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Official Units Discussion of official HeroScape units |
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#13
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Re: The Book of Quasatch Hunters
But choosing which rat to attack will be important. Attack a pack of rats near a glyph and don't attack the glyph rat first. That makes the rat player have to decide what they are gonna do to hold the glyph. Pretty cool unit. 100 points might be a bit steep but I need a few games with them to be certain.
EDIT: After thinking about their possible extra attacks and possible fast move, I'm pretty certain that 100 points for 3 is just fine. Newb. Last edited by LilNewbie; November 4th, 2009 at 10:00 PM. |
#14
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Re: The Book of Quasatch Hunters
At 100 points even for each squad, I may end up getting 5 packs of these guys just to field 1-card armies.
I think it's great that they're an anti-Tron (more-so than anti-Rat) and anti-Squad unit. Their Move is good enough to begin with and their Defense is the "sweet spot." As a synergy-less squad of 3, though, they won't be great. Hopefully good enough to mix things up, though. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#15
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Re: The Book of Quasatch Hunters
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Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 |
#16
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Re: The Book of Quasatch Hunters
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Newb. |
#17
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Re: The Book of Quasatch Hunters
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#18
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Re: The Book of Quasatch Hunters
These guys are at least useful. It's great to see the designers respecting that expensive melee units need at least 4 defense dice.
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#19
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Re: The Book of Quasatch Hunters
re: Quasatch versus monks
Comparing Quasatch's extra defense versus 25% higher cost per figure: Against attacks of 2: Monks lose 8.88 points per attack Hunters lose 8.233 points per attack Against attacks of 3: Monks lose 13.573 points per attack Hunters lose 13.567 points per attack Against attacks of 4: Monks lose 17.467 points per attack Hunters lose 18.533 points per attack Conclusion: Hunters are more point efficient against attacks of less then 3, monks are more point efficient against attacks greater then 3, and they're about the same against attacks of exactly 3. One thing not immediately obvious from looking at the numbers though is that Hunters are always more likely to survive attacks and are thus always in a better position to be able to attack back on their turn. Given that, and considering their other differences, I'd say that the hunters are at least as good as the monks against non soulborg opponents, and definitely better against soulborgs.* * not considering master Woo's benefits. |
#20
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Re: The Book of Quasatch Hunters
I just noticed that it is possible for these guys to get 9 attacks of 4! Its not very likely, but its possible.
Spoiler Alert!
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#21
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Re: The Book of Quasatch Hunters
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Once again, VERY not likely, but 9 attacks of 4 or maybe even 9 attacks of 5 could definitely happen, especially in a larger point game where Taelord is more likely to see play. |
#22
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Re: The Book of Quasatch Hunters
Actually, 9 attacks of 7. 3 + 1 for height + 1 from Taelord + 1 from that glyph + 1 from the RotV Viking Hero (don't remember which one).
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#23
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Re: The Book of Quasatch Hunters
The one that has to go on a unique card? Finn.
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#24
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Re: The Book of Quasatch Hunters
When alive he has an aura not unlike Taelord's, except it is only for adjacent figures. Getting the 3 Quasatches adjacent to Finn while simultaneously engaged with 3 enemies each might be pushing it, however.
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