Quote:
Originally Posted by dok
The value of Ramming comes in knocking figures off perches and in getting through screens.
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This is the big one. Using a combination of ramming and Headlong charge allow you to push two guys out of your way even if you can't kill them and
then move four spaces. And then BAM your opponents cheerleader, ranged units ect. and facing down an attack of six or two attacks of four from an incredibly sturdy figure.
With that much offensive power, if your opponents are ignoring Augamo, you should be tearing through their ranks.