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Old June 22nd, 2019, 03:08 PM
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Re: DC Lantern Corps: public workshop

Here is a Yellow Lantern design I spun up a while ago.
Quote:


NAME = YELLOW LANTERN
SECRET IDENTITY = KARU-SIL

SPECIES =GRAXAN
UNIQUENESS = UNIQUE HERO
CLASS = INSURGENT
PERSONALITY =MERCILESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = ?

YELLOW POWER BATTERY 3
Start the game with 3 yellow Battery Markers on this card. Add one to this Yellow Lantern’s Move, Range, Attack, and Defense numbers for each yellow Battery Marker on this card.

MERCILESS ASSAULT
Instead of attacking with this Yellow Lantern, you may place any number of wound markers on this card. You may then make an immediate attack with X other Insurgents you control within 6 spaces of this Yellow Lantern where X equals the number of wound markers placed on this card this turn.

YELLOW POWER SHIELD
Anytime this Yellow Lantern is attacked by an opponent’s figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove one yellow Battery Marker from this card and ignore that attack.

SUPER STRENGTH
FLYING
Karu-Sil is a native of Graxos III. When she was just a child, her family was slaughtered, and she was left to be raised by a pack of animals. She is one of the most fearsome members of the Sinestro Corps.
Quote:
NAME = YELLOW CONSTRUCT
SECRET IDENTITY = THE PACK

SPECIES = ENERGY
UNIQUENESS = UNCOMMON HERO
CLASS = CONSTRUCT
PERSONALITY = FERAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 7
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = ???

YELLOW CONSTRUCT CREATION
Yellow Constructs do not start the game on the battlefield. After Yellow Lantern destroys a figure, you may immediately place one Yellow Construct in your army that is not on the battlefield on any empty space within 3 clear sight spaces of that Yellow Lantern. You may not create any additional Yellow Constructs this turn. If you no longer control any Yellow Lanterns, destroy all Yellow Constructs you control.

YELLOW CONSTRUCT CONTROL
After revealing an Order Marker on Yellow Lantern's Army Card, instead of taking a turn with that Yellow Lantern, you may take a turn with any Yellow Construct you control. Yellow Construct may only attack, move, or take a turn in this manner. You may not take any additional turns with other Yellow Constructs this turn.

FATHERS THREE
This Yellow Construct may attack up to 3 times. Reduce the number of times this Yellow Construct may attack by 1 for each Wound Marker on this Army Card. If there is a Merciless Insurrgent you control within 3 clear sight space of this Yellow Construct , this Yellow Construct rolls 1 additional combat die when attacking

SUPER STRENGTH
FLYING
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