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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#25
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Re: Reinvigorating the Draft
I have done some work to restore the thread (using an older version I had). There is still a lot missing that used to be there--largely suggestions that others have made. I'll try to find some time to get those back in there, but for now pretty much all the other ideas that are not in there now are ones you can get by just reading through this thread or by using the link to Gomolka's Game Night thread (now included in the first set of links in the first thread).
Sorry again that I hadn't backed-up my post more recently. Hope that others will still share more ideas. We've had fun trying out a few new ways to draft at our house--hope you have too! New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#26
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Re: Reinvigorating the Draft
one method i really enjoy is having each player randomly select 10 or so cards and then assembling a team of your liking (within the 10 cards you were dealt, obviously) up to a specified point value
How Useful!! |
#27
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Re: Reinvigorating the Draft
Wow I had never thought of that.Hmm that may be the next tyoe if game played at my game night.
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#28
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Re: Reinvigorating the Draft
This isn't really a new way to draft, just a slightly different way to play. I posted this over at Gomolka's thread as well:
This has to do with having a "3rd army" present on the battlefield. Think of them as the natives in the surrounding area that are just trying to defend their land or may be mercenaries. If I made a map that has lava the 3rd army might consist of obsidian guards or brunak, ice map (dzu-teh or nilfheim), etc. At the end of the round the two players each roll a d20, winner gets to immediately take a turn with the natives. If there is more than 1 type of native then the player chooses which unit to control. Once the turn is over, you set up for the next round as usual. If you controlled them last then they still can help in that if they are adjacent you can decide whether or not to swing disengagement attacks. It's a fun way to play. Very simple addition that requires no additional rules really. It can make the game more fun and adds even more randomness to the game. This is especially good if you have 2 'scapers that are very good and this type of randomness really adds to the suspense. Enjoy! |
#29
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Re: Reinvigorating the Draft
Some of my Heroscape friends do a type of Magic auction each week. They pick a theme for the week, each build a deck around that theme, and then auction the decks off, bidding starting life and cards in hand. (The bid for each deck starts at something like 30 life, 8 cards in hand, then each bid must be lower; 24 starting life, 6 cards in hand, for example.) So I wondered how to apply this type of auction to Heroscape. I know there is the type of auction where you put one figure up and bid how many points you'd spend to have it in your army. But based on the above, I thought about trying this: each player builds a 450 point army, then they go up for bids one at a time. Bids are for how many points you get to add to the army, starting at, say, 225 (so you could add Jotun if the you go first and no one outbids you). So you'd end up playing a 675 point army. To beat a bid, you give a lower point total that you'd add. Thoughts?
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#30
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Re: Reinvigorating the Draft
Lot's of good ideas in this thread, good job.
I often play three person games and while there are times when we do the standard draft, it can take awhile since we usually have high-point armies. So when game time is limited, we go with the general specific draft to speed things up. We determine this with a 20d role as follows: 1-4 Utgar 5-8 Jandar 9-12 Ullar 13-16 Einar 17-20 Vydar In case two people roll the same general, they re-roll until they are different. It's an easy way to figure which general to draft from and forces you to use units you might otherwise seldom use. I like the randomness of it because you have to make the best with what you get. I remember, not so fondly, of having to draft an Einar army to defend a castle agains two opponents. This was back when the Roman Archers and Guilty were all the range Einar had, the EI hadn't even come out yet to help making quick strikes and hop back over the wall. I got crushed, but it was fun trying to make it work anyway. The best part of this system is that once the generals are determined, we each can start putting together our armies and it saves a lot of time in the drafting process. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#31
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Re: Reinvigorating the Draft
Good suggestion, that does sound pretty speedy once generals are determined.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#32
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Re: Reinvigorating the Draft
New stuff up in my thread, NecroBlade.
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#33
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Re: Reinvigorating the Draft
Some great additions recently, thanks to all contributors! Also, I just added rdhight's Counter-Drafting Notes link to the first post.
New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#34
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Re: Reinvigorating the Draft
Okay, I've got an idea my girlfriend and I are going to start trying, since drafting takes up time we could be 'Scaping!
It's sort of a variation on the following from 1Mmirg's original post: Quote:
RULES 1) Roll for your army. Roll a 1-18 and choose the army from your list. Roll a 19-20 and choose ANY one of your pre-made armies. 2) Compare armies. If armies have no similar unique(s), begin play. 3a) If both have similar unique(s) (or if you don't own enough commons to cover both players' armies), each roll D20. Higher roll decides whether to keep army or let opponent keep army. Player needing new army must re-roll for army and follow step 1. 3b) If armies have similar unique(s) and one player originally rolled a 19-20, that player must choose a different army (though that player now knows his/her opponent's army!). 3c) If armies have similar unique(s) and both players originally rolled a 19-20, start back at step 1. My armies (in no particular order) (1-2 rolled) Marcus Decimus Gallus 100 Parmenio 190 Me-Burq-Sa 240 Sacred Band (x2) 340 10th Regiment of Foot (x2) 490 Airborne Elite 600 (3-4 rolled) Me-Burq-Sa 50 Ne-Gok-Sa 140 Venoc Warlord 260 Aubrien Archers (x2) 400 Krav Maga Agents 500 Roman Legionnaires (x2) 600 (5-6 rolled) Ornak 100 Tornak 200 Grimnak 320 Deathwalker 8000 450 Isamu 460 Heavy Gruts (x2) 600 (7-8 rolled) Laglor 110 Nakita Agents 230 Major Q9 410 Gorillinators (x2) 590 Otonashi 600 (9-10 rolled) Ulginesh 150 Emirroon 260 Johrdawn 360 Chardris 450 Arkmer 500 Warriors of Ashra (x2) 600 (11-12 rolled) Tor-Kul-Na 220 Wo-Sa-Ga 355 Marrden Nagrubs (x3) 445 10th Regiment of Foot (x2) 595 (13-14 rolled) Cyprien Esenwein 150 Sonya Esenwein 195 Iskra Esewein 245 Braxas 455 Warden 816 545 Rechets of Bogdan 595 (15-16 rolled) Zelrig 185 Sujoah 370 Fyorlag Spiders (x2) 450 10th Regiment of Foot (x2) 600 (17-18 rolled) Taelord the Kyrie Warrior 180 Minions of Utgar (x2) 400 Omnicron Snipers (x2) 600 Her armies (in no particular order) (1-2 rolled) Laglor 110 Major Q9 290 Krav Maga Agents 390 Agent Carr 490 Raelin (RotV) 570 Guilty McCreech 600 (3-4 rolled) Ulginesh 150 Johrdawn 250 Chardris 340 Kyntela Gwyn 360 Arkmer 410 Emirroon 490 Isamu 500 Warriors of Ashra (x2) 600 (5-6 rolled) Emirroon 80 Sonlen 240 Syvarris 340 Raelin (SotM) 460 Aubrien Archers (x2) 600 (7-8 rolled) Master Win Chiu Woo 140 Sujoah 325 Guilty McCreech 355 Shaolin Monks (x2) 515 Fyorlad Spiders (x2) 595 (9-10 rolled) Marcus Decimus Gallus 100 Sgt Drake Alexander (RotV) 210 Airborne Elite 320 10th Regiment of Foot (x3) 545 Sacred Band 595 (11-12 rolled) Marro Hive 160 Ne-Gok-Sa 250 Marro Stingers (x5) 550 Me-Burq-Sa 600 (13-14 rolled) Sir Gilbert 105 Wo-Sa-Ga 240 Knights of Weston (x2) 380 Sentinels of Jandar (x2) 600 (15-16 rolled) Cyprien Esenwein 150 Sonya Esenwein 195 Iskra Esenwein 245 Raelin (RotV) 325 Rechets of Bogdan 375 Minions of Utgar (x2) 595 (17-18 rolled) Ornak 100 Su-Bak-Na 260 Deathwalker 8000 390 Me-Burq-Sa 440 Warden 816 530 Isamu 540 Marrden Nagrubs (x2) 600 I'll report after some matches and let you know how it went. Last edited by Soul Shackle; July 4th, 2008 at 05:52 PM. |
#35
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Re: Reinvigorating the Draft
We always draft at my place. We have the rule of no multiple uniques, someone takes it , its gone. Doesn't really speed up the draft, just makes it interesting.
73 tournaments. 175 - 145 - 1 overall record. 6 tournament wins. |
#36
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Re: Reinvigorating the Draft
The draft tourney mentioned in Alastair's thread (see first page) was actually my first tournament and the really cool part for my was that every game I was able to use a new unit I had never used before. Sometimes it didn't work out too well (Cyprien against heroes was not too good of an idea), but as a new player I really enjoyed playing with the huge variety of figures that I didn't have.
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