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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Volstagg - Designing
What about doing something like this that let him either heal or attack twice:
MEAT AND MEAD Start the game with 3 brown Meat and Mead Markers on this card. After moving and before attacking, you may immediately remove 1 Meat and Mead Marker from this card and either remove up to 2 Wound Markers from this card or attack one additional time this turn. |
#14
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Re: The Book of Volstagg - Designing
I like it.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#15
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Re: The Book of Volstagg - Designing
My only concern with Meat and Mead is I'm not sure why you would ever attack twice. Removing 2 wounds gives sooooo much more value 90% of the time, and gives him an effective Life of 12, which might be a tad high.
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#16
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Re: The Book of Volstagg - Designing
Well if I don't have any wounds and I'm looking to finish a figure off, I might. If I'm attacking a figure with a bunch of unrevealed OMs and that double attack of 7 might put him under, I might. If I'm playing Galactus and the map is almost eaten, I might. If I'm up against Poison Ivy and she's seduced my Thor and I want to destroy her to get him back, I might.
Etc. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#17
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Re: The Book of Volstagg - Designing
Tickle, the Warriors 3 already have a dangerous amount of attacks in a single turn, so I think that is too powerful.
I toyed with a lot of different options for that power, at one point even having 3 or 4 bullets, but I really think a healing power makes the most sense for the design in conjunction with Hunger Pains and Warriors 3. Plus, according to wiki, Volstagg is one of the longest lived Asgardians in Asgard. |
#18
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Re: The Book of Volstagg - Designing
Bats, I know you so well, I knew you were gonna edit my post to say that as I typed it.
I wish I knew of a second option for the Meat and Mead marker too, but I can't think of one that keeps the design balanced and elegant either. It is true, that multiple attacks (attrition) rule this game, but as I stated, I am already concerned about the attack potential of the Warriors 3. |
#19
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Re: The Book of Volstagg - Designing
Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#20
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Re: The Book of Volstagg - Designing
Quote:
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#21
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Re: The Book of Volstagg - Designing
Oh, that. That was so last page.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#22
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Re: The Book of Volstagg - Designing
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Volstagg - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. Pass - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass - FUN TEST/ Consider whether or not the design was fun to play. Pass - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass - DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? It seems like he should be more from looking at his card, but that Hunger Pains brings his value down. Still, 320 is a good price to keep this guy very draftable. - Give a brief overview. I really like this design. At first, I didn't want to use a MMMarker unless I could heal a full two wounds each time, but after playing a bit, I realized that using it to engage an enemy and gain height is certainly worth the price. Lots of fun here.
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? YES. - What should be the unit's point value? 320. - Give a brief overview. The decision as to when to heal up is tricky, but in this battle it was easier, because extra defense isn't really needed against PD. Map: Custom. Units: Volstagg - VS - Parademons x4.
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 320. - Give a brief overview. Attrition... any questions? Map: Custom. Units: Volstagg - VS - Hydra Agents x4.
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 330. - Give a brief overview. Volstagg has great longevity, as he has a difficult time getting into the fight early on without "eating" and there are plenty of times when he reveals an OM, you want to take an actual turn with him, rather than a type of bonding, because he needs to keep up and use that massive attack. Map: Custom. Units: Hogun, Fandral, Volstagg, and Thor (1,350 points after giving each Warrior an additional 10 points) - VS - Laufey, Frost Giant x4, Captain Cold, and Skrull Infiltrator x3 (1,350).
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? Volstagg should be 330. - Give a brief overview. Volstagg is a great end gamer, though if he doesn't manage his consumption, he can be pretty weak and easy enough for a little guy to take out. Map: Custom. Units: Volstagg, Hogun, and Fandral (920) - VS - Piledriver, Wrecker, Bulldozer, Thunderball and Pyro (920).
Spoiler Alert!
Last edited by Griffin; May 2nd, 2012 at 02:09 AM. |
#23
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Re: The Book of Volstagg - Designing
After doing a little bit of testing, Volstagg seemed like a sicken fat man who was struggling to feel worth a darn to even draft. I made these edits to the SP, and I have high hopes that will bring his value up enough to feel accurate to the character and worth drafting.
ATTACK 8 MEAT AND MEAD Start the game with 3 brown Meat and Mead Markers on this card. Any time an Order Marker is revealed on any Army Card, you may immediately remove 1 Meat and Mead Marker from this card and up to 2 Wound Markers from this card. Add 2 to Volstagg's Move and Defense numbers this turn. |
#24
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Re: The Book of Volstagg - Designing
Well if you're going to make changes to up his value, why not go with the double attack possibility for Meat and Mead that we were throwing around?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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