manhunter Grandmasterthis special power.

SUPER STRENGTH

FLYING
There's a LOT going on in that 3rd power. Up to 3 different chosen figures? We also use 'special power' when referencing powers on other cards (I know that adds text).

I know that I do not know.
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  #11  
Old October 5th, 2014, 11:17 AM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

Personally, I'd completely cut out the "come back to life" part of Manhunter Grandmaster; I know people we're arguing for it for thematic reasons, but I don't like it on there because: 1) it's a lot of text that takes up a lot of space, 2) it adds a third (and complex) mechanic to a single power which it doesn't even seem to fit into (the first two parts of Manhunter Grandmaster interact with the Manhunting power; this part doesn't at all), 3) it makes a tough unit even tougher, making him arguably annoying to face.

Even without that part he'd be a fun and very unique design.

SirG: Kryptonian DNA is an existing power, and I believe your suggested wording strays from the existing power.

As to Yellow Power Blast SA, I personally like it that he can continue to use it even after he's out of batteries (with it staying at 3 range and 3 attack); it represents him still being able to use his eye beams.

My .

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Old October 5th, 2014, 11:20 AM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

I agree with V about Manhunter Grandmaster. Currently, it should be split into two powers.

I don't care one way or the other about the Eye Beams. I just want to make sure the power matches the intent.

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