|
AotV Customs A place for Arena of the Valkyrie Customs |
|
Thread Tools | Search this Thread | Display Modes |
#49
|
|||||||
|
|||||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Quote:
Quote:
Quote:
I very much disagree. One Shield Defense is an interesting ability that makes me want to force combats with hard-hitting heroes and not plow into squads, due to how it works. Slither is map-dependent, to be sure, but it's a powerful positioning power for maps that have water in troublesome places (which is common). Quote:
Quote:
Quote:
Quote:
We already have an interesting, useful unit with just Tether of Logos. We could (and arguably should!) release the unit with just that. It is the core of the unit as well as its thematic draw. And it's pretty wordy. Overcooking units is perhaps the most common trap custom creators crawl into; let's avoid that. I like Combat Challenge because of what it does for the unit, but I could live without. I do not see any reason to add a power like Wounded Valor that has no real gameplay effect and only arguable thematic effect. |
#50
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
|
#51
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
I've updated the OP here with the version that includes Tether of Logos and Combat Challenge. While I don't want to hard overrule anyone if possible, Combat Challenge seemed to have a bit more support and I tend to agree with Scytale's arguments on the matter. If we're agreed on this direction, than we don't have much left to iron out before we have a playable design we can move forward with.
Unless anyone has any objections, I'll probably just peek at the height restrictions on Chain Grab and use the same ones for Tether of Logos. I made some small wording adjustments to Tether of Logos also. Only real decision point here is where we want the d20 roll. Do we want it to be about 50%? More? Less? Same name suggestions taken from Spartans from in or around the battle of Thermopylae. We could either use one of these or adjust one slightly. Demaratos Dienekes Alpheos Megistias Eurytos Aristodemos I like Demaratos the best, although he technically wasn't one of the 300 Spartans. I don't think we need to worry too much about that level of historical detail, though. Base stats could also be tweaked. I'm partial to 3A but could see an argument for 4. I could see us going 5L 5D, though I want to avoid cranking him up to NGS levels of tankiness if possible. Overall though |
#52
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Definitely medium 5. Not sure with the design still.
Long live heroscape |
#53
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Quote:
|
#54
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
I also vote Dienekes. Claimed to be the bravest Greek to fight at
Battle of Thermopylae I don't think Tether of Logos (ToL) will be that effective. It will be difficult to keep up with your figures and for ToL to be used most of the time Gideon needs to be adjacent to his own figure to move an enemy figure away. When a figure wants to engage him after moving, ToL is beneficial to them. An alternative ability using the same name (ToL) which is very defensive based: When [name] is attacked by a normal attack from an opponent's adjacent figure, before defense dice are rolled, you may roll the 20-sided die. If you roll [X] or higher, [name] rolls an additional defence die for each blank rolled by the attacking figure. This would go well with combat challenge. Long live heroscape Last edited by The Long eared bat; July 18th, 2019 at 03:55 AM. |
#55
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Quote:
|
#56
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
I agree with Scytale (reiterating my comment above). Tether of Logos works even without an order marker on [GC] kinda like all the auras but 2 spaces away. This makes Combat Challenge a lot easier to pull off. Again give him high life/defense and it makes him a solid Defender Cheerleader.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
|
#57
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
I would be happier if Tether of Logos was range 3.
Long live heroscape |
#58
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Try testing a small pod of heroes (Raelin + Syvarris + this guy) against Knights or any other solid melee squad. Range 2 is oppressive and probably unavoidable. Range 3 is impossible.
|
#59
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
No strong opinions about the name.
Aristodemos sounds awesome and has a cool backstory of redemption. Dienekes has the cool line about fighting in the shade. |
#60
|
||||
|
||||
Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Quote:
Long live heroscape |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The Book of Gideon Jura, Combat Mage | quozl | Official Units and Spell Cards | 20 | February 26th, 2019 05:30 PM |
The Book of Gideon's Phalanx SPELL | Ninja Status | Official Units and Spell Cards | 18 | September 6th, 2016 08:26 PM |
Combat Arms | Bothell_is_Awesome | Video Games | 1 | March 17th, 2009 06:04 PM |
Combat Movement | Kepler | Other Customization & HS Additions | 2 | September 26th, 2008 09:14 AM |
Combat Arms! | temp.nerd | Video Games | 5 | August 19th, 2008 08:56 PM |