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  #18733  
Old October 17th, 2017, 08:00 PM
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Re: Public Design Post

Quote:
Originally Posted by L0B5T3R View Post
Any figure in mind here @Tornado ? Going to possibly play near Halloween and would love to fill my army with Lycanthropes!
I think there's a gray werewolf in the Amazing Spider-Man Heroclix set that might be close enough to white.
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  #18734  
Old October 18th, 2017, 05:19 AM
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Re: Public Design Post

Quote:
Originally Posted by Ronin View Post
Quote:
Originally Posted by L0B5T3R View Post
Any figure in mind here @Tornado ? Going to possibly play near Halloween and would love to fill my army with Lycanthropes!
I think there's a gray werewolf in the Amazing Spider-Man Heroclix set that might be close enough to white.
Yea I have two of those. I'm thinking ill paint one as Capwolf and the use the other as WW.
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  #18735  
Old October 18th, 2017, 08:31 AM
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Re: Public Design Post

That warms my heart Lobs.

Pretty much any werewolf would work, painted white. If you can find one with shorts, that would be ideal.

I posted another lycanthrope, Judge Prager, recently. He is still rather ruff around the edges.
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  #18736  
Old October 21st, 2017, 10:40 PM
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Re: Public Design Post

Quote:
Originally Posted by laughing matter View Post
Just a c-list Marvel villain I thought looked cool on Avengers: Earth's Mightiest Heroes. Turned out that he seemed to be pretty strong.

Quote:


NAME = THE GRIFFIN
SECRET IDENTITY = JOHNNY HORTON
Hmm. I'm only a little familiar with Griffin since I usually only see him pop up as a line-up filler or a side-quest kinda deal (like the way he shows up in EMH). I think the adaptation power would read a little more smoothly if it worked the other way around; put low stats on the card and have him gain markers that add to his stats.

EDIT: Also, I think straight Whirlwind Attack and Tail Whip gives him a lot of offensive utility, especially with good stats and Criminal synergies, so I'm not sure I'd go in for the shield subtraction.
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  #18737  
Old October 21st, 2017, 11:31 PM
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Re: Public Design Post

Quote:
Originally Posted by Ronin View Post
Quote:
Originally Posted by laughing matter View Post
Just a c-list Marvel villain I thought looked cool on Avengers: Earth's Mightiest Heroes. Turned out that he seemed to be pretty strong.

Quote:


NAME = THE GRIFFIN
SECRET IDENTITY = JOHNNY HORTON
Hmm. I'm only a little familiar with Griffin since I usually only see him pop up as a line-up filler or a side-quest kinda deal (like the way he shows up in EMH). I think the adaptation power would read a little more smoothly if it worked the other way around; put low stats on the card and have him gain markers that add to his stats.

EDIT: Also, I think straight Whirlwind Attack and Tail Whip gives him a lot of offensive utility, especially with good stats and Criminal synergies, so I'm not sure I'd go in for the shield subtraction.
I was going to go that route with his adaptation, but I thought it was a bit too "Doomsday". I think that this way feels a bit more like going super-saiyan. You're probably right on the defense subtraction though.

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  #18738  
Old October 21st, 2017, 11:44 PM
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Re: Public Design Post

Quote:
Originally Posted by L0B5T3R View Post

Nitro.
The figure used is Nitro #025 Marvel Chaos War Marvel Heroclix
Name = Nitro
Secret Identity = Robert Hunter
Species = Mutate
Uniqueness = Unique Hero
Class = Assassin
Personality = Destructive

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 200?

Mutant Growth Hormones
Before rolling initiative each round, you may place an Orange Explosion Marker on this card. Before taking a turn with Nitro, once per round, you may reveal an "X" Order Marker on this card and place another Orange Explosion Marker on this card. Nitro may never have more than 3 Orange Explosion Markers on his card at one time.

Explosion Special Attack
Range Special. Attack 2+(3+?) Special.
Nitro may only use Explosion Special Attack when there is at least 1 Explosion Marker on this card. All figures within “X” spaces of Nitro are affected by this Special Attack, where “X” is equal to the number of Explosion Markers on this card. Add 1 to the Attack for each Explosion Marker on this card. Roll attack dice once for all affected figures. Affected figures roll defense separately. After using Explosion Special Attack remove all Explosion Markers from this card.

Reconstitute
If there are no Explosion Markers on this card, Nitro may not take any turns and cannot be targeted by opponents' non-adjacent figures for any attacks or special powers that require clear sight.

Bio
Is this the most recent version? Would love to see him get done someday.

I'm not sure how to elegantly word it but I had an idea long ago for a spreading explosion like attack. Basically it boiled down to Roll X dice for all figures adacent (aka on space)...and then you take all the skulls and re-roll them for the figures adjacent to them (aka 2 spaces away) etc..

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #18739  
Old October 21st, 2017, 11:48 PM
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Re: Public Design Post

Quote:
Originally Posted by laughing matter View Post
Quote:
Originally Posted by Spidey'tilIDie View Post
Quote:
Originally Posted by laughing matter View Post
Here's where I'm at right now.

Quote:


NAME = SPIDER-MAN
SECRET IDENTITY = OTTO OCTAVIUS

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CHARLATAN
PERSONALITY = ARROGANT

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = ???

SUPERIOR SENSES 10
If Spider-Man is attacked and at least 1 skull is rolled, roll the 20-sided die. Subtract 1 from the roll for each figure Spider-Man is engaged with, or 5 from the roll if the attacking figure is a Symbiote. If you roll 10 or higher, Spider-Man takes no damage and may immediately use his Web Swing 2 special power.

SUPERIORITY COMPLEX
Spider-Man has the secret identity of Peter Parker in addition to what is listed on this card. Spider-Man may add 2 to his range when attacking a figure whose base is no more than 4 levels higher than his height or 4 levels lower than his base. Add 1 to Spider-Man's Attack number for each figure he is engaged with. After Spider-Man attacks, if he did not roll any blanks, he may attack again. Spider-Man may not attack more than four times in one turn.

WEB SWING 2
Instead of his normal move, Spider-Man may use his Web Swing. Web Swing has a move of 2. When counting spaces for Spider-Man's Web Swing movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Web Swing more than 40 levels up or down in a single Web Swing. If Spider-Man is engaged when he starts to Web Swing, he will not take any leaving engagement attacks. After using Web Swing 2, you may use it two additional times.

SUPER STRENGTH
I LOVE the way this is looking right now! My only suggestion is this: I'd make it Superiority Complex something like this:
SUPERIORITY COMPLEX
Spider-Man has the secret identity of Peter Parker in addition to what is listed on this card. Spider-Man may add 2 to his range when attacking a figure whose base is no more than 4 levels higher than his height or 4 levels lower than his base. Add 1 to Spider-Man's Attack number if he is engaged with more than one figure. For each figure Spider-Man is engaged with, he may attack one additional time. Spider-Man may not attack more than four times in one turn.

After re-reading Superior Senses, I'd make one small tweak there too. I'd change the following sentence, "Subtract 1 from the roll for each figure Spider-Man is engaged with, or 5 from the roll if the attacking figure is a Symbiote." to "Subtract 1 from the roll for each figure Spider-Man is engaged with, and 5 from the roll if the attacking figure is a Symbiote."
Let's wait until voting is over before we make any more changes.
Well since voting happened I guess now would be a good time to go back and revisit this...I still think he'd be fun to play and I like Spidey's comments to tame him a bit.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #18740  
Old October 22nd, 2017, 12:08 AM
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Re: Public Design Post

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by laughing matter View Post
Quote:
Originally Posted by Spidey'tilIDie View Post
Quote:
Originally Posted by laughing matter View Post
Here's where I'm at right now.

Quote:


NAME = SPIDER-MAN
SECRET IDENTITY = OTTO OCTAVIUS

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CHARLATAN
PERSONALITY = ARROGANT

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = ???

SUPERIOR SENSES 10
If Spider-Man is attacked and at least 1 skull is rolled, roll the 20-sided die. Subtract 1 from the roll for each figure Spider-Man is engaged with, or 5 from the roll if the attacking figure is a Symbiote. If you roll 10 or higher, Spider-Man takes no damage and may immediately use his Web Swing 2 special power.

SUPERIORITY COMPLEX
Spider-Man has the secret identity of Peter Parker in addition to what is listed on this card. Spider-Man may add 2 to his range when attacking a figure whose base is no more than 4 levels higher than his height or 4 levels lower than his base. Add 1 to Spider-Man's Attack number for each figure he is engaged with. After Spider-Man attacks, if he did not roll any blanks, he may attack again. Spider-Man may not attack more than four times in one turn.

WEB SWING 2
Instead of his normal move, Spider-Man may use his Web Swing. Web Swing has a move of 2. When counting spaces for Spider-Man's Web Swing movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Web Swing more than 40 levels up or down in a single Web Swing. If Spider-Man is engaged when he starts to Web Swing, he will not take any leaving engagement attacks. After using Web Swing 2, you may use it two additional times.

SUPER STRENGTH
I LOVE the way this is looking right now! My only suggestion is this: I'd make it Superiority Complex something like this:
SUPERIORITY COMPLEX
Spider-Man has the secret identity of Peter Parker in addition to what is listed on this card. Spider-Man may add 2 to his range when attacking a figure whose base is no more than 4 levels higher than his height or 4 levels lower than his base. Add 1 to Spider-Man's Attack number if he is engaged with more than one figure. For each figure Spider-Man is engaged with, he may attack one additional time. Spider-Man may not attack more than four times in one turn.

After re-reading Superior Senses, I'd make one small tweak there too. I'd change the following sentence, "Subtract 1 from the roll for each figure Spider-Man is engaged with, or 5 from the roll if the attacking figure is a Symbiote." to "Subtract 1 from the roll for each figure Spider-Man is engaged with, and 5 from the roll if the attacking figure is a Symbiote."
Let's wait until voting is over before we make any more changes.
Well since voting happened I guess now would be a good time to go back and revisit this...I still think he'd be fun to play and I like Spidey's comments to tame him a bit.
I'd be willing to do one of those nerfs or the other. With the symbiote weakness stacking on top of the normal subtraction, a single symbiote and any old squad of cannon fodder could destroy this guy. I'd be okay with that if he had the ability to be an effective glass cannon when cornered, but if he only gets a +1, no thank you!

Edit: And I would want to lower the symbiote penalty, since the way you have it would require him to roll a 20 if he wanted to hit his senses roll while surrounded by 5 goons and 1 symbiote.

life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG!
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  #18741  
Old October 22nd, 2017, 12:50 AM
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japes japes is offline
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Re: Public Design Post

Quote:
Originally Posted by laughing matter View Post
Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by laughing matter View Post
Quote:
Originally Posted by Spidey'tilIDie View Post
Quote:
Originally Posted by laughing matter View Post
Here's where I'm at right now.

Quote:


NAME = SPIDER-MAN
SECRET IDENTITY = OTTO OCTAVIUS

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CHARLATAN
PERSONALITY = ARROGANT

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = ???

SUPERIOR SENSES 10
If Spider-Man is attacked and at least 1 skull is rolled, roll the 20-sided die. Subtract 1 from the roll for each figure Spider-Man is engaged with, or 5 from the roll if the attacking figure is a Symbiote. If you roll 10 or higher, Spider-Man takes no damage and may immediately use his Web Swing 2 special power.

SUPERIORITY COMPLEX
Spider-Man has the secret identity of Peter Parker in addition to what is listed on this card. Spider-Man may add 2 to his range when attacking a figure whose base is no more than 4 levels higher than his height or 4 levels lower than his base. Add 1 to Spider-Man's Attack number for each figure he is engaged with. After Spider-Man attacks, if he did not roll any blanks, he may attack again. Spider-Man may not attack more than four times in one turn.

WEB SWING 2
Instead of his normal move, Spider-Man may use his Web Swing. Web Swing has a move of 2. When counting spaces for Spider-Man's Web Swing movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Web Swing more than 40 levels up or down in a single Web Swing. If Spider-Man is engaged when he starts to Web Swing, he will not take any leaving engagement attacks. After using Web Swing 2, you may use it two additional times.

SUPER STRENGTH
I LOVE the way this is looking right now! My only suggestion is this: I'd make it Superiority Complex something like this:
SUPERIORITY COMPLEX
Spider-Man has the secret identity of Peter Parker in addition to what is listed on this card. Spider-Man may add 2 to his range when attacking a figure whose base is no more than 4 levels higher than his height or 4 levels lower than his base. Add 1 to Spider-Man's Attack number if he is engaged with more than one figure. For each figure Spider-Man is engaged with, he may attack one additional time. Spider-Man may not attack more than four times in one turn.

After re-reading Superior Senses, I'd make one small tweak there too. I'd change the following sentence, "Subtract 1 from the roll for each figure Spider-Man is engaged with, or 5 from the roll if the attacking figure is a Symbiote." to "Subtract 1 from the roll for each figure Spider-Man is engaged with, and 5 from the roll if the attacking figure is a Symbiote."
Let's wait until voting is over before we make any more changes.
Well since voting happened I guess now would be a good time to go back and revisit this...I still think he'd be fun to play and I like Spidey's comments to tame him a bit.
I'd be willing to do one of those nerfs or the other. With the symbiote weakness stacking on top of the normal subtraction, a single symbiote and any old squad of cannon fodder could destroy this guy. I'd be okay with that if he had the ability to be an effective glass cannon when cornered, but if he only gets a +1, no thank you!

Edit: And I would want to lower the symbiote penalty, since the way you have it would require him to roll a 20 if he wanted to hit his senses roll while surrounded by 5 goons and 1 symbiote.
I'm fine with reducing the symbiote penalty but if you let yourself get surrounded by 6 figures...well, that's more of a you issue than a weakness of design.

As for one or both of the nerfs...that's why I brought it up so it can be discussed and workshopped...

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #18742  
Old October 22nd, 2017, 03:55 AM
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L0B5T3R L0B5T3R is offline
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Re: Public Design Post

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by L0B5T3R View Post
Spoiler Alert!

Is this the most recent version? Would love to see him get done someday.

I'm not sure how to elegantly word it but I had an idea long ago for a spreading explosion like attack. Basically it boiled down to Roll X dice for all figures adacent (aka on space)...and then you take all the skulls and re-roll them for the figures adjacent to them (aka 2 spaces away) etc..
That mechanic does sound like a lot of fun, I think I do like what is here for Nitro though. I've played him in a game with friends and I had a blast (pun intended) even though I blew up 4 of my hired guns.
I could see removing the XOM mechanic, however, to minimize text. I kinda like waiting to get in the biggest explosion possible.
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  #18743  
Old October 22nd, 2017, 12:32 PM
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Re: Public Design Post

I’d suggest the first tweak over the second, @laughing matter

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  #18744  
Old October 22nd, 2017, 01:40 PM
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laughing matter laughing matter is offline
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Re: Public Design Post

Quote:
Originally Posted by Spidey'tilIDie View Post
I’d suggest the first tweak over the second, @laughing matter
Which one exactly? Use the Superior Senses tweak and not the Superiority Complex tweak?

life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG!
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