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#469
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
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IMHO, as long as what the figure is supposed to get fits on the card, does not go crazy with the abilities trying to give the card everything, and, most impostantly, is thematic, there is no reason a designer cannot have 4 abilities for a card. It's up to the creator to make the final call on that and I think Mac's Pikachu is going in the right direction. I agree with keeping Climb, but let me go on record here about Climb in general. [rant] I strongly feel like we should be very careful when assigning it in the future. Several of you wanted Charmander to have it, but I left it off on purpose. Although I wasn't happy about altering his size to 3, I'd rather he was taller than he is supposed to be than have been given an ability he simply does not need. [/rant] Finally, since Pikachu has been to playtest once already, as soon as you get him 'finalized' again, go ahead and post him back to the Playtest thread. We can do two playtests at once. That's all for now. Back to class. |
#470
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
Adjusted Double Team
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#471
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
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Upon further reflection, disallowing Thundershock may be the way to go. It would prevent the infinite run-and-gun someone mentioned earlier and still keep in the high-speed spirit of the move. We could even change its name back to Quick Attack (as a special ability instead of an attack, though). Something like this... Quote:
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#472
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
I'm torn between dropping Pikachu's defense to 2 (with DT at 2) or leaving it at its base (with DT at 2). Only playtesting will tell.
I really do like Pikachu in the role of harrying ranged attacker and support a Quick Attack that will complement his Thundershock properly (most like the +2 move and disengage variety). I think he's going in the right direction, however, we need to make sure he doesn't get stronger than about 100 points, IMO. [counter-rant] As far as climb goes, I agree with Wulf that we need to assign it judiciously. However, I don't know why we're so stuck on this idea that the pokemon's size in feet needs to be its Heroscape size. There are very few units in HS smaller than 3 or larger than 8, while there are many pokemon outside of that range. Most small pokemon, like the starters and Pikachu, should be Size 3. I can understand making a very few pokemon smaller, like Rattata (with Climb) or Pidgey (with flight), but that should be the exception, not the rule. Likewise, Onix is not going to be Huge 28. Huge 8 or Huge 9 is probably sufficient. We don't need to feel confined by the Pokedex entry sizes from the game when sizing pokemon in Heroscape.[/counter-rant] FiddlerJones Customs "I ended up with forty acres; I ended up with a broken fiddle -- And a broken laugh, and a thousand memories And not a single regret." |
#473
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
I'm still not a fan of having the option of a double attack or a run-and-gun. But with the change to Double Team, Pikachu is looking more like a 90-100 point unit (though he still looks a little more powerful than he should be to me).
I don't need no instructions to know how to rock.
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#474
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
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I agree, we don't have to be confined by the pokedex entry for Pokemon size, we do need to make adjustments for HS. However, we don't have to be confined by the other figures in HS, either. Yeah, Onix doesn't need to be a 28, but he certainly could be 12-14 and not be ridiculous. For Pikachu's size, I'd go along with Size 3 if that's the consensus, but then he still needs Climb X2 to be maneuverable. |
#475
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
That's fine with me. I honestly don't see the big deal with giving small figures a climb bonus. Yeah, it may seem *slightly* unthematic, but at the same time this is Pokemon meets Heroscape, and those climbing rules would really screw Pikachu over without Climb X2.
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#476
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
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If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- |
#477
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
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I know that's not what was intended. Maybe a little wordsmithing to say that Agility replaces a normal move and attack. |
#478
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
Ugh, speaking of unthematic abilities for small figures to prevent movement issues, think how hard it will be to justify Climb for a thing like Goldeen or Magikarp. For Pikachu though, Climb does make sense. He does ride around on Ash's shoulder/head pretty much all the time.
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#479
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
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Edit: Actually, that seems a bit wonkey witout a set move value. Double done I don't need no instructions to know how to rock.
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#480
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Re: Project Pokemon Design Thread: Pidgey and Pikachu!
"This Pikachu may move 3 additional spaces and may split its move before, during, or after its attack this turn. This Pikachu is never attacked when leaving an engagement."
I think this addresses the extra attack concern, but I believe now it would allow for Pikachu to attack twice with Thundershock. |
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