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Old March 12th, 2012, 03:58 PM
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Robber Robber is offline
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Re: Viegon's & Family's Tournament Style Maps -- new maps 3/

I think you have illegal placement on the walls on Running from Shadows. Not like I'm a stickler for that kind of thing or anything...

Otherwise, I really like it- by far your best map. IMO, to make it as great as possible, you might want to lower the 7-hexes in the starting zone, get rid of the wall, and move the dungeon 7-hexes where the water/shadow are on lv. 1 in the center. The starting zone to the immediate right can be moved farther up the map, toward the other starting zones, and the lv. 3 height can be moved to accommodate for the wall being moved. Finally, you can move the LoS blocker on the very left to right in front of the lv. 3 tile so that figures on it can't shoot down the road- because a figure like Syvarris can jump on it turn 1 and beat the crap out of any melee figures coming at it.

I hope you don't think I'm too nit-picky because of my suggestions, but I hope they help you figure out how to make even better maps in the future based on them!

-R
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Old March 12th, 2012, 04:23 PM
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Re: Viegon's & Family's Tournament Style Maps -- new maps 3/

Quote:
Originally Posted by Robber View Post
I think you have illegal placement on the walls on Running from Shadows. Not like I'm a stickler for that kind of thing or anything...
Hmm... looking at the rulebook, you're right. I never knew, I've built so many maps that way, I probably use the bridge walls like that more often then I don't. Thanks for pointing that out.

Quote:
Originally Posted by Robber View Post
Otherwise, I really like it- by far your best map. IMO, to make it as great as possible, you might want to lower the 7-hexes in the starting zone, get rid of the wall, and move the dungeon 7-hexes where the water/shadow are on lv. 1 in the center. The starting zone to the immediate right can be moved farther up the map, toward the other starting zones, and the lv. 3 height can be moved to accommodate for the wall being moved. Finally, you can move the LoS blocker on the very left to right in front of the lv. 3 tile so that figures on it can't shoot down the road- because a figure like Syvarris can jump on it turn 1 and beat the crap out of any melee figures coming at it.
Could you do that out on VirtualScape and post a picture? I tried following your suggestions myself, but couldn't quite understand what you mean with some of them.

Quote:
Originally Posted by Robber View Post
I hope you don't think I'm too nit-picky because of my suggestions, but I hope they help you figure out how to make even better maps in the future based on them!

-R
Don't worry, it's nice to hear constructive criticism, it's definitely better then hearing nothing.

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