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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#73
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Re: The Cowardly Win?
Well, I find that towards the end of a game, I always have to make the longest decisions. This usually happens when I'm up on points, and I'm trying not to lose my expensive figures. The game is going great, and I'm thinking easily, then someone calls "Ten minutes", and I suddenly have trouble thinking...
Patience Drain After loading and before posting, roll the twenty-sided die. On a 1, Therion makes a long and/or irritating post. On a 2-15, Therion may not post this turn. On a 16+, post normally. |
#74
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Re: The Cowardly Win?
I have a question somewhat related to this about sportsmanship. My brother and I were playing on a large map with two mountains on opposite corners. We each had armies based around turtling on a mountain. My main range was Syvarris backed by Raelin. His was Snipers with Repulsors as screen. I got set up on my mountain, and he clumped up on his. Unfortunately, we were each out of range of the other, and neither wanted to give up height to hunt the other down. We never play with round/time limits, so it didn't matter that I killed off all his Repulsors and was winning on points. I thought that he should have to go after me, because of my superior range and point lead. He pointed out that he would most likely loose, and stayed up on his hill. Finally, I got tired and descended into the valley to shoot up his snipers. Naturally, Syv died pretty quickly from the height-boosted snipers. I still won (with Sonlen), but I don't think it was fair for me to have to chase him out of his turtle. What do you guys think? The only ways to resolve this problem would be with round/time limits (or use smaller maps), as far as I can tell. Any other ideas?
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#75
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Re: The Cowardly Win?
Quote:
"While there is a lower class, I am in it, while there is a criminal element, I am of it, and while there is a soul in prison, I am not free." - Eugene V Debs |
#76
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Re: The Cowardly Win?
Frylock, perhaps try smaller boards, or even time or round limits. Maybe even try a senario like capture the flag.
73 tournaments. 175 - 145 - 1 overall record. 6 tournament wins. |
#77
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Re: The Cowardly Win?
Also, I think if neither person will move, as per rules, you'd just count whoever had the most points remaining and give them the victory. Don't know a quote off-hand, but I'm pretty sure that's how you decide it. If you're winning on points, the turtle has to come to you.
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#78
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Re: The Cowardly Win?
It is interesting....
I just ran a tournment where the wining condition was to hold a glyph for 50 min of round play. The rules actually encouraged people to "run out the clock". However I am fairly sure all of the 35 games we played ended in definitive victories and no one just ran away until the time rain out. In my opinion this shows that running out the clock is definitally a cowardly win, stalling or the like. True combatents choose to wage war, not sit it out. |
#79
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Re: The Cowardly Win?
In a casual game there is really no reason to play the clock to your advantage, your there to have fun, and a normal loss does not mean much as long as you enjoyed the game.
As far a a tournment, again you should be enjoying yourself, but the time-limit is part of the end game stratagy. It is the potential inverse of ajusting your stratagy near the end of the game so that you can score more points to win, (attacking and killing a hero rather then a common even though the OM's are on the common.) It is just a bigger part of most pvp games, whether it be sports such as football, hockey, soccer, ect. online games, card games, or board games. With that being said, when I go to tournments I try to win with the kill, not the time. While there have been times were at a last round call, I moved my heros back to avoid a death I generally want a total victory. It is all part of bringing all I have to a tournment. On a side note, a cowardly win would involve using the stinger denial stratagy. |
#80
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Re: The Cowardly Win?
I'm just wondering how, if the opponent had more figures, how could the guy running from them 'win'?...was it capture the flag? In that case, keep a' runnin!
I don't see too much wrong with evading as a tactic. I mean, if I needed to track down one guy, kill him for the win...and he's running, not the least of which is because he's outnumbered, then that's exactly what I'd do...can't fault him for doing so. As for Stinger Denial, well...that's a bit of a tough pill to swallow, but it's within the game rules, so it's 'fair' to me. Stingers can die in plenty of ways, anyway. I guess I have too good of a time playing Heroscape to let something as trivial as the actual outcome affect my enjoyment of the game!...lol, that sounds ridiculous but it's how I really feel. I'll leave the serious competition for other games...but, they're games after all, aren't they? |
#81
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Re: The Cowardly Win?
But the wise warrior makes peace.
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#82
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Re: The Cowardly Win?
Soooo, you forfeit?
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#83
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Re: The Cowardly Win?
Depends on the situation and what's on the line. If in a game, not often. If in real life, maybe - as long as my enemies are not ruthless, blood-thirsty savages.
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#84
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Re: The Cowardly Win?
I think there is almost no such thing as a cowardly win. If some type of loophole exists it is simply a result of poor rules being used. As long as everyone knows the rules up front and have a level playing field then all is fair. A big reason why I like partial card scoring better than ful card is it gives a better snapshot of who is winning at that current moment and eliminates some of the tactics that people most dislike.
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