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Maps & Scenarios Battlegrounds and scenarios |
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#13
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Re: The Playgrounds of Valhalla
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I'm not sure about the cave aspect of the plan. My instinct is that that addition makes it too different. Switching in some dungeon and shadow tiles sounds good though. Do you have it virtualscaped? |
#14
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Re: The Playgrounds of Valhalla
OK, I've done as much map-thread-trawling in search of playgrounds as I have the inclination to do. If there's a map that is not yet in the second post then please post it so it can be added. Thanks!
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#15
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Re: The Playgrounds of Valhalla
I'm a little hesitant to do this, as I'm not sure exactly what you're looking for, but I'd like to nominate my Aztec Temple. http://www.heroscapers.com/community...t=18213&page=3
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#16
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Re: The Playgrounds of Valhalla
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Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me. |
#17
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Re: The Playgrounds of Valhalla
I think it's actually 3 RTTFF. And I thought that the BoV wouldn't accept it because it may not be an efficient use of the tiles, with the big pyramid taking all of the road tiles. Oh well, you can take it or leave it. I was just sticking it up there.
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#18
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Re: The Playgrounds of Valhalla
Would a map that had a specific special rule be allowed here? For one of the maps I've made it, it allows double-spacers to climb ladders. Or another example might be Gamebear's Marpesia's Glory, which doesn't/isn't supposed to allow figures on top of castle walls.
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#19
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Re: The Playgrounds of Valhalla
Something you could do for Marpesia's Glory would just be to remove the tops entirely. That's kind of the point of this thread - to have good maps that can't be in the BoV for some reason.
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#20
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Re: The Playgrounds of Valhalla
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The link you gave sends me to the wrong place I think (because of different page settings). I've looked at your thread though and a couple look like they might qualify as playgrounds. I don't see any build instructions anywhere---to be useful to a TD they are essential. Startzones too. |
#21
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Re: The Playgrounds of Valhalla
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Allowing double-spacers to climb ladders strikes me as too much of a rule-break---Nilfheim perched on a ladder is not going to be very stable. This is all subjective though: if TDs would be happy using a map with such a rule then it should be added. As far as eligibility goes, I guess I'm aiming for a similar model to the power rankings. I decide, but based in large part on what you all think. |
#22
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Re: The Playgrounds of Valhalla
You know, I think it would be very cool to design a map that uses only the leftover terrain pieces from the sets required from 5 tournament maps.
So a TD could build 5 tourney maps, and then take all of the leftover terrain from those terrain sets that were required and build another map. Waste not, want not. I am pretty busy with all things C3G related, but I may try to accomplish this at some point. Anyone can feel free, or better yet, take this as a challenge to do so yourself. I think this would be a great contribution to TDs, and certainly worthy of some +rep. Good luck. |
#23
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Re: The Playgrounds of Valhalla
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#24
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Re: The Playgrounds of Valhalla
Here's a post from Dok that those of you who don't religiously follow my map thread (and why don't you? ) won't have seen. It comments on what extra terrain pieces might be good to use if you're thinking about making a buddy map.
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