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Official Units Discussion of official HeroScape units |
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#1
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The Book of 10th Regiment of Foot
The Book of 10th Regiment of Foot Defenders of Kinsland - Collection 8 - Soldiers and Wolves Character Bio:The crackling ring of musket fire breaks against the hillside. Men fall screaming all around me. A cannon bellows out a rumbling cry in the distance. This is our third assault on the rebels at Breed's Hill. The field is littered with our dead. The steady gun fire is dying, becoming sporadic. Ammunitions run low on both sides. The drum beats out a command to charge. We claw our way up the hill and collide with the rebels. They have no bayonets. We quickly overwhelm them and they break into retreat. I turn to speak to a fellow soldier on my right, thinking the rebels have dispersed. I look over just in time to see a musket ball rip through the soldier's chest. The shot comes as a sudden shock, stunned I turn, searching for its origin. I catch a glimpse of a man in a brown coat and then the butt of his musket crashes across my vision and sends me into darkness. I reawaken in another world. Many of my injured comrades of the 10th Regiment have joined me here. Madam Durnipia has healed many from grievous wound that surely should have killed them. (Photos courtesy of Truth ) Quote:
-Rulings and Clarifications- - WAIT THEN FIRE : Stacking Per Turn_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - MARCUS DECIMUS GALLUS : Soldier LeadershipSynergy Benefits Offered - SACRED BAND : Disciplined Army Defense BonusC3V and SoV Custom Synergies
Spoiler Alert!
-Strategy, Tactics and Tips- - TBA_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: 10th Regiment of Foot- They're no 4th Mass, but who is? The Redcoats get better the more people play melee units. A- OEAO: 10th Regiment of Foot- Almost as good as 4th Mass when you add Raelin. Marcus synergy is a nice way to consistently (yet predictably) get 4x4s. Vulnerable to range if they don't have Raelin... which they will. A Cleon: Tier 9 (18/208) dok (VC-inclusive): A Master Index Unit Debate #2 -- Minutemen Vs. Militia 4th>10th 10th Regiment of Foot- What's your Army Idea? Unit Strategy Review-
Last edited by superfrog; March 5th, 2019 at 12:45 PM. Reason: vc added |
#2
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Re: The Book of 10th Regiment
Today I thought of a good name for Bayonet Charge. On most turns, I decided whether I wished to Wait then Fire, or Stick and Move.
I think they're a lot of fun to play. I played a couple games with these guys, Marcus, MBS, and some Romans on a map with Jungle and had a good time. I have always liked the melee do-si-do, so it's fun to have a ranged squad that can do that, as well as the WTF option. I still think they're inferior to Valiant 4th Mass though. |
#3
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Re: The Book of 10th Regiment
I played these guys today. Armies:
Mine Sujoah 185 Zelrig 370 Fyorlags (x2) 450 10th Reg (x2) 600 Opponent Sir Denrick 100 Sir Gilbert 205 Major Q9 385 Isamu 395 Knights of Weston (x2) 535 Zetacron 595 Sujoah handled Q9, Zelrig did nothing (again), and the 10th Reg really held their own against the Knights/Champs. They work really well against melee, and their Bayonet Attack really makes them flexible. I had a lot of fun using them, as well. Me likey! |
#4
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Re: The Book of 10th Regiment
Don't you hate that? We just fielded Wo-Sa-Ga for the first time last game with the same result. Poor Marrworm never got the chance to do anything.
Quote:
------ I love the cyclical nature of the 10th Reg, the way they fall into a sort of rhythm: Melee Attack boost, Melee Defense boost, Ranged Attack boost, Move, Melee Attack boost, Melee Defense boost . . . It plays very well and it mimics perfectly the sort of incremental advances that the colonial "soliders" would have made. Last edited by MegaSilver; May 27th, 2012 at 09:09 PM. Reason: Added dashes to show important/neat information near end. :) |
#5
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Re: The Book of 10th Regiment
I've been playing the 10th Reg. a lot lately, too; especially comparing it, mentally, to the 4th Mass. While the two squads seem very similar, they do play quite differently. The 10th really shines when it gets into the rhythm of which spiteofthedice speaks. In addition, being able to bayonet charge a couple of the squad while being also able to shoot from a distance (albeit at a mere two dice) with the other members of the squad makes for some very interesting tactics.
I like them quite a bit. Last edited by Revdyer; June 30th, 2008 at 10:04 AM. Reason: stupidly mistyped spiteofthedice's name as spiceofthedice. |
#6
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Re: The Book of 10th Regiment
So, reading the card, it looks like the 10th can run in circles around an enemy and still receive the bayonet bonus. Am I reading it correctly? Because they seemed to have avoided issues with powers like these (Valguard and Templars) It seems that it should work, but I'm having some pretty hilarious mental images of a bunch of redcoats stabbing a dragon, then running a lap around it, and stabbing it again.
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#7
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Re: The Book of 10th Regiment
Yes, Tai-Pan, that is how it works, although, in my experience, the "running around" usually involves a single hex of "still-engaged shuffle."
Last edited by MegaSilver; May 27th, 2012 at 09:09 PM. |
#8
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Re: The Book of 10th Regiment
What's really cool is that if one of your 10th Reg dies, you'll (like all commons) have to bring another up. With the MM, you'd lose your WtF bonus while bringing one forward. With the 10th Reg, as long as you can move a space, you can use Bayonet Attack and keep that extra die. If the one you've brought forward is within range, he may even have himself a target to shoot at, as well.
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#9
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Re: The Book of 10th Regiment
I really want to run these guys since I now have five sets of them. I have been pondering the best 600 point army for them. I have been thinking of useing Marcus or Taelord, but its bugging me, I know there is a killer combination out there hidden in some cryptic synergy. Anyone discover what that is?
:{ ALL OF OUR TIME WE SPEND }: :{WAITING FOR OUR SOULS TO REND}: "WATCH OUT FOR SPRING-TAILED JUMPING SNAKES!" |
#10
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Re: The Book of 10th Regiment
Jotun. He ends in a 5 too. Jotun + 5x Regiment of Foot = 600
Coincidence? (The funny thing is that it just might work since he rocks against Q9) |
#11
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Re: The Book of 10th Regiment
Funny you should say that. I've been battleing against a undefeated champion of our games and she uses Q9 in EVERY game! Even when I kill Q9 he leaves a deep hole in my army every time. And Jotun is a figure I rarely bring to to use. And thats only 21 figures and 22 hexs!
:{ ALL OF OUR TIME WE SPEND }: :{WAITING FOR OUR SOULS TO REND}: "WATCH OUT FOR SPRING-TAILED JUMPING SNAKES!" |
#12
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Re: The Book of 10th Regiment
I was actually thinking that the wolves of badru would be good personal bodyguards to the 10th. Like this:
10th foot x3 225 Wolves of Badru x2 385 Khosumet 460 Deathwalker 8k 590 Isamu 600 :{ ALL OF OUR TIME WE SPEND }: :{WAITING FOR OUR SOULS TO REND}: "WATCH OUT FOR SPRING-TAILED JUMPING SNAKES!" |
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