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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #37  
Old May 10th, 2020, 11:12 AM
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Dr. Jekyll Dr. Jekyll is offline
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Re: Dr. Jekyll's Thinking Room

Maybe have a move bonus of 1 for all figures and a move bonus of 2 for Dedicated Crime Fighters. I'm with Bats on the disengage however.
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  #38  
Old May 10th, 2020, 12:29 PM
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Re: Dr. Jekyll's Thinking Room

What about adding spaces of movement for each level of height moved down, or something like that?
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  #39  
Old May 10th, 2020, 01:02 PM
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Re: Dr. Jekyll's Thinking Room

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Originally Posted by reverie View Post
What about adding spaces of movement for each level of height moved down, or something like that?
Sick idea, like a ramp.
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  #40  
Old May 10th, 2020, 04:42 PM
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Re: Dr. Jekyll's Thinking Room

Yeah, something like:
During this figure's normal move, for each level of height it moves down it may move 1 additional space. This figure may not move more than X additional spaces during its movement.

To maintain something of the disengage in what may be a more flavorful way, you could also add something like:
This figure does not take leaving engagement attacks from figures it was not engaged with at the start of its movement.
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  #41  
Old May 10th, 2020, 05:39 PM
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Re: Dr. Jekyll's Thinking Room

That is a top notch mechanic.
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  #42  
Old May 10th, 2020, 07:46 PM
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Re: Dr. Jekyll's Thinking Room

Yeah, that's really great implementation of a skateboard.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #43  
Old May 10th, 2020, 09:30 PM
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Re: Dr. Jekyll's Thinking Room

Does it make more sense for it to have its own base move, rather than use the figure's as a base? Like:

Instead of its normal move, this figure may move 5/6 spaces. For each level of height it moves down it may move 1 additional space. This figure may not move more than a total of X spaces in this way.
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  #44  
Old May 10th, 2020, 09:44 PM
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Re: Dr. Jekyll's Thinking Room

I like it working off the figure’s move, personally. A faster/more agile character would probably be faster on the skateboard as well.
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  #45  
Old May 10th, 2020, 10:43 PM
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Re: Dr. Jekyll's Thinking Room

I was thinking about a character like Flash getting his hands on one. Is The Flash faster going downhill on a skateboard that he would otherwise be?

Maybe keep the figure's base movement but cap the total movement while using the skateboard, rather than capping the extra movement.
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  #46  
Old May 10th, 2020, 10:52 PM
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Re: Dr. Jekyll's Thinking Room

Meh, I lean "game not simulation" as an answer to you there. It's more fun if the characters are just "X" spaces faster without having to quibble over little exceptions. And I certainly imagine Flash would be fast on a skateboard.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #47  
Old May 11th, 2020, 10:35 AM
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Re: Dr. Jekyll's Thinking Room

I would love to see the Flash on a skateboard!! I don't think it should hinder movement, that would take the fun away.
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  #48  
Old May 11th, 2020, 11:32 AM
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Re: Dr. Jekyll's Thinking Room

Quote:
Originally Posted by MrNobody View Post
Hey, New Warriors were big for a few years in the 1990s!

Here's the Wikipedia list of his equipment, with emphasis placed on each item.
Spoiler Alert!

One of his main gimmicks is just always having some toy or gadget shoved in his armor, and when half of those things already exist as Utility Glyphs, I think having him tap into that system makes sense. Like I said, maybe not 3 Glyphs, cause no he's not straight-up as good as Batman. But he's definitely in the same wheelhouse, and I think locking him into just having a skateboard and pepper spray every time doesn't really sell the theme nearly as well. Maybe he can pick glyphs before seeing the enemy army, so it feels like more of an Iron Man style "I brought toys!" than a Batman style "Have a plan to kill everyone you meet?"

It's worth noting that Thrasher is totally an edgy 90s "look at how cool he is!" creation. There's a lot of points where the writers go out of their way to show off how cool and edgy the guy is. He's definitely got limitations and weaknesses (I'd put him on more of a Nightwing level than a Batman level), but he's written as pretty BA for a regular human.
I like that idea.


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