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Re: ScapeCon II Events
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Control Points is meant to mimic how objectives usually work in other games (like Legion for example). A radius (as opposed to a single point) allows for much more interesting counterplay and positioning (and that would be the same answer for a 1 vs 2 space radius). However, you wouldn’t want someone to be able to jam 8 knights within that radius to count for it, hence the number of different army cards. And you definitely wouldn’t want unengaged only at that point. Increasing point values both gives certain armies a little more time to setup, and diminishes the effectiveness of a pure rush strategy. We might explore increasing the total points needed to win in the future (maybe 7 instead of 6, for example), but scaling points are really good for this format. Essentially, as soon as you decide it should be based on a radius, just about everything else naturally follows. I’m not saying that the online format is bad- it’s just quite a bit different. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#2
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Re: ScapeCon II Events
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I'm trying out a format that has multiple scoring dimensions and I'm not sure which control zone is the best baseline for it. I see the OHS format is very similar to what I described. I'll try this format with some friends on Thursday night. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3
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Re: ScapeCon II Events
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#4
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Re: ScapeCon II Events
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#5
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Re: ScapeCon II Events
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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