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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
I want to start with a quick note since TB and Viegon are both expressing this concern:
Quote:
Right now, if we went with exactly what's in the OP, what you're describing above (which I don't think would be hugely problematic, mind you) would already be possible at a minimum of 1,530 points (Superman, Martian Manhunter, Silk Spectre, Nite-Owl, Nomad, Echo, Ragman/Rorschach). If Superman's cost ends up coming down a bit, which is possible based on comments thus far, it could be a decent 1,500 point army. Would it be a broken or overpowered one? Not in my mind. Would opening Superman up to getting markers from Officers change things at all? Not really. You'd replace a 140 point figure with a 300 point one, so your minimum for the army you're describing above would be 1,690 points. At 2,000 points you'd have a bit of flexibility. Is the intent to make these guys impossible to play with each other? Ms. Marvel, Cap, and Wasp (II) all work off the same markers, give cross benefits, and are easy enough to fit in one army for significantly less than 2,000 points (only 750 for the three of them, compared to 900 for Supes and Martian Manhunter). So I'm not really seeing this as an issue in terms of overall power. Now if the concern is more encouraging diversity of builds, I can agree. Which is why my preferred direction below departs from the JLA Trinity power a bit. Officers don't really need an ability to protect others anyway, since that's a core aspect of their powers as is. I’m currently weighing a few different options for direction that would stay true to my goals and purposes for this design. So let’s talk about them and have a poll 1. His Stats/Man of Steel Design Goals: To stay elegant, while thematically representative. It’s also imperative to give him something more to do than be a beat stick with 3-7 uses of his team leadership power. To that end, I’d very much prefer Heroic Rescue stay, and I don’t currently consider deleting it an option. Here are options I’d sooner consider:
Spoiler Alert!
2. His First Power (marker placement) Design Goals: The marker creation power needs to either have enough markers to be worthwhile in the game, like Martian Manhunter’s 7 (6 would also work) or it needs to have effects that are really worthwhile. Since the marker placement and their usage takes up the majority of the power space on the card, they need to be worth having. Three markers with the currently projected burn effects is not worthwhile and I can’t see taking that direction. Here are four directions I could see taking.
Spoiler Alert!
I’m going to hold off on discussing what to do with his burn power until we settle on the above. Please all Heroes (@johnny139 @Karat @Viegon @SirGalahad @TrollBrute ), Sidekicks, and anyone else interested participate in this poll. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#38
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
For the first poll, I have no strong opinion. Whatever works best mechanically is fine by me, and I'll leave that discussion to others.
For the second, I'd be strongly in favor of A. I don't see Superman as a major strategic player and find the theme of the Trinity with three markers and big effects to fit the bill in both theme and mechanical diversity. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#39
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Flagpoll Sitta
Mild preferences for both C options/initial OP text.
~Dysole, who thinks no option is unviable from a competitive standpoint My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#40
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
The really like the theme behind the Trinity granting just 3 markers with the other two classes being the ones Batman & Wonder Woman have. I'd rather see the defense switch idea scrapped and we come up with a different marker burn power that would be significant enough that having just 3 markers makes sense from a balance perspective. The current marker burn power feels too much like what Superman I already does to me and I'd prefer to mine some new ground. That is why I really like the Heroic Rescue power on this card, it is something new for a C3G Superman card.
As for the classes overlap, Batman III could always have a class other then Vigilante or since WWII was drafted by a hero we could also give her a class other then Warrior when she gets done. Then if you want to play the old cards for those characters you can still draft them with MMII and their classes give him a marker, but if you want to play the new cards you can play them with Supes III for the marker. |
#41
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
Not sure on the first poll yet but for the second one I think A with a BIG effect for using the marker sounds right.
Of course full disclosure of all the JL redesigns this was the one I thought was least needed but the Heroic Rescue power is PERFECT...that's Superman. One comment about the number of Markers is that if you are going with an option that has more markers then you'd need a penalty for using it so there was tension there...You need some kind of bonus for having the marker that you lose when you start using them up. Right now with nothing like that having a power with 7 markers would make you want to burn them up whenever you can because there is no reason to hold onto them. For example (not intended to be serious just a way to get my point across in case anyone needs it) If they represented some sort of inspired/fatigue mechanic and Superman added to his defense for each marker then you'd have to think hard on whether you wanted to fatigue/weaken him) Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#42
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
Japes makes a good point. Perhaps if the initiative bonus idea is left on this card it should only be based on the number of markers on this card but then have it +2 per marker. Then if you cap the markers at 3, you cap the initiative bonus at +6 with it going down 2 points each time you burn a marker. The question then becomes, how much do you want to go first next round vs should I burn that marker.
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#43
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
I agree with your assessment on MoS vs. no MoS in terms of power level. 8/8 is certainly less powerful than 8/7 with MoS.
I see this Superman as being the Superman that focuses on his Leadership, Indomitable Will, Saving, Rescuing, Protecting etc. We need the boy scout leader here, because that's usually what he is for the Justice League. He is the Justice, and the symbol of hope. The bright light for the team. So the more of that expressed in this design, the better. More so than the pure survivability and power. As for the group dynamic, we have Martian Manhunter providing support in terms of mental/telepathy. Batman is providing support in terms of tactical and strategy. Cyborg in terms of movement and technology. What feels best for Superman? To me it is Leadership, Will, and Protecting. Heroic Rescue is perfect for this, and that's also why I liked the defensive special. However, perhaps we make his marker power something more pronounced? |
#44
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
Quote:
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#45
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
Here's a possible replacement power that I feel would get great use of the 3 markers:
A SYMBOL OF HOPE Unique figures you control within clear sight of Superman add 1 to their defense. Once per turn, after any attack dice, defense dice, or the 20-sided die is rolled for a figure you control within clear sight of Superman, you may remove 1 Justice League marker from this card and re-roll any dice. If that's not enough, you could add on: A SYMBOL OF HOPE Unique figures you control within clear sight of Superman add 1 to their defense. Once per turn, after any attack dice, defense dice, or the 20-sided die is rolled for a figure you control within clear sight of Superman, you may remove 1 Justice League marker from this card and re-roll any dice. At the end of the round, you may place a Justice League marker on this card. You may never place more Justice League markers on this card than were on this card at the start of the game. Which would make: LIFE = 8 MOVE = 10 RANGE = 1 ATTACK = 8 DEFENSE = 8 POINTS = 430 JLA TRINITY At the start of the game, place 1 Justice League marker on this card for each Unique Champion, Warrior, or Vigilante Hero you control, to a maximum of 3. A SYMBOL OF HOPE Unique figures you control within clear sight of Superman add 1 to their defense. Once per turn, after any attack dice, defense dice, or the 20-sided die is rolled for a figure you control within clear sight of Superman, you may remove 1 Justice League marker from this card and re-roll any dice. At the end of the round, you may place a Justice League marker on this card. You may never place more Justice League markers on this card than were on this card at the start of the game. HEROIC RESCUE After moving Superman, you may place up to one engaged friendly figure Superman passed over this turn on any empty space adjacent to Superman. A friendly figure moved by Heroic Rescue will not take any leaving engagement attacks. SUPER STRENGTH FLYING |
#46
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
Martian Manhunter has 7 markers and no drawback.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#47
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Smokestack
There might be some problems with a static clear sight boost but I'm not 100% certain. Otherwise, I like the power fine.
~Dysole, noting that Probability Manipulator is powerful and has a lesser effect but is also unlimited so keep that in mind My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#48
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
I plan to let the poll run its course before worrying too much about the burn power.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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