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#1
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Re: Viegon's & Family's Tournament Style Maps -- new maps 3/
I think you have illegal placement on the walls on Running from Shadows. Not like I'm a stickler for that kind of thing or anything...
Otherwise, I really like it- by far your best map. IMO, to make it as great as possible, you might want to lower the 7-hexes in the starting zone, get rid of the wall, and move the dungeon 7-hexes where the water/shadow are on lv. 1 in the center. The starting zone to the immediate right can be moved farther up the map, toward the other starting zones, and the lv. 3 height can be moved to accommodate for the wall being moved. Finally, you can move the LoS blocker on the very left to right in front of the lv. 3 tile so that figures on it can't shoot down the road- because a figure like Syvarris can jump on it turn 1 and beat the crap out of any melee figures coming at it. I hope you don't think I'm too nit-picky because of my suggestions, but I hope they help you figure out how to make even better maps in the future based on them! -R |
#2
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Re: Viegon's & Family's Tournament Style Maps -- new maps 3/
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Don't worry, it's nice to hear constructive criticism, it's definitely better then hearing nothing. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
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