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  #13  
Old November 4th, 2009, 09:52 PM
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Re: The Book of Quasatch Hunters

But choosing which rat to attack will be important. Attack a pack of rats near a glyph and don't attack the glyph rat first. That makes the rat player have to decide what they are gonna do to hold the glyph. Pretty cool unit. 100 points might be a bit steep but I need a few games with them to be certain.

EDIT: After thinking about their possible extra attacks and possible fast move, I'm pretty certain that 100 points for 3 is just fine.

Newb.

Last edited by LilNewbie; November 4th, 2009 at 10:00 PM.
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  #14  
Old November 4th, 2009, 10:26 PM
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Re: The Book of Quasatch Hunters

At 100 points even for each squad, I may end up getting 5 packs of these guys just to field 1-card armies.

I think it's great that they're an anti-Tron (more-so than anti-Rat) and anti-Squad unit. Their Move is good enough to begin with and their Defense is the "sweet spot." As a synergy-less squad of 3, though, they won't be great. Hopefully good enough to mix things up, though.


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  #15  
Old November 4th, 2009, 10:32 PM
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Re: The Book of Quasatch Hunters

Quote:
Originally Posted by LilNewbie View Post
But choosing which rat to attack will be important. Attack a pack of rats near a glyph and don't attack the glyph rat first. That makes the rat player have to decide what they are gonna do to hold the glyph. Pretty cool unit. 100 points might be a bit steep but I need a few games with them to be certain.

EDIT: After thinking about their possible extra attacks and possible fast move, I'm pretty certain that 100 points for 3 is just fine.

Newb.
Actually if you attack the non-glyph rat first and don't kill it your opponent can scatter it away. Then when you kill the rat on the glyph he can scatter the first rat back onto the glyph and you wont be able to attack it. This could get really confusing if you have a lot of rats and more than one hunter that can attack.
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  #16  
Old November 4th, 2009, 10:37 PM
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Re: The Book of Quasatch Hunters

Quote:
Originally Posted by Sisyphus View Post
Quote:
Originally Posted by LilNewbie View Post
But choosing which rat to attack will be important. Attack a pack of rats near a glyph and don't attack the glyph rat first. That makes the rat player have to decide what they are gonna do to hold the glyph. Pretty cool unit. 100 points might be a bit steep but I need a few games with them to be certain.

EDIT: After thinking about their possible extra attacks and possible fast move, I'm pretty certain that 100 points for 3 is just fine.

Newb.
Actually if you attack the non-glyph rat first and don't kill it your opponent can scatter it away. Then when you kill the rat on the glyph he can scatter the first rat back onto the glyph and you wont be able to attack it. This could get really confusing if you have a lot of rats and more than one hunter that can attack.
I'm sure we can find and discuss about all the permutations of glyph grabbing. I was just stating it has possibilities to mess with the rat player. They aren't the end-all-be-all answer to rats but they could be fun running against a person who depends too much on rats.

Newb.
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  #17  
Old November 4th, 2009, 10:43 PM
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Re: The Book of Quasatch Hunters

Quote:
Originally Posted by Sisyphus View Post
Quote:
Originally Posted by LilNewbie View Post
But choosing which rat to attack will be important. Attack a pack of rats near a glyph and don't attack the glyph rat first. That makes the rat player have to decide what they are gonna do to hold the glyph. Pretty cool unit. 100 points might be a bit steep but I need a few games with them to be certain.

EDIT: After thinking about their possible extra attacks and possible fast move, I'm pretty certain that 100 points for 3 is just fine.

Newb.
Actually if you attack the non-glyph rat first and don't kill it your opponent can scatter it away. Then when you kill the rat on the glyph he can scatter the first rat back onto the glyph and you wont be able to attack it. This could get really confusing if you have a lot of rats and more than one hunter that can attack.
Even worse - your opponent could scatter the glyph rat away, and scatter the already attacked rat onto the glyph, thereby holding you to one attack.
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  #18  
Old November 4th, 2009, 10:53 PM
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Re: The Book of Quasatch Hunters

These guys are at least useful. It's great to see the designers respecting that expensive melee units need at least 4 defense dice.

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  #19  
Old November 4th, 2009, 11:17 PM
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Re: The Book of Quasatch Hunters

re: Quasatch versus monks

Comparing Quasatch's extra defense versus 25% higher cost per figure:

Against attacks of 2:
Monks lose 8.88 points per attack
Hunters lose 8.233 points per attack

Against attacks of 3:
Monks lose 13.573 points per attack
Hunters lose 13.567 points per attack

Against attacks of 4:
Monks lose 17.467 points per attack
Hunters lose 18.533 points per attack

Conclusion:
Hunters are more point efficient against attacks of less then 3, monks are more point efficient against attacks greater then 3, and they're about the same against attacks of exactly 3. One thing not immediately obvious from looking at the numbers though is that Hunters are always more likely to survive attacks and are thus always in a better position to be able to attack back on their turn.

Given that, and considering their other differences, I'd say that the hunters are at least as good as the monks against non soulborg opponents, and definitely better against soulborgs.*

* not considering master Woo's benefits.
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  #20  
Old November 4th, 2009, 11:56 PM
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Re: The Book of Quasatch Hunters

I just noticed that it is possible for these guys to get 9 attacks of 4! Its not very likely, but its possible.

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  #21  
Old November 5th, 2009, 12:02 AM
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Re: The Book of Quasatch Hunters

Quote:
Originally Posted by That Guy0715 View Post
I just noticed that it is possible for these guys to get 9 attacks of 4! Its not very likely, but its possible.
More than that. Some maps, if you use a random glyph pool, could end up with a + attack glyph and a + common attack glyph, and then if you had Taelord for whatever reasons you would be throwing 9 attacks of 6.

Once again, VERY not likely, but 9 attacks of 4 or maybe even 9 attacks of 5 could definitely happen, especially in a larger point game where Taelord is more likely to see play.
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  #22  
Old November 5th, 2009, 12:02 AM
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Re: The Book of Quasatch Hunters

Quote:
Originally Posted by That Guy0715 View Post
I just noticed that it is possible for these guys to get 9 attacks of 4! Its not very likely, but its possible.
Actually, 9 attacks of 7. 3 + 1 for height + 1 from Taelord + 1 from that glyph + 1 from the RotV Viking Hero (don't remember which one).

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  #23  
Old November 5th, 2009, 12:26 AM
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Re: The Book of Quasatch Hunters

Quote:
Originally Posted by 'Scaper94 View Post
+ 1 from that glyph + 1 from the RotV Viking Hero (don't remember which one).
The one that has to go on a unique card? Finn.

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  #24  
Old November 5th, 2009, 12:29 AM
Warlord Alpha Warlord Alpha is offline
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Re: The Book of Quasatch Hunters

Quote:
Originally Posted by quozl View Post
Quote:
Originally Posted by 'Scaper94 View Post
+ 1 from that glyph + 1 from the RotV Viking Hero (don't remember which one).
The one that has to go on a unique card? Finn.
When alive he has an aura not unlike Taelord's, except it is only for adjacent figures. Getting the 3 Quasatches adjacent to Finn while simultaneously engaged with 3 enemies each might be pushing it, however.
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