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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#61
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Re: Future Cavalry
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Interesting idea, but i would be sorta afraid of damageing my own people. BLACKMOON'S SIEGE Heroscape Wave 9 / Coming in July of 2009 (Everyone do this) |
#62
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Re: Future Cavalry
It would be kind of fun to play if a new giant with an improved thowing ability came with a squad of goblins who had bombs strapped to their chest. The bombs would blow up when the goblins died. Then the giant could throw them into combat and if they died from the throw, they blew up and could damage whoever they landed next too. If they lived they would be in a position to attack. (Attacking Samuris and using the counter strike to blow themselves up would be fun too.) Make the goblins a 4 figure unique squad so the Giant would only be able to throw 4 of them over the course of the game. Plus if someone killed them while they were standing next to the Giant he would get hit by the explosion so it would be a risk/reward type of figure combo.
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#63
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Re: Future Cavalry
I really like that idea. Grut bombs is so metal. [/Nathan Explosion voice]
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#64
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Re: Future Cavalry
The damage potential is an issue, but I've found that on the occasions when I've wanted to use Jotun in this manner, it's never really been a problem to find a hex even one level higher to negate any damage.
Conversely, you could give them a "gentle lob" or something like that. A loving giant toss. That sort of thing. That is not dead which can eternal lie. And with strange aeons, even death may die. Heroes of StarWars 'Scape / North Carolina 'Scapers |
#65
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Re: Future Cavalry
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And with his loving toss, he can give them a kiss! BLACKMOON'S SIEGE Heroscape Wave 9 / Coming in July of 2009 (Everyone do this) |
#66
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Re: Future Cavalry
There are two problems I see with motorcycles:
1) They just don't seem 'Scape-ish enough to me. 2) How do you drive a motorcycle up straight inclines, like curbs? I mean, if you look at the terrain, it isn't exactly sloping up, but more stair-like. So it would be near impossible to drive a motorcycle over this...let alone the water and sand. |
#67
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Re: Future Cavalry
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#68
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Re: Future Cavalry
I think a nice way out of both those conundrums is making Soulborgs riding hoverbikes. Now, I would also like a squad (or hero) of human bikers, but the other option might be better for folks who are wary of motorcycles. Another solution; simply give them a limitation ability to the effect of "Hell's Angels may not move up more than one level of terrain at a time." You could also give them a move bonus if they went their entire move on road or grass without going up. Or...dirtbikes. Post-apocalyptic bikers who've modified their rides to tackle tough terrain.
I guess my main point is that I want motorcycle units really badly. |
#69
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Re: Future Cavalry
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Realistically, battlefields don't have stair-like elevation(except for maybe road). So, realistically, motorcycles could get around easily. Contend, O Lord, against those who contend against me; Fight against those who fight against me. Psalm 35:1 |
#71
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Re: Future Cavalry
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BLACKMOON'S SIEGE Heroscape Wave 9 / Coming in July of 2009 (Everyone do this) |
#72
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Re: Future Cavalry
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Quote:
That is not dead which can eternal lie. And with strange aeons, even death may die. Heroes of StarWars 'Scape / North Carolina 'Scapers |
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